Foo
Smash Lord
Too badJesus Christ, yes I said that and yes her uthrow is fast enough that you aren't gonna DI it on reaction even to the grab itself. Iirc it throws like frame 9 dont remember if it's weight dependant. But holy **** can you not read, I said REGARDLESS of whether or not that's true, she still has good throws. Low angle offstage throw? Check. Guaranteed tech chase or regrab throw? Check. Guaranteed platform tech chase or aerial string starter throw? Check.
Also first hit of side-b usually sends into the strong tip hit with proper spacing, how is that irrelevant? And the low endlag means it's tough to punish unless you can travel through the air over the hitbox a long distance like falcon.
1. That's not what you said.
2. Nothing you said was true anyway.
Her dthrow isn't a guaranteed tech chase against 90% of the cast, and her upthrow is NEVER a guaranteed regrab. Her upthrow also rarely gets platform techs, and even if it does, the lag is so high that you can just tech in place and shield before she can do anything (unless you are fast fallers). If also should never ever start a combo. If you di right, it doesn't lead into anything every against any character.
Also, fthrow and bthrow aren't low angle. In training mode, I fthrew and bthrew a 160% marth from the very edge of the stage and he made it back with only double jump... At 200% for both throws he had to use side-b twice and still no up-b or air dodge. Her fthrow and bthrow are garbage too.
Also, side-b first hit only connects to other one if you don't have a function down direction on your analog stick. Even if they don't, it still misses quite often. Just like her upsmash and fair, people just kinda fall out of it. You have to go for sweetspot anyway, since shielding the inner hit means you can shield drop fsmash or anything you want to her. Not to mention, since when is about 20 frames of end lag low? If you are watching her, you have 20 frames to react to what she's doing and just jump and aerial her. Every character has aerials lawl.
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