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You poseurs, can't you understand that there's nothing fun about constantly alternating dodging and attacking, especially when defense is down to "press R to win" while attacking demands that you have a split-second timing to punish defense?If they don't follow a pattern then you're fighting somebody really smart(provided they're making good decisions and not flowcharting) and the fact that you're disrespecting that is pretty sad =P
I know you can punish it, but all you can do is chip damage. Did you ignore that?What's a poseur? Is that french? You should probably play other fighting games if you think this is bad before you try and drop some sick nasty insults when you can't punish a basic mechanic in a game that's been out for about 2-3 months.
you should have skill first.
Oh my gosh, that is the most adorable picture including a Pringles can I have ever seen!
*facepalm*
It'd be a waste of time to bother with the OP.
so here's a pic of a kitten hiding in a pringles can instead.
There is no such thing as chip damage. A hit is a hit and deals full damage as long as it isn't blocked(obviously sweet spots and sour spots are a different thing entirely).Punishing dodges only lets you deal chip damage.
Also, people are assuming that unskilled players are just rolling everywhere. What if I'm up against a player who's alternating between dodging and attacking?
You should do stand up.When you're trying to practice your approaches and combos, all the opponent has to do is press R to win (roll and airdodge).
There's no skill at all to evasion and defense since it all comes down to one button.
Until your opponent begins punishing your rolls all the time.When I said chip damage, I meant that all you can do is like 8% at a time since dash attacks are rather weak.
If you're playing at least somewhat competently (see For Glory), you should be able to just roll away and only take a little bit of damage at a time.
Go Maggy goPerfect example: I was playing a Japanese player this afternoon, and all he would do was roll behind me and d smash.
So, I f smashed behind me as Ganon when I'd discovered the pattern.
No more Japanese player. XD
But you can pretty much roll out the way of any "decent attack" thanks to how quick and safe rolling is.Until your opponent begins punishing your rolls all the time.
Keep in mind 8x10 is 80%
At 80% any decent attack will send you off the stage. GL rolling there.
He wasn't a skilled player; play against someone who is mixing dodge spamming and attacking and maybe it will matter.Perfect example: I was playing a Japanese player this afternoon, and all he would do was roll behind me and d smash.
So, I f smashed behind me as Ganon when I'd discovered the pattern.
No more Japanese player. XD
DL, didn't see you there. How's it going, buddy? :DGo Maggy go
Against Ganon, all that matters is your spacing and your teching. Ever been chainchoked?But you can pretty much roll out the way of any "decent attack" thanks to how quick and safe rolling is.
He wasn't a skilled player; play against someone who is mixing dodge spamming and attacking and maybe it will matter.
It doesn't take skill to be able to dodge endlessly back and forth. It takes skill to do something about that.But you can pretty much roll out the way of any "decent attack" thanks to how quick and safe rolling is.
He wasn't a skilled player; play against someone who is mixing dodge spamming and attacking and maybe it will matter.
That's the problem! Defensive actions were supposed to be a "noob option" in Melee, where casual players can use it safely while serious players can punish it and find other ways to defend. Everyone won: casual players can play, and serious players can play.It doesn't take skill to be able to dodge endlessly back and forth. It takes skill to do something about that.
Timing takes skill, and so does correctly assuming the opponents next move. You need to get out of the mindset of a traditional fighting game. The absence of combos only makes the game more competitive and relies less on button memorization. Combos in smash bros have always been harder to pull off for a few reasons. Firstly because if the opponent can see you coming a mile away, it's easy to evade. And secondly having different percentages makes it difficult to have a reliable combo that works every time. There's more skills in a fighting game than remembering combos.When you're trying to practice your approaches and combos, all the opponent has to do is press R to win (roll and airdodge).
There's no skill at all to evasion and defense since it all comes down to one button.
How many matches have you logged against people locally and online? And how is there no distinction between casual and competitive players? If you've actually watched competitive matches from tournaments, you'll find that they actually do not dodge very often at all.That's the problem! Defensive actions were supposed to be a "noob option" in Melee, where casual players can use it safely while serious players can punish it and find other ways to defend. Everyone won: casual players can play, and serious players can play.
With Smash 4, there's no more distinction with that. The "noob options" are effective, making serious fights not fun when all you're doing is pressing R and taking little insignificant punishes here and there.
Would any real competitive player say that?The absence of combos only makes the game more competitive.
That's because they haven't really gotten the hang of the engine yet. Things are still being figured out, but I assure you, the air dodge borrowed from Brawl as well as OP rolling will ensure that there's no reward for skill whatsoever.How many matches have you logged against people locally and online? And how is there no distinction between casual and competitive players? If you've actually watched competitive matches from tournaments, you'll find that they actually do not dodge very often at all.
That's false, they know the game better than others and understand that dodging isn't as effective as people like you think it is.That's because they haven't really gotten the hang of the engine yet. Things are still being figured out, but I assure you, the air dodge borrowed from Brawl as well as OP rolling will ensure that there's no reward for skill whatsoever.
Because skill shouldn't be "use one button to avoid everything" like defense is in Smash 4. It needs to be a mix of unorthodox use of special moves, a little rolling, a little air dodge, jumping, crawling, everything else... but each little option has a specific use for a specific situation.This is scrub mentality. If you're losing to rolls and can't adapt your game to beat that then you deserve loss after loss.
"no reward for skill" ok so by that merit, you're losing to skill-less players. What does that say about your play?
The game isn't press one button to win, that's what everybody here has been telling you.Because skill shouldn't be "use one button to avoid everything" like defense is in Smash 4. It needs to be a mix of unorthodox use of special moves, a little rolling, a little air dodge, jumping, crawling, everything else... but each little option has a specific use for a specific situation.
Pressing R (and rolling and airdodging) to win, isn't skill, it's an overpowered noob option.
Defense is all one button (L or R).The game isn't press one button to win, that's what everybody here has been telling you.