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Things you feel are wrong in SSB4?

Jazzhand

Smash Apprentice
Joined
Aug 4, 2015
Messages
91
NNID
Jazzhand
3DS FC
2767-1532-6118
Oh, I got a lot of stuff that I think is wrong with this game;
  • Pretty much none of the newcomers were highly popular picks except for Little Mac, Megaman and Pacman.
  • SO. MANY. FRIGGIN'. SWORDFIGHTERS.
  • Too many gimmicky stages that aren't fun to play.
  • Items that are plain ridiculous (GUST BELLOWS)
  • HOLY **** ROLLING IS SO OBNOXIOUS
  • Lucario 101 in Smash 4: Aura + Rage = Death. How did this not get found in testing?!
  • SPAM ALL DAY, EVERY DAY! GET YOUR FREE SPAM ON FOR GLORY!
  • Oh, you're playing Little Mac? HAVE FUN GETTING LEDGE CAMPED ALL THE TIME ONLINE.
  • AIR DODGES. AIR DODGES EVERYWHERE.
  • Oh, you want every custom move? HAVE FUN GRINDING A RANDOMIZED SYSTEM.
  • Oh, you like playing Greninja at launch? GRENINJA NERFS ALL DAY EVERY DAY LOL
  • "Accurate to canon" equals "Clone of made-up moveset with darkness instead of fire"? WHAT?
  • "Accurate to canon" equals "Samus outside of specially-made battle armor is far better than Samus in said battle armor, even though it's opposite in the games"? SERIOUSLY?
  • "Accurate to canon" equals "One of the tallest characters in the game is well over 100 pounds, but is one of the lightest characters because he floats"? REALLY?
Yeah, I better cut myself off before I go insane. :p
salt. nothing more than salt.
 

Eggggggggggbert

Smash Apprentice
Joined
Jun 30, 2015
Messages
137
Location
Canada
We need L-Cancelling back.
Whether or not people think L-cancelling is a good feature, I think it needs to be understood that something needs to happen in Sm4sh to make slow characters more viable. Speed will always give a character a natural advantage. The balance of speed against their power is what stops these fast characters from becoming head-over-heels too good (refer to a Melee Fox-esque level of power). Slow characters make up for their lack of speed with power but that aspect speed is so much better than any given level of power, slow characters automatically get the short end of the stick. They have less opportunities to start combos, harder times continuing those combos and they also get punished and combo’ed more often. The entire player fanbase seems to agree that being slow is usually bad as well.

Weight Rank | Character | Reddit Tier | Eventhub Rank | Notable Threats List | Character Result Rankings
1 | Bowser | B | 39 | Unnoted | 26
2 | Donkey Kong | C | 52 | Unnoted | 25
3 | King Dedede | B | 45 | Perceived Weakest | 20
4 | Charizard | E | 51 | Unnoted | 39
5 | Ganondorf | C | 41 | Perceived Weakest | 24
Links:
https://www.reddit.com/r/smashbros/...ial_rsmashbros_customs_off_tier_list_results/
http://www.eventhubs.com/tiers/ssb4/
http://smashboards.com/threads/viability-survey-v1-competitive-impressions.410551/
http://smashboards.com/rankings/smash-wii-u.8/league/teams (Stats of Characters getting top 16)

Now this isn't the most factual evidence I could pull. I just wanted to show that across the board, from community (to community to community) to tournament results, slow characters definitely have a rough time. They have less representation and more skepticism going into them because its such a task to make up for their downfall. L Cancelling is a good function that benefits these slow characters greatly while only negligibly benefiting already fast characters. It also just speeds up game play in general, which is something a lot of people want to see from a spectating perspective in Sm4sh. It creates more possible punishes, faster game play and most importantly, it legitimizes aerial approaches a lot more.

edit:
Legitimizing aerial approaches a lot of more also has another interesting effect, it reduces the effectiveness of grab. It can be arguing that shielding in this game is almost too good and if shielding is a good option, it makes grabbing also an incredible option. It's just a lot harder to grab someone if they're in the air.
 
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TurboLink

Smash Lord
Joined
Nov 3, 2014
Messages
1,156
3DS FC
4725-8278-5467
Down throws and no Shieldstun. Thank you so much Sakurai.
 

Yogurt

Smash Cadet
Joined
Sep 4, 2015
Messages
72
tbh I wish they would just bring back the subspace emissary cut scenes......I loved those....
 

Lime Cultivist

Smash Apprentice
Joined
Jul 19, 2014
Messages
97
Location
Long Island
3DS FC
3368-3457-2010
Multiple air dodges, multiple characters able to grab ledges, all the customs. I could say a lot more but I don't dislike the game and don't want to come off as bashing it, I just can't ever give it top preference.

This is strange but... people are requesting Wolf be put in and that always makes me think of Wolfrun. He does look a lot like Wolf. A pointless thought, but Wolfrun is just too amazing to be stuck in a magical girl anime.
 
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Powerman293

Smash Ace
Joined
Aug 6, 2015
Messages
899
Wrong.... I like Smash 4 a lot.. so if I had to pick something....

Customs are a pain to unlock.
 

Defex

Smash Cadet
Joined
Sep 19, 2014
Messages
50
Location
Charleston,WV
NNID
toot1231
No L canceling missed opportunity imo would have made this game near perfection.
No Melee style Adventure Mode

Other than that not really anything.
 

allison

She who makes bad posts
Joined
Jan 25, 2014
Messages
5,138
Location
Maple Valley, WA
NNID
crazyal02
3DS FC
0216-1055-4584
We need L-Cancelling back.
Whether or not people think L-cancelling is a good feature, I think it needs to be understood that something needs to happen in Sm4sh to make slow characters more viable. Speed will always give a character a natural advantage. The balance of speed against their power is what stops these fast characters from becoming head-over-heels too good (refer to a Melee Fox-esque level of power). Slow characters make up for their lack of speed with power but that aspect speed is so much better than any given level of power, slow characters automatically get the short end of the stick. They have less opportunities to start combos, harder times continuing those combos and they also get punished and combo’ed more often. The entire player fanbase seems to agree that being slow is usually bad as well.

Weight Rank | Character | Reddit Tier | Eventhub Rank | Notable Threats List | Character Result Rankings
1 | Bowser | B | 39 | Unnoted | 26
2 | Donkey Kong | C | 52 | Unnoted | 25
3 | King Dedede | B | 45 | Perceived Weakest | 20
4 | Charizard | E | 51 | Unnoted | 39
5 | Ganondorf | C | 41 | Perceived Weakest | 24
Links:
https://www.reddit.com/r/smashbros/...ial_rsmashbros_customs_off_tier_list_results/
http://www.eventhubs.com/tiers/ssb4/
http://smashboards.com/threads/viability-survey-v1-competitive-impressions.410551/
http://smashboards.com/rankings/smash-wii-u.8/league/teams (Stats of Characters getting top 16)

Now this isn't the most factual evidence I could pull. I just wanted to show that across the board, from community (to community to community) to tournament results, slow characters definitely have a rough time. They have less representation and more skepticism going into them because its such a task to make up for their downfall. L Cancelling is a good function that benefits these slow characters greatly while only negligibly benefiting already fast characters. It also just speeds up game play in general, which is something a lot of people want to see from a spectating perspective in Sm4sh. It creates more possible punishes, faster game play and most importantly, it legitimizes aerial approaches a lot more.

edit:
Legitimizing aerial approaches a lot of more also has another interesting effect, it reduces the effectiveness of grab. It can be arguing that shielding in this game is almost too good and if shielding is a good option, it makes grabbing also an incredible option. It's just a lot harder to grab someone if they're in the air.
I still have yet to see how L-Canceling is better than reduced aerial landing lag.
 

Foxus

Smash Ace
Joined
Aug 11, 2015
Messages
620
NNID
Greatfox1
1. Certain stages (such as the Xenoblade Chronicles stage) has too much of a drop off in the non-Omega version.

2. No Story/Adventure Mode (need I say more?)

3. Inability to cancel out of certain moves such as Yoshi's Ground Pound while in midair.

4. Improper stage design on certain stages (such as Orbital Gate Assault and the new Mario Kart stage)

5. Fox's voice

6. Classic Mode's new setup (excluding Master Core)
 
D

Deleted member

Guest
  • Classic Mode on the Wii U version isn't really Classic Mode.
  • Unlocking Customs is tedious and the Customs sometimes become less of fighting against the character and more so on out-janking your opponent.
  • I prefer Omega variants to be balanced, competitive versions of stages. FD helps and hurts specific characters.
  • Donkey Kong, Metroid, and the current Kirby games lack content while Kid Icarus has a crapton of content, especially on 3DS.
  • amiibos in general should have been handled better, though this is mostly an issue not related to Smash 4 as a whole.
I don't have too many complaints, but those stood out to me. There isn't anything that stands out as "wrong" to me in terms of gameplay.
 
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FallenHero

Smash Ace
Joined
Aug 30, 2015
Messages
641
Location
Bronx, New York
1. Customs are a huge pain to unlock.

2. I know I am going to get hate for this, but customs are just BS. There is WAAAY too much cheese with things like custom villager and all the ****ing windbox customs.

3. Not enough shield stun.

4. Rage mechanic

5. Rolls and air-dodging are a little bit too good, but all it takes is a read to beat them.

6. No L-Canceling (as a Marth main, this really bothers me)

7. For Glory is just.....bad....

8. Rosalina. Can she please just be entirely removed from the game? She is even less fun to play against than For Glory Links. The day a balance patch makes her the best character in the game is the day I quit Smash 4.
 
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Kotastic

Smash Ace
Joined
Mar 21, 2015
Messages
540
Location
California
NNID
Kotastic
3DS FC
3368-4107-1072
-You can't play Smash Run 3DS online (seriously, why?)
-Lucina is a worse clone in virtually every aspect.
-95% of the time edgeguarding is impossible.
-How characters' secondary design are better than their original design (like Sheik and ZSS).
-Sakurai criticizing how companies deal with DLCs but then misuses them himself in some aspects.
-Sakurai saying how it takes a lot of work with one fighter (like Mewtwo) but then out of the blue released 2 characters, one which is the most unique fighter to date.
-How they can make Roy unique but not Chrom.
-Marth isn't in the game. That other sword guy can't double fair or do Ken combos, so that sword guy is an imposter.
 

FallenHero

Smash Ace
Joined
Aug 30, 2015
Messages
641
Location
Bronx, New York
-You can't play Smash Run 3DS online (seriously, why?)
-Lucina is a worse clone in virtually every aspect.
-95% of the time edgeguarding is impossible.
-How characters' secondary design are better than their original design (like Sheik and ZSS).
-Sakurai criticizing how companies deal with DLCs but then misuses them himself in some aspects.
-Sakurai saying how it takes a lot of work with one fighter (like Mewtwo) but then out of the blue released 2 characters, one which is the most unique fighter to date.
-How they can make Roy unique but not Chrom.
-Marth isn't in the game. That other sword guy can't double fair or do Ken combos, so that sword guy is an imposter.
Oh no that is Marth, it's just that Smash 4 is actually a prequel to Brawl and Melee, so he hasn't fully developed his skills yet.
 

Albie83

Smash Apprentice
Joined
Sep 2, 2015
Messages
75
The worst thing is they removed Yoshi's "burrring-hutt" noise on his down special.
 

Playerhater

Smash Cadet
Joined
Sep 5, 2015
Messages
64
Oh, I got a lot of stuff that I think is wrong with this game;
  • Oh, you're playing Little Mac? HAVE FUN GETTING LEDGE CAMPED ALL THE TIME ONLINE.
It's the other way around, silly. Little Macs are usually 12 year olds who camp in the center of the stage, wait for the other to attack and never jump. LIBBLE MAX VERRY MUCH POWERZ!! I CHOOS LIBBLE MAX!!1

Who the hell picks a fighter that rewards you for getting punished? If you think you're a decent player because you got slapped all over the stage, built up your meter and happen to land the lucky punch, then I only have one piece of advice for you:
do what their main does best: jump off a cliff.

Win or lose, I block all Little Mac players and advice everybody to do the same so they end up fighting each other all day.
 
D

Deleted member

Guest
Pretty much everything singleplayer. I love multiplayer, though!
 
Joined
Feb 14, 2015
Messages
1,927
Location
Sudbury, Ontario, Canada
NNID
Ridleylash
3DS FC
1736-1657-3905
It's the other way around, silly. Little Macs are usually 12 year olds who camp in the center of the stage, wait for the other to attack and never jump. LIBBLE MAX VERRY MUCH POWERZ!! I CHOOS LIBBLE MAX!!1

Who the hell picks a fighter that rewards you for getting punished? If you think you're a decent player because you got slapped all over the stage, built up your meter and happen to land the lucky punch, then I only have one piece of advice for you:
do what their main does best: jump off a cliff.

Win or lose, I block all Little Mac players and advice everybody to do the same so they end up fighting each other all day.
(If you want to pick a fight, do it somewhere else, like a PM. Also, you need a serious attitude adjustment. :/)

About Little Mac....that isn't what Mac does. At all. Mac is a prediction character. He plays by using his opponents weaknesses against them; essentially a counterpick character. You don't win with Mac by flailing around and doing random moves; you don't really win with anybody that way, but Mac especially. Camping in the center of the stage is usually a conditioned response; a Mac player finds out how easy it is to gimp his recovery, so he tries to avoid a situation where he can get gimped to try and avoid it.

And if we're judging people by their noob players, clearly Charizard's only move is Flare Blitz. No half-competent Mac player ever deliberately Side-B's off the stage, anyways, so that point isn't even accurate.

If you can't even handle loosing to a Little Mac without being an utter ****, than you really can't be respected.
 

-crump-

Smash Champion
Joined
Feb 12, 2015
Messages
2,060
Location
Pepperoni Secret
3DS FC
1590-4951-5915
Switch FC
SW-4366-1207-0908
Alph is an alt costume.
The Koopalings are alt costumes.

I really hate alt costumes.
 

Eisal

Smash Apprentice
Joined
Dec 8, 2014
Messages
171
Location
Stockholm
Some of the top tier characters, because they are... so silly in power.

But, that's why they are top tier characters.
 

GDA

Smash Rookie
Joined
Sep 8, 2015
Messages
1
guys, Samus customs (well Samus) srsly guys...

Ice Beam, Ice Missile, Nova Beam, Light Beam, Dark Beam, Annihilator Beam, Super Missile (a TRUE Super Missile), Wavebuster, Ice Spreader, Darkbust, Sunburst, Sonic Boom , Boost Bomb, Power Bomb,...

Right ?

nope slow charge shot

guys, http://data:image/jpeg;base64,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
u can do this since Link's Awakening guys...

guys guys... Sm4sh no fun
 

BronzeGreekGod

Smash Lord
Joined
May 26, 2012
Messages
1,638
Where do i begin?


- LACK OF OPTIONS

- Gameplay is way too slow and catered to noobs (not trying to be rude, just saying) rather than being competitive - an option to change gameplay from "for fun" to "competitive" would be nice (Omega mode is not nearly enough to adjust for this)

- Too many stages are un playable cause of stage hazards - having stage options would be nice to reduce/increase/turn off stage hazard frequency would be ideal. (again omega mode is not a good enough option at all).

- Some character movesets could be a lot more creative and fun, and could be better depictions of the characters (pac man especially). Too many movesets are exceedingly boring, or dont make any sense.

- Stage builder sucks

- Alternate movesets lack actual variability

- Ganondorf still a clone

- Playing on heavy gravity can improve a lot of the gameplay speed making it more competitive, but it breaks a lot of characters air attacks. A patch is needed to increase vertical velocity of jumps, and some attacks that cause characters to be air-born in higher gravity (particularly anyone with spring related up b's and also little macs side b)

- Mii moveset options are very limited, and a mage type Mii needs to be added!

- Some of the DLC is overpriced. Mii costumes should be like a penny each at most, and a DLC pack shouldnt be more than 10-15 bucks - including characters, stages and mii costumes.


I think those are my main problems. Some are bigger issues than others, like things that relate to overall gameplay.


All the recent DLC has improved the game greatly i must say, even though its a tad over priced. The game is still fun overall, but it has potential to be the best game ever with a few tweaks here and there.
 
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Scootch

The coolest Yoshi of them all
Joined
Aug 13, 2015
Messages
334
Location
Georgia
NNID
Little_Dragon34
Where do i begin?
a mage type Mii needs to be added!

- Some of the DLC is overpriced. Mii costumes should be like a penny each at most, and a DLC pack shouldnt be more than 10-15 bucks - including characters, stages and mii costumes.
I agree with this, but not really with the rest.
 

Eisal

Smash Apprentice
Joined
Dec 8, 2014
Messages
171
Location
Stockholm
- Gameplay is way too slow and catered to noobs (not trying to be rude, just saying) rather than being competitive - an option to change gameplay from "for fun" to "competitive" would be nice (Omega mode is not nearly enough to adjust for this)

- Playing on heavy gravity can improve a lot of the gameplay speed making it more competitive, but it breaks a lot of characters air attacks
Is speed really everything that needs to exist to make something more competitive?

Why can't slower things exist and still be competitive? Speed is not the issue, it's techniques for players to pull out and use that needs to exist.
 

BronzeGreekGod

Smash Lord
Joined
May 26, 2012
Messages
1,638
I used the word speed but speed isn't the main issue.

The speed in itself could be like 1.05x faster. What is needed is higher gravity, and higher vertical velocity in characters jumps/attacks that have any vertical velocity. Also the cool down of attacks is way way way too long, so comboing is nearly impossible cause opponents have a year to recover. Furthermore the launch rate is too low generally (which can be fixed in the options at least).

I'm a project m player, so I generally like fast paced gameplay. I hatee when things feel clunky. I can't play mortal kombat or street fighter, or any traditional fighting games cause their gameplay is too clunky - which is now also the case in smash 4 (to a lesser extent). Still a fun game, but it could be better.
 

Playerhater

Smash Cadet
Joined
Sep 5, 2015
Messages
64
(If you want to pick a fight, do it somewhere else, like a PM. Also, you need a serious attitude adjustment. :/)

About Little Mac....that isn't what Mac does. At all. Mac is a prediction character. He plays by using his opponents weaknesses against them; essentially a counterpick character. You don't win with Mac by flailing around and doing random moves; you don't really win with anybody that way, but Mac especially. Camping in the center of the stage is usually a conditioned response; a Mac player finds out how easy it is to gimp his recovery, so he tries to avoid a situation where he can get gimped to try and avoid it.

And if we're judging people by their noob players, clearly Charizard's only move is Flare Blitz. No half-competent Mac player ever deliberately Side-B's off the stage, anyways, so that point isn't even accurate.

If you can't even handle loosing to a Little Mac without being an utter ****, than you really can't be respected.
You don't have to explain how to play Libble Max, everybody knows that. It's waiting in the center for the other to approach/attack and counter. Never move, never jump. And if you get punished, you get a free KO move. Every fight ends up being a chore.

You call it a conditioned response, I call it lame and a cheap way to win for people without skills. If Nintendo would release Snorlax as the next character which does nothing besides sleeping and killing the whole screen by pressing a button, Smash players would be pressing B all day. Who cares about an entertaining fight? I won!!!! woohooo.

It even has nothing to do with me losing or not (like I said before, learn to read kiddo). I don't even lose often against Little Macs. Most of the time you win in less than 30 seconds. Still block them. Little Mac is in the same league as Charizard and projectile spammers (Robin, Samus, Mewtwo, Link). Just not fun to play against.

If you don't block them, you bet your ass that they are picking one of those spam characters in the next game.
 
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Nona

Power of the Nonado♥
Joined
Jun 21, 2008
Messages
242
Lack of Smash Run on Wii U
Version-exclusive stages. I want to see Magicant on the big TV!

In general I'm not really a fan of version exclusives. It's not like Pokemon where you can go online and get everything you're missing via trades. If you could at least unlock the exclusive stages by linking the two versions...
 

FallenHero

Smash Ace
Joined
Aug 30, 2015
Messages
641
Location
Bronx, New York
You don't have to explain how to play Libble Max, everybody knows that. It's waiting in the center for the other to approach/attack and counter. Never move, never jump. And if you get punished, you get a free KO move. Every fight ends up being a chore.

You call it a conditioned response, I call it lame and a cheap way to win for people without skills. If Nintendo would release Snorlax as the next character which does nothing besides sleeping and killing the whole screen by pressing a button, Smash players would be pressing B all day. Who cares about an entertaining fight? I won!!!! woohooo.

It even has nothing to do with me losing or not (like I said before, learn to read kiddo). I don't even lose often against Little Macs. Most of the time you win in less than 30 seconds. Still block them. Little Mac is in the same league as Charizard and projectile spammers (Robin, Samus, Mewtwo, Link). Just not fun to play against.

If you don't block them, you bet your *** that they are picking one of those spam characters in the next game.
If you don't often lose to them then why the hell are you complaining? Most scrubs on FG can't stand losing a match to the same guy more than 3 times anyways, maybe even losing once less if you 2 stock them without taking much damage. If you are tired of LIttle Macs camping the center of the stage, then stop camping the ledge and fight him. Grab him and throw him away from the center of the stage, it isn't that hard to get the advantage against him. Blocking people for using a character you don't like to fight against is just dumb, you act just like those SJWs on twitter who block anyone who disagrees with them. Maybe you should take a break from for glory and try to work on your anger issues.

 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
The difficulty of actually setting up customs when unlocked is now the biggest thing wrong with Smash 4.
 

Playerhater

Smash Cadet
Joined
Sep 5, 2015
Messages
64
If you don't often lose to them then why the hell are you complaining? Most scrubs on FG can't stand losing a match to the same guy more than 3 times anyways, maybe even losing once less if you 2 stock them without taking much damage. If you are tired of LIttle Macs camping the center of the stage, then stop camping the ledge and fight him. Grab him and throw him away from the center of the stage, it isn't that hard to get the advantage against him. Blocking people for using a character you don't like to fight against is just dumb, you act just like those SJWs on twitter who block anyone who disagrees with them. Maybe you should take a break from for glory and try to work on your anger issues.

I'm not even angry. Maybe you should learn to read. I explained multiple times that it doesn't matter if I win or not. Winning doesn't mean it's fun. For some 15 year olds it is, so they spam all day. And please, keep your strategies to yourself. Everybody knows how to beat a libble max.
 

FallenHero

Smash Ace
Joined
Aug 30, 2015
Messages
641
Location
Bronx, New York
I'm not even angry. Maybe you should learn to read. I explained multiple times that it doesn't matter if I win or not. Winning doesn't mean it's fun. For some 15 year olds it is, so they spam all day. And please, keep your strategies to yourself. Everybody knows how to beat a libble max.
Your previous posts seem to suggest that it does make you angry. Why are you telling me I need to learn how to read when I already addressed you saying it doesn't matter if you win or not, on for glory you should just expect those types of players. You can avoid it by just not playing for glory, or just SD twice and leave the room so you don't have to deal with them.
 
Joined
May 26, 2012
Messages
1,448
Custome moves and how they were handled:
I enjoy the premise of custome moves, but the execution was just... bad. The problem is a large chunk of custom moves fall into two categories: functionally identical with a very minor tweek, or impractical just for the sake of being diffrent. Both cases come off as sloppy and rushed. The two characters that stand out as good examples of custom moves are:

:4megaman:-Mega man is a shining example of what custom moves could've been: each one is functionally similar, but all are tweaked just enough to make using them a diffrent experience. Furthermore, each one is aesthetically diffrent and call back to actual Mega Man moves. A Mega Man with Shadow Blade, Danger Warp, Tornado Hold, and Plant Barrier is going to play just diffrent enough from a Mega Man with Hyper Bomb, Ice Shard, Beat, and Skull Barrier to make it a unique experiance without radically altering the way he is played or fought. Unique enough functionally and aesthetically for people to have a preferance, but not enough to completly alter Mega Mans overall character.

:4palutena: -Palutena does one better: all her custom moves are radically diffrent. Her being a unique exception is fine (making 12 completly diffrent moves for each character is insane) but it points out another major flaw in custom moves: you can't use custom moves everywhere in the game. What make this especially worse for Palutena is that only one of her defult special moves (Autoreticle) feels truly unique to her. Warp is Mewtwo's special and similar to Zelda's Farore's Wind, a variation of reflect is used by 4 characters, and counter is already used by a whopping 7 characters. Her custom moves, meanwhile, are all uniquely hers and a blast to use. Unfortunately they are locked away in some modes leaving her with what feels like a borrowed set of specials. In other words, moves that make Palutena Palutena are restricted in the game itself. I'm really shocked I don't hear more Palutena fans complain about it to be honest; I'm not even a Palutena fan and it still irritates and baffles me. I understand why they did it to an extent, but it could have been handled differently.


Now I say all this not to sound like a ungreatful turd. I appreciate what's in the game and understand it took a lot of work, but much like stage builder in Brawl it feels like the Smash team tried to do too many things instead of decideing on one thing and making it great. In Brawl, stage builder could have been that one awesome thing that opened the doors for a lot of opportunities that Smash fans would have really enjoyed, but instead time was split between it and the SSE. Both ended up suffering for it with stage builder ending up being "okay." For Smash 4 custom moves could have been that one thing that could have been game changing and really unique, but instead the team was saddled with Smash Run and Smash Tour; both of which have been universally panned. I understand where Sakurai is coming from when he says he wants each game to feel really unique instead of a glorified remake that just adds characters and stages, but it would be a lot better if they could find one new thing and polish it, instead of taking what feels like a shotgun approach where they blast out a spray of ideas and then try their hardeat to make them all. It makes all the modes feel passable instead of great.
 
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kantoskies

Smash Journeyman
Joined
Aug 31, 2014
Messages
300
Location
Goldenrod City
NNID
kanto-skies
-No legit new 1P mode
-Barely any new worthwhile modes at all (Target Blast, Special Orders, and maybe Target Blast?)
-Subpar stage selection (so many retro stages but only 3 of them are from Melee? There's more N64 stages than Melee ones. Only 1 new stage for most franchises and 0 new ones for F-Zero and Earthbound?)
*In fact they don't seem to put enough care into the stages in the first place. They've added 4 new characters with 1-2 on the way even though the base character roster was perfectly fine but it seems like they're just going to add in N64 stages as DLC even though the base stage selection was subpar at best
-Online is too laggy (other games like Mario Kart and Splatoon work just fine for me so it's not my connection)
-CSS order is just disappointing, maybe they'll fix it when all DLC characters are added but it really shows how little care they put into parts of the game
-Trophy viewing camera control is abysmal
-Too many reused Brawl assets (voice clips, victory themes, menu sfx)
-No individual victory themes (for the most part)--honestly the only reason this makes sense is because it's a series standard. I get they did it in Smash 64 because Luigi/Jigglypuff were clones so not a lot of extra effort was put there and Melee's development cycle was really short, but this is the 4th entry in the series and there's no excuse as to why Ganondorf has the same victory theme as Zelda (especially when Meta Knight, Rosalina, Bowser/Bowser Jr, and Dark Pit get their own).

All in all this game just seems kinda rushed because they a) had to account for the 3DS version and b) had to meet the holiday 2014 deadline to try and boost Wii U sales. It baffles me when people say this game has a lot of content or that it's super polished because one look at the "Game and More" menu or the janky animations a lot of characters have (Rosalina doesn't even have a dodge animation, her model just kinda flickers. And iirc she's not the only one) says otherwise.
 
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