fleshdude.gov
Smash Journeyman
- Joined
- Dec 5, 2018
- Messages
- 276
SUPPORT GLOVER FOR SMASH ULTIMATE!
Who - or What - is Glover?
Glover is the titular main character of a cult classic platformer for the Nintendo 64 called "Glover". He's the disembodied hand of a wizard who rolls around balls and attempts to restore his owner (the Wizard)'s castle to its former glory after an unfortunate potion-crafting accident. To do this, he must navigate through several different worlds, looking for bits of a crystal and roll them back to the Wizard's Castle.
...Yeah, it's a weird game.
What makes Glover a good choice for Smash Bros.?
There are multiple reasons why Glover is a good choice for Smash Bros! For starters, he's a character which originated on the N64 - something Smash Bros. desperately and glaringly lacks! Second, he'd be aHasbro Piko Interactive (a small company known for its completion and licensing of old, unfinished games) rep, which is also something we don't yet have in Ultimate!
The most important and unique aspect of Glover that makes him a great choice for Smash Bros., however, would be his very large moveset potential!
What would Glover even do that makes him so special?
Glover is not dependent on his ball to move around, but it would serve as his main projectile weapon. This means Glover could have a very unique moveset that changes depending on whether or not he is currently on the ball or separate from it! For instance, his down aerial with the ball would slam the ball down on a platform and then bounce back up. But if Glover is on his own, however, he would merely slam himself down and hit the platform without bouncing off.
He could also throw the ball in an arc and slow his descent using his neutral B, similarly to Yoshi's up-B. His neutral B allows him to spawn another ball (since he does not start with one) after a short cooldown, and his down-B allows him to switch between the Standard Ball, the Marble (which is smaller but lighter), and the Bowling Ball (which is much heavier but also much stronger).
However, while on the ball, Glover cannot ledge-grab without losing it, and his momentum and weight are both significantly increased. Also, opponents can knock away the ball with enough hits, so be careful!
This makes for a special playstyle based on managing your main weapon, which is also a disjointed projectile, while also playing keep-away with your opponent! This is a playstyle and concept significantly different from both any other fighter currently on the roster, as well as any other major possible addition to Smash!
Supporters:
fleshdude.gov
smash puffle
Luigifan18
C chocolatejr9
ItsMeBrandon

Who - or What - is Glover?
Glover is the titular main character of a cult classic platformer for the Nintendo 64 called "Glover". He's the disembodied hand of a wizard who rolls around balls and attempts to restore his owner (the Wizard)'s castle to its former glory after an unfortunate potion-crafting accident. To do this, he must navigate through several different worlds, looking for bits of a crystal and roll them back to the Wizard's Castle.
...Yeah, it's a weird game.
What makes Glover a good choice for Smash Bros.?
There are multiple reasons why Glover is a good choice for Smash Bros! For starters, he's a character which originated on the N64 - something Smash Bros. desperately and glaringly lacks! Second, he'd be a
The most important and unique aspect of Glover that makes him a great choice for Smash Bros., however, would be his very large moveset potential!
What would Glover even do that makes him so special?
Glover is not dependent on his ball to move around, but it would serve as his main projectile weapon. This means Glover could have a very unique moveset that changes depending on whether or not he is currently on the ball or separate from it! For instance, his down aerial with the ball would slam the ball down on a platform and then bounce back up. But if Glover is on his own, however, he would merely slam himself down and hit the platform without bouncing off.
He could also throw the ball in an arc and slow his descent using his neutral B, similarly to Yoshi's up-B. His neutral B allows him to spawn another ball (since he does not start with one) after a short cooldown, and his down-B allows him to switch between the Standard Ball, the Marble (which is smaller but lighter), and the Bowling Ball (which is much heavier but also much stronger).
However, while on the ball, Glover cannot ledge-grab without losing it, and his momentum and weight are both significantly increased. Also, opponents can knock away the ball with enough hits, so be careful!
This makes for a special playstyle based on managing your main weapon, which is also a disjointed projectile, while also playing keep-away with your opponent! This is a playstyle and concept significantly different from both any other fighter currently on the roster, as well as any other major possible addition to Smash!
Supporters:



C chocolatejr9

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