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It looks sloppy, yes there is an order, but they appear kind of all over the place, especially since unlockable stages are further separated. Yes, it can be learned, but it just seems so much less neat. I just think the series method looks better.sloppy?
sakurai said he specifically put them in the order they were introduced to the series, like the characters.
so basically, they're listed by game... 64, melee, brawl, smash 4, ultimate.
would hardly call that "sloppy"... sloppy implies randomly jumbled about with no order to them.
i think it's very fitting, seeing as this game is basically a celebration of the entire series, so characters/stages being ordered by the games they debuted in is a nice touch.
but yeah, more options are always better, i suppose, understandable that some people would like to customize even little things like that.
That may be if things were still like they were in Brawl and Melee, but 4 broke down the barriers between returning and new stages for the most part and this one is mostly returning so there is little reason to cordon them off except maybe the 64 stages since they keep the classic look.There are no unlockable stages in Super Smash Bros. Ultimate. For players like me that played Smash Bros. since the first opus (or even Melee), I feel the opposite way as you. When I saw Sm4sh's SSS, you got every stage from the same universe but it felt like some stages weren't in the right place.
I didn't meant that you didn't, it's just that I always preferred the separation between Smash games stage. I understand how you see things, it's your opinion and I hope you'll have that "customization sort" option so you can select stage the way you want.That may be if things were still like they were in Brawl and Melee, but 4 broke down the barriers between returning and new stages for the most part and this one is mostly returning so there is little reason to cordon them off except maybe the 64 stages since they keep the classic look.
And I have played every Smash game.
Yeah, I also prefer characters sorted by series rather than appearance in Smash games.I'm more worried about the character selection screen, because I really hope that isn't grouped by introduction. To me, that would look sloppy. I want everyone to be grouped by series, otherwise it's just characters all over the place from different franchises without any cohesiveness.
You know you can add/remove stages from being selected during the random selection ?I dont care too much about the order, I just want an option to select favorite stages and when I select Random, it chooses only from my favorite list. Cause, even having a lot of stages I like, the game also have almost half of the total that I dont like (OR HATE), so, I want this option to be avaiable.
What's funny about that statement is that you assume people who are picking up Smash Bros for the first time either will fall into one of only two categories:It will go super confusing the way they’re organized now, and so will the fighters. For those of us who were here since the original Smash, the organization makes sense, but cramming them all together by what game they showed in makes no sense to the person playing Smash Ultimate as their first Smash game. They should do what they have done before.
It was very much by series with the exceptions of clones and DLC which, yes, was a bit of an unfair eyesore that I really wish they hadn't done.Smash 4 CSS wasn't sorted by universe though. You had some characters that were placed at random position.
A problem seems to be that Ultimate is focusing too much on Smash history at the sake of keeping the characters cohesive. It just makes sense to keep like things together and the game series themselves should be more important than the Smash placement. Even in the same "generation" they are split up. Mario and Luigi are not next to each other. Marth and Roy are not next to each other. Dedede and Meta Knight are not next to each other. Since characters are by reveal apparently (though not sure how some of the Melee ones were chosen), it just looks messy if not just within that "generation." Having unlockable stages not with the starter stages produces something similar. Example being that Pirate Ship is a good ways later than Bridge of Eldin.What's funny about that statement is that you assume people who are picking up Smash Bros for the first time either will fall into one of only two categories:
But, I think there are other types of newcomers to smash. I also think that all the categories of newcomers will be just fine with this system of organization (assuming that reorganizing by series won't be a feature in the future) because for starters, this system will help to educate the new players. Veteran players can easily point out the next generation of stages and fighters and to be honest, the division of game series is kinda screwy when you look at Mario. Yoshi has his own game series but is also a major part of the Mario series, much like Wario. Those two will be separated from the other Mario cast anyways but I don't see people complaining about that. Introduce your friends to some older versions of Smash and teach them about the legacy. The selection screens will start to make a lot more sense once you do.
- They know the characters (and thus the stages) as part of certain categories and can only identify these characters (or stages) based on close proximity to others from their series, or;
- They don't know the characters (or stages for that matter) well but will somehow still be inconvenienced by the organization of characters (and stages) based on Smash Bros introduction.
By the way, yes, I understand this and I am in disagreement with how they did the roster in that game. Generally, it became a hassle to find those characters. I see what they were going for but it turned into one big mess instead especially with DLC being added later down the road. It proves how a messy CSS can screw everything.Smash 4 CSS wasn't sorted by universe though. You had some characters that were placed at random position.
If it takes longer to find what you want, then it's worse. These things should make it easy to find what you want, not be an obstacle to work around.so ... you have to take another 10 secs to find the character woop de do it just means you have to look it's not that hard lol.
There are only a few people who actually want this, and it’s the people who have been around long enough to experience Smash’s entire history. Those are the only people who are going to know how the organization works. Everyone who has ever loved a franchise before Smash, or everyone who picked up Smash Brawl or Smash 4 as their first game will be way too confused to understand the screens. To those players, placing Mario and Luigi seven slots away from each other with no other Mario characters between the two would be no better than putting Marth, Simon, ROB, Greninja, and Lucas in a line next to eachother. They don’t see the structure which is what makes the current CSS awful.so ... you have to take another 10 secs to find the character woop de do it just means you have to look it's not that hard lol.
No, instead you have to search for one stage amongst a bunch of mostly unrelated stages. I actually missed Pirate Ship when looking through the website page at first.It's actually exactly like the character select screen and low key actually really smart design. The old series grouping worked well when there were fewer series and fewer total stages. A series's section would be a nice big chunk you could quickly find on either screen and it was neat to parse with it being pretty easy to put the singles (like Duck Hunt) in a more dedicated singles section. With the sheer amount of content (70+ characters, 103 stages), it would be a nightmare. Imagine someone, for some reason, wanted to play Skyworld. Okay, we start with "where is the Kid Icarus section again..." and they have to search the entire 103 screen since the three Kid Icarus stages representing under 3% of total stages won't stand out as a group. This repeats many times as people look for different things and takes forever, and you begin to want more and more to just play on Mario stages because at least you can find those. The order of introduction grouping gives a ballpark rule to find any individual desired element; since Skyworld is a Brawl stage you know to look around the middle which actually narrows things down a lot! It's less nifty or pretty to look at or whatever, but the average player will find what they're looking for considerably faster which is the real priority of a menu. Function over form any day!
Tabs add a ton of clicks which is yet more wasted time, especially if you remember how many "series" aren't very big. Also no, Pirate Ship is as easy to find as everything else. Pirate Ship is a Brawl stage. It's near the middle. Your issue was not knowing it was in the game at all which is also kinda not a problem because, if you didn't know a stage existed, you weren't looking for it anyway...No, instead you have to search for one stage amongst a bunch of mostly unrelated stages. I actually missed Pirate Ship when looking through the website page at first.
In the end, most are going to memorize where their favorites are, but it just doesn't look nice at least not to me. Again, it does have an order, but unless you're an avid Smash fan, it may not be a conducive one. Of course, this site may not be the best place for that argument given it's a Smash site.
Of course, it doesn't help that it's so clustered. Doing tabs for each game also may have been better.
So four tabs (maybe five) are just too many for you? Especially if it comes with much larger portraits for picking them out?Tabs add a ton of clicks which is yet more wasted time, especially if you remember how many "series" aren't very big. Also no, Pirate Ship is as easy to find as everything else. Pirate Ship is a Brawl stage. It's near the middle. Your issue was not knowing it was in the game at all which is also kinda not a problem because, if you didn't know a stage existed, you weren't looking for it anyway...
Yes you will memorize where your favorite stages are regardless; that's not a benefit or a downside to any ordering. It is now possible to find stags that are not Mario or Pokemon stages and thus not part of groups that are so large they stand out. Duck Hunt was always among unrelated stages. PictoChat was always among unrelated stages. There are so few Kid Icarus and Star Fox stages their groups were always impossible to find. Etc, etc....
Yeah if you like don't know smash the ordering does you no favors, but even then you have fewer rules to memorize. Instead of having to remember 20-something series, many of which if we're being honest a lot of players knew nothing about anyway and didn't recognize as coherent groups anyway, you have to remember the one property of "which game did this stage originate in" which is just memorizing if any given stage falls into one of seven groups ("is FD/Battlefield", 64, Melee, Brawl, 3DS, Wii U, Ultimate) which is a much more manageable number of groups. It's actually pretty unintuitive that "Kid Icarus stages" is somehow a more natural grouping than "Brawl stages" anyway. Both groupings are about video games of origin from different angles, stuff you just have to memorize if you aren't intimately familiar with the originating series (and way more people play Smash than Kid Icarus), and having 7 groups is just a million times more functional than having like 15 groups and then like 20 stages that are singles and group with nothing...