WakerofWinds
Smash Journeyman
At least while you have your tomes, it seems like somewhere just outside of Marth tipper range is a good place to be relative to your opponent (maybe a bit further out? Probably a bit further out). Depending on the ending lag of each move, that should give you enough room to space with thunder + Arc Fire. Additionally that seems like a good range to be at in order to follow up after a successful Arc Thunder.
Basically I second Neo Zero's mid range thoughts.
Basically I second Neo Zero's mid range thoughts.