AnarchoFecalist
Smash Rookie
- Joined
- Apr 2, 2009
- Messages
- 1
I was supprized that hackers decompiled the code on smash bros brawl to implement new balencing features etc. I heard someone say that you can find Roy's Mewtwo's etc data still in the ISO. Well there may be some hope to creating new characters. I dabbled in a little console softmodding and it doesn't seem impossible(just VERY time consuming). I was thinking if you could dump all the Event trophies/Trophies vortice/texture data you could reverse engineer them by using (using Wii's opengl-like libraries and DevPPC C++ compiler)a conventional Wii 3d editing homebrew program that has a wireframe and 3d animation renderer. Either that or create a new polygonal mesh model in blender3d or 3dgamestudio and convert them to Wii compatible files with Devkit pro.
If you can animate thier actions(hit,jump,walk,run,attack,lose animation etc) and patch it over a character(say mario) . You could maybe patch over a known characters variables/constants and use a hex editor to modify them to suit the new patch over character. Creating thier new properties with a C++ and further patching over mario's variables and constants and animations with new or altered ones.
You then take the modded characters source code(on a text file) and have a patcher(like that Brawlplusery patcher) patch over a known character's animations,sfx,hitboxes,variable,etc then if you turn on the option in the patcher you have the patched new character in-game.
Have it load and patch the character then play(may some take time). The betatesting(bugs/glitches) may take the longest to complete.
This would probably take weeks(working at a decent pace) for a single programmer to complete a character. Its theorically not impossible but time consuming like normal programming is.
If you can animate thier actions(hit,jump,walk,run,attack,lose animation etc) and patch it over a character(say mario) . You could maybe patch over a known characters variables/constants and use a hex editor to modify them to suit the new patch over character. Creating thier new properties with a C++ and further patching over mario's variables and constants and animations with new or altered ones.
You then take the modded characters source code(on a text file) and have a patcher(like that Brawlplusery patcher) patch over a known character's animations,sfx,hitboxes,variable,etc then if you turn on the option in the patcher you have the patched new character in-game.
Have it load and patch the character then play(may some take time). The betatesting(bugs/glitches) may take the longest to complete.
This would probably take weeks(working at a decent pace) for a single programmer to complete a character. Its theorically not impossible but time consuming like normal programming is.