I mean it does because the amount of movement options Melee offers is so much more than any other fighting game (not just Smash game) so you can make the character more of your own and develop a style that’s your own more easily. The more options you have the more potential control of a character you have
It's literally not. It's all about the connection between you, the player, and the character you choose. it's independent of the game.
If I put in the hours on 64 Kirby and "master" him, I will have such a connection that I'll practically be playing myself. People have been doing that since the classic street fighter 2 games.
EDIT: After some thought, this is a bit deeper than what we are discussing.
EDIT 2: time to dissect a bit more. It's going to be done in bullet points just because I want to be succinct.
- Having more tools gives you more opportunity to express your playstyle, but that's it. You can express your playstyle perfectly fine with a limited palette, as long as your mechanical prowess are up to snuff.
- Game mechanics are only part of what determines how many tools you have for expression. Melee puff has less tools than brawl diddy. Brawl olimar has more tools than melee samus. ST dhalsim has more tools than most of mvc2's cast. tools are relative to game mechanics and MUs.
- As an analogy to real life stuff, painting is used for self-expression. people use as many colors as they can to express themselves as much as they can. Yet, Anders Zorn used 4 colors to make paintings like this:
Zorn's palette: Yellow Ochre, Ivory Black, Vermillion (Cadmium Red in modern times now), and Titanium white. Here's another example:
Heck, People use microsoft paint, a program created in the 90s, to create art that people can't make in photoshop (cuz they're not good):
Tools are just tools, it depends on the person to utilize as much as they can out of them.