You can't get the hitbox to drop?
For those of you having trouble getting the hitbox to drop, im here to save you. I spent the past three hours trying to understand what 3 different people did to create the YYG before getting it to work myself.
Seemingly the easiest way to understand and do the YYG (This is for the people who have never done this before)
1a) Go to Melee, Pick Marth as an opponent and choose Final Destination
1b) Practice charging the Up-Smash and watch as the Yo-Yo comes out, then rolls out a little bit and charges up. The key to timing this is to hit the opponent with the Yo-Yo that comes out BEFORE it starts rolling at them. If you hit them like this, they should fly diagonally upwards as to not get hit by the Yo-Yo rolling out further.
2) Position yourself to be spaced apart from Marth by one of ness's body lengths + a few hairs. In other words, you should be standing 1 body length's distance from Marth.
3a) Start the charge of your Up-Smash (you must charge it, for just a little bit, but it must be charged). When you do this, you should see the animation of the Yo-Yo rolling out. Marth should the be sent into the air because he was hit with the first hitbox of the yo-yo (the first part before it starts rolling further)
3b) Then you should release the charge of the smash to return the Yo-Yo to ness. The important part of this is to let the Yo-Yo roll out further, to its full extent, but not charge up (if it charges it will turn yellow). This means to NOT return the Yo-Yo until it has rolled out completely. (This rolling out comepletely can be considered the dropping of the second hitbox/trapbox)
4) Congrats you have done it (hopefully). Now just remember where you dropped the trapbox.
Note: At first you may not succeed, I didn't, but just keep adjusting to timing on steps 3a and 3b till it works
Testing if it worked:
To test if you did this correctly, position yourself so that the opponent is between the hitbox you dropped (should be right next to where you Up-Smashed) and you. Then simply do the Bat Smash attack facing away from the opponent (it doesnt matter how far away from the opponent you are)
Keypoints:
- The Yo-Yo from the Up-Smash rolls out of his pocket, then rolls out a little further a second time, a total of two rollings with a slight pause in between. The key to timing is to hit the opponent at this pause, before the second roll.
- Once you hit the opponent, do not immediatly retrack the Yo-Yo (by uncharging the smash) or it will not drop the hitbox. It is best to retrack when the Yo-Yo extends to its fullest length without letting it charge up (You know it charges up when it turns yellow).
- If your opponent walks over the hitbox or if you attack (with some exceptions) the trapbox will go away.
- Practice makes perfect (or near perfect)
Hoped this helped ^^