That... is really too bad. I was hoping for some vehement defense of Shulk so I could learn new things :/
If you want to be convinced.....
Like what Pepto said, start getting used to normal Shulk. If you can't click well with vanilla Shulk, you're probably not gonna do well with either of his arts. F-smash is underrated for edgeguarding. Grabbing is very important with Shulk, regardless of which art you're using. DACUS U-smash---- Oh wait, no GC controller >_____>
Vanilla Shulk's decent. That's all I gotta say. Damage output is on par (or at least comparable) with Link's if compared. His attack speed is pretty slow in general. His overall mobility is subpar and his weight is above average. That's all I can say. He's not
horrible but at worst, he's probably below average as a fighter
Also, use his grabs a lot. It's one of his most important moves especially when using speed, buster and shield. Speed because boost pivot grabbing is incredibly useful with it. Also, SHFF N-air is very effective here. The nerf'd jump height (Worse than shield's nerf) actually benefits Shulk. Additionally, grabbing during speed is also great as a follow up because his jab combo does not always fully connect. Oh and one more thing, speed also increases air mobility which well whatever. It makes using SHFF N-air even better. Take advantage of your speed, mix up your movements. You have a lot of options with speed (blue) art. Ignore the damage decrease and just keep on hitting
Shield is amazing for keeping your stock and for pissing off your opponent. Surprisingly very effective against rush downs because they'll probably go at you anyway so all you need to do is laugh at damage, space with n-air or grab. You can run it for 100% of the match if you want. Sounds stupid but give it a shot
. Also, you should KO using shield if you're at around 100%+ in case smash isn't safe. Despite the damage reduction, the knockback is still good enough anyway
Buster well... It was my favorite art but I found it too risky. However, I've used it from time to time. This is basically your wild card of the sorts. If things aren't looking too hot for you, pull this out and turn the tides to your favor by racking up damage. The key to using buster is by using it
defensively. Not offensively. Using it offensively will likely cause more mistakes and more mistakes lead to taking more damage. FH F-air, N-air, All your tilts and grabs are very important and potent in buster. Maximizing your range and using counter (when the player is at around 55%+) is very important here. If you're getting too much damage, switch out immediately.
Smash is basically buster without the defense decrease. The damage decrease sucks ass but you don't need the damage. You can KO at around 60-80%. That's insane. Problem is, you're also lighter with this art activated so don't use it when you're at 100%+
Basically, buster and shield are basically momentum shifters. Jump, speed (and shield) are well... I'd say your basic stances that you'd use. The key to feeling it with Shulk is being patient, playing defensively, utilizing the arts at the right time. Also, be creative with your arts. I've seen people try using smash at early %'s to avoid combos. I've seen people use shield 100% of the time to play safe. I've seen people stick to gimping for KO'ing with the speed/jump combo. I've seen people commit and play an ultra-risky playstyle of buster/smash.
I almost forgot about vision countering. It's an amazing counter BUT don't get predictable with it. Aerial counter is a bit iffy. Feels like the hit/miss ratio is at 60/40 or 65/35. A bit inconsistent
Monado arts cancelling (potentially or is) really big for Shulk. Cancel lag of
any move by just timing your activation. I haven't seen anyone (I meant, no video) utilize it but this could be really big for Shulk
That's all I can input about him. Also, other notable players that use Shulk are Trela, Hylian and SilentDo0m if you're interested. Not sure about Hylian, I think he mains Lucario but he's still notable with Shulk
More fun facts about Shulk
- Shield strength during shield art is
increased by a lot
- Buster cause shield pushback and it does good amount of damage on shield. It
does not have high shield damage but the sheer damage itself does the work
- Air slash is great for KO'ing. No one knows this. For now. Don't get predictable with it
- As said, he can DACUS for 1/4 of FD
F-tilt KO's. D-smash has surprisingly high KO power even without smash. D-tilt and D-smash can be used for edgeguarding. U-tilt is a GREAT anti-air. U-smash is effin disjointed as hell but I'm eyeing this. Space your n-airs.
Don't use f-smash a lot.
Request though but can anyone check if speed reduces landing lag?
Edit:
Worth the double post but there were A LOT of times where in I've dealt 17% damage with f-tilt and 10% damage with n-air (Buster activated)
That's not a minority. Most of us just think he's decent
I think Vanilla Shulk might actually be better than we think. I don't know. I'll try going on a vanilla run and see how I fare. Actually, maybe everyone should try this at the cost of some losses. It's probably worth it