• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Theory smashing

DTKPch

Smash Journeyman
Joined
Feb 4, 2008
Messages
369
For those of you who play SC, that was a complete ripoff of "theorycrafting."

Anyways, I basically don't have anyone to play melee against, and I recently picked up Sheik. I don't know if what I do is actually legitimate.

You see, I practice against my brother, who doesn't really DI well, and he gets combo'd by me pretty easily, no matter what character I use.

I was just wondering if the following are actually applicable tactics in a match:

1.) Is this a combo? I do dtilt -> jab -> JC'd grab at low damage. The dtilt is from pretty close range, not from the tip of Sheik's foot. I don't know if there's time for them to escape this.

2.) Use of the nair? I mostly use fair and uair, and I've recently been using the bair A LOT. For some reason it's my favorite one of her aerials (yes, more than fair). Anyways, I know the dair sucks, but how about the nair? As far as sex kicks go, the bair works just as well, doesn't it? Although the nair comes out really fast with decent knockback...

3.) How important is short hopping? I seriously can't consistently short hop with Sheik, Fox, ICs, or Samus. Everyone else is easy. I do fast double jumps quite a bit, mostly for a sad attempt at mindgames and maybe timing.

4.) Optimal method of edgeguarding? Dsmash? Off the stage fair or bair? Does the chain work for this at all (specifically spacies that are recovering from below)?

5.) Can someone tell me why FoD is such an awesome Sheik stage? I myself prefer Pokemon Stadium (although I prefer that stage with just about every character, so that doesn't really count...).
 

Teczer0

Research Assistant
Premium
BRoomer
Joined
Mar 25, 2007
Messages
16,861
Location
Convex Cone, Positive Orthant
1) Its CCable thats for sure. If they don't CC the d-tilt it works I guess... although fair is probably a better option at that point. If you catch it at low or mid percents sounds good to me.

2) N-air is usually used for like OOS (Out of shield) options or used to edgeguard sometimes. Its a really solid move. Its good to run away with and it also stays out so long it can cut off some recovery options.

3) SH is pretty important to sheik's game. Especially for edgeguarding spacies. You don't want to full hop and wait to get to the right height to throw needles all the time. Same for platform camping. You want to reduce the lag as much as you can so you want to SH onto platforms.

4) There is no "definite" method to edgeguarding. Its dependent on the situation.

Good moves though are like fair, bair, dsmash, nair those usually kill. I sometimes use f-tilt vs CF to edgeguard. Again all situational.

5) FoD is good because well.. for one the stage is small, so its easier to send opponents off the stage so you can do a gay edgeguard and gimp them or something.

The platforms can help you tech chase with since sometimes they fall low enough so people may be forced to tech off them. Platform camping is good there too. Its probably not as good as people say. I personally think her best stage is battlefield *shrugs*

I definitely tried to shorten this btw I just can't think of everything and I'm using this to procrastinate. D-air isn't that bad of a move btw ;). It ***** when you use it to tech chase sometimes.
 

DTKPch

Smash Journeyman
Joined
Feb 4, 2008
Messages
369
Yeah, and I just watched some Sheik videos.

I saw PC Chris and KDJ use dair pretty cleverly. When they were on the edge and M2k had used his up-b, he landed on the stage with his up-b lag. They would both edgehop a dair as opposed to edgehopping a fair or using a dsmash. The dair was a guaranteed hit because m2k was still lagging, and it would set him up for another aerial.

I think my issue with dair is its lack of priority. As a former IC main, I always tried to get under an airborn Sheik, just because none of her aerials would pose much of a threat to me if I was directly below.
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
tech chase on platforms with dair too if u want.

Back Air is her best move, dont get predictable though, just spam it till u get a feel for their style then u try to grab.
 

NeighborhoodP

Smash Hero
Joined
Jul 24, 2006
Messages
8,199
Location
SoCal
1.) Is this a combo? I do dtilt -> jab -> JC'd grab at low damage. The dtilt is from pretty close range, not from the tip of Sheik's foot. I don't know if there's time for them to escape this.
Don't do this. At low percents it's all CC able, you have to space instead. Just space perfectly and you'll be fine.

2.) Use of the nair?
Nair out of shield. I also nair when they're on platforms and I'm below them waiting for them to get up out of their missed tech. Fair (or dair) is when I know what they're going to do, nair is to cover all options.

You can also use nair as an edge guard to stop Fox / Falco's illusion.

3.) How important is short hopping?
Extremely. Empty short hop on command, you should be able to shffl fairs or waveland back or do whatever. You need to be really comfortable with her short hop, because Sheik in the air gets you in big trouble.

4.) Optimal method of edgeguarding? Dsmash? Off the stage fair or bair? Does the chain work for this at all (specifically spacies that are recovering from below)?
Vs who? Depends v character. V Marth when they're far out I throw needles, when they get closer I normally bair. You can waveland off the stage and bair, jump out, reverse needle cancel and float a bair out, or just grab the ledge and go down and bair. They all work amazingly well because even if the Marth changes his approach to avoid the bair, you just regrab the ledge and he usually can't make the stage (or you just dair to aerial and finish him off).

V Fast fallers, needles, bair, nair, fair and dsmash. Really, for the most part edge guarding is just memorizing the different ways they can come back to the stage, knowing the counter for each one, and then baiting them into it. In other words, it takes experience.

5.) Can someone tell me why FoD is such an awesome Sheik stage? I myself prefer Pokemon Stadium (although I prefer that stage with just about every character, so that doesn't really count...).
Most people hate FoD because they can't manuever well. Sheik manuevers quite well, the only problem is the stage is pretty small. Sheik does well on it because her tilts go through the platforms, specifically utilt. By virtue of the weird platforms they're in the air more often, where it's easy to get them when they land with ftilt / utilt / dash attack. Honestly I don't like it that much, but other people hate it more than I do so I go there anyway.
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
i used to like Fod, u can move around quick on the platforms, but the level and platforms are so cramped that it is weird spacing stuff off them + they get in the way of shorthops. Battlefield is much better i think.
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
^ur just gay then

corneria breaks up the chaingrabs pretty good too, but its gay for other other reasons
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
What happens in a Sheik Ditto when you go to Rainbow Cruise?
Nothing.

No, really.

Serious answer would be a ton of Bair and needles during the platform part, a lot of awkward cging on the boat (if you're using cgs), and awkward Bair spam and D-smash spam in the top part or more cging if it's that kind of Sheik ditto.
 

Pikaville

Pikaville returns 10 years later.
Joined
Feb 16, 2006
Messages
10,897
Location
Kinsale, Ireland
I wish all my friends(except for one because he knows the score)would come back to melee.I use to be able to make money from it.Now they all play gay brawl.....sigh.
 
Top Bottom