This is
eltiti. I'll try to share with you some of my experiences with the characters that I have fought before. I hope this post could help you out with that. I understand the purpose of this discussion, but if you can help me watching my video and rate it with a like, it would be appreciated from you, guys.
https://www.youtube.com/watch?v=aaiAtFvlhX0
I recommend you to watch my video to see how I perform the Chomp attack in order to send the opponents that recovers vertically (Sonic, Wolf, to the center below of the stage >:D
Now, let's discuss about some MUs.
ROY/CHROM
From my experience
matchup are difficult and it's hard to kill them if you get pressured with their sword attacks. They have the way to approach/kill Wario easily because Wario has a bad time with characters with swords in this case, so I think
must play this match patiently. Aerials attacks such as Fair, Nair, and Upair are our primary attacks on air, while bair should be used close to edge or if Roy/Chrom has some high percentage in order to kill them. Please DON'T try to fight their upair on the edge because it's probably that IT CAN SPIKE YOU DOWN if you missinput trying to jump to them to perform an aerial attack
If you want to edgeguard these character I'd recommend:
- Grab your motocycle from the stage (if it is close to you to grab it, of course) and try to throw it to strike Roy/Chrom. It would be a good option if they are just starting they up air xD.
-If Wario has the chance, try to gimp
with fairs or nairs and try to get back to the stage as you can.
Uptilt, nair and upair combos are good for this match to deal damage during this match. Remember that if they shield or counter we can eat them with Chomp. There is chance that if you react at time while Roy/Chrome are standing too close from the edge, you could chomp them in direction to the center to the stage so in case that they release of Chomp they would up b below of the stage and loss a stock. This is not always guaranteed, but sometimes it works. It's just a simple tip that has worked well for me against Sonic, Cloud and Roy xD.
These characters will try to upair/bair/uptilt/ftilt Wario a lot of times, so be prepared for that. Also be careful when you try to tech on the ground because they will likely wait you to roll or get up to fsmash or ftilt you D: . Also be careful when you have high % because Roy/Chrom could be waiting Wario to predict a way to kill us. For example, they could Bair if we try to perform an aerial attack or something similar.
I think this MU is
40:60 - In
's favor, but we can still beat them up. The key for this match is play patiently.
Don't despair.
CAPTAIN FALCON
I think this matchup is in favor of Wario because Captain Falcon can be nair and uptilts to upair/wafts comboed easily. The problem is that this character runs faster than Wario, so we must pay attention if he tries to run to us and perform a grab or dash attack, or run into a bair. Chomp is super useful for this match together with the motocycle (When we drive it on stage and as a projectile). Watch out when trying to get back with the motocycle, otherwise Falcon will receive us with a smash attack or fair and could cost it a stock of Wario
. Also, we should react when Falcon shields with Chomp as fast as we can because Falcon can up b to us.
We could edgeguard Falcon with dairs, fairs or throw the motocycle out of the stage because we could strike Falcon while he tries to up b or get back to the stage. Be careful to not get caught into a side b if you are trying to gimp him. Full or Half waft would be another option to edgeguard Falcon, just be careful and don't let Falcon up b to you.
On stage Falcon could do upairs, bairs and nairs to deal some damage to us, or kill us if we have high%. Pay attention to your damage because Falcon can kill Wario with fairs,
bairs,
up b or
nair if we are out of stage D: . At least Soki (Best C. Falcon of Mexicali) does a lot of up b out of the stage, and when it accert it, we loss the stock definitely
I think this MU is
60:40 in favor of Wario.
MARIO
This plumber can give us some trouble if we get stuck with his fireballs, upair stairs combos, and if we are careless and let him use F.L.U.D.D. to move away from the stage. But this doesn't mean that Wario can't do something, so here we go!.
Wario can hit and run Mario preferable with fairs. If we are too close of Mario we could nair combo to him. Avoid getting hit by the fireballs, if you are so away from Mario you could Chomp the fireballs so we will charge our waft faster. Uptilts combos are also useful to deal damage to Mario. Sometimes you will need to grab him and fthrow/bthrow out of the stage and prepare to edgeguarding him or wait to get in the ledge, so we could read how Mario will get up on the stage and attack him. When Mario has high % we could bair on the air if we have that chance, or dash attack him if we react correctly to hit him and take his stock off. Waft is also a good option to kill, or use the motocycle as a projectile.
Watch out, Mario could combo us with up airs to up or up airs,dthrow,nair to Fair to spike us down. Also watch out for the F.L.U.D.D. because that flow of water could ruin our recovery options. D: . When Wario has high % should avoid land close to Mario because he could be waiting us with an upsmash, a grab, or maybe he could perform another smash attack or special attack. On the other hand, when Mario has high % and he is trying to land close to Wario and close to the ledge, we could dash attack, ftilt or eat them with Chomp.
Be careful of Mario's cap during recovering
, he can also bair us close to the ledge to kill us.
This MU is
55:45 in favor of Wario.
From my experience in Socal Chronicles and with some players in online games and local friendlies and tournaments, this match even. Both characters could win or lose. It would depends of the players who this match will be done. Sometimes the PKMN Player will start with Squirtle, others with a different one. Still, Wario can win this MU if we play patiently and take correct decisions on our moves.
Usually the PKMN Trainer player will start with this Pokemon. Be aware that Squirtlte is much faster than the other two Pokemon and also faster than Wario, so take in count that during the match. This turtle will likely try to make a combo with fairs or nairs that wll deal a lot of damage to Wario if we are careless. However, we must play patiently this match. You can Chomp their side b if you read that Squirtle will perform it. CHOMP CHOMP CHOMP his side b. Also, use a lot of fairs and nairs to deal damage to him. To take a stock from Squirtle dash attack, bair, nair or waft combos could works well.
As Mario does with the F.L.U.D.D. , Squirtle can ruins our recovery options with his neutral b. Flow of water can move away off stage when we jumped out of the moto D:
We could edgeguard Squirtle with dair (if we accert the spike when they try to upb or hit us, it's better for us! :D), fair, bair or simply wait Squirtle to come back to the ledge. We could throw him the motocycle, or use the motocycle to prepare a kind of ledgetrap and try to read and kill Squirtle.
This Pokemon is selected after the PKMN Trainer has played Squirtle to do some damage to Wario to take off a stock from us. Ivysaur will try to throw some leafs to start combos (We could parry the leafs if we know how to parry or just evade them to be safe) or simply deal some damage and put pressure on us. Don't be above him for a long time because he can upair or upb to us. We can hit and run Ivysaur with fairs or nairs. Also we can combo him with nairs and uptilts to upair. Chomp works fine with this Pokemon, too. When Ivysaur tries to recover with his upb on the ledge, we could use dair close of the edge to try to hit him.
When we are trying to recover he could try to dair us to get a spike close of the edge, so we should mixup our recovery options, otherwise we will be spiked D:
Charizard is usually used when Wario has high % because this is the stronger PKMN that has PKMN Trainer and can strike us and take one stock from us. .This lizard can take stocks from Wario usually with
bairs,
upsmash, down smash, ftilt (if we have too much damage), upthrow,
side b (I recommend not fighting back this one, I'd rather evade it or use shield to make it go on air and strike him back) or
up b (We could attack this if the opponent has failed to hit us >:D) We also will deal with their nairs and neutral b when we try to recover. Dair can spike us out of the stage. Side b can kill us, so avoid getting hit by this move. Instead try to shield to the attack, and after Charizard is on the air try to read their DI and attack him (I don't know, with nair combos, fsmash or full waft if possible). Charizard likes to kill us with Bairs .
When edgeguarding Charizard, you could dair his upb so we probably could spike him down. Also you could perform a series of nairs or fairs to deal some damage, just take in count that he can still side b out of the stage and recover. Again, avoid getting hit by his side b, specially in high damage %. Don't try to fight back his side b with our side b (running the motocycle) because we will be striked so hard and possibly loss a stock. This is another character that you could Chomp on the edge of the stage to throw it below of the stage and force it to up b below the stage, just like in the video that I'm sharing at the start of this post. You could also throw the moto out of the stage to strike the opponent while trying to recover.
In my opinion, this MU is
50:50
PIKACHU
This one of the hardest MU that Wario can deal because of Pikachu's aerials, these has dominance over our Wario. This is another match that needs to be played patiently because Pikachu will be trying to perform the dthrow to bair combo to us, so we will need to know how to DI this if we want to release this. Reserve your waft to kill confirm, the advantage for us is that Pikachu isn't a heavy character, so that means that we can kill it with attacks like dash attack, upsmash, bair, etc. without problems if are done in the perfect moment. It's also possible that we will be facing a spam of Pikachu's neutral b, so try to evade it, and if you can, approach to your opponent with Chomp or Fair to dtilt/dash attack. Up air are useful sometimes if Pikachu is above our Wario and we can catch it up with up air. You can uptilt combo to up air or uptilt to waft to this character. You must try to play hit n run style on this match. Bair are great to take stocks from Pika.
When edgeguarding Pikachu, I recommend waiting for him to get into the ledge because Pikachu will probably expecting us to come for him and could perform down b to spike us. Also sometimes Pikachu tries to recover with side b. If you have your motocycle close to you and you are close from the edge, you could throw it away of the stage to try to hit the opponent while doing side b or up b. You could do a kind of ledgetrapping with the motocycle (For example, throwing it up to cover the get up/attack options while also trying to guess if Pikachu will jump from the ledge or roll. You must be alert about what Pikachu could you in order to accert your attacks correctly. If Pikachu decides to get up from the ledge and he has around 120-130% I recommend you to Chomp to it and mash b as fast as you can, and hope to get the stock, If Pikachu uses up b you could wait for him to see where could end his move and then you can attack him, or simply shield and wait until you can do it a nair or fair.
This MU is
30:70 heavily in Pikachu's favor
KING DEDEDE
King DDD is easy to combo with nairs, fairs, uptilts to upair. You could have problems when DDD starts to throw Gordos to you. You could hit them, but you must be sure that you can hit them in the right momento because you could get trade damage trying to respond to this attack. You can also parry to them if you are good at doing parries, or simply avoid them. If we have the chance, we can Chomp to DDD close to the ledges. Another info is that DDD won't loss stocks so easily because he is a heavy character, so don't be surprise despite you did, for example, a dash attack when DDD has high % (110-125) and he survives xD. Also be careful with his up b because it can kill you easily if you have high % and you are careless. Also it could break your shield, so avoid trying to fight back DDD when performing his up b. Instead, if his up b is ending, you could jump to Chomp to it or do a combo with nairs and up airs. If we have high % and DDD is expecting jumps or aerials from us, he could kill us with nair, so watch your moves. DDD also sometimes tries to put a Gordo close to the ledge if we want to get up/attack and get strike by the Gordo, or waiting for us to do a roll and then he receives us with a down smash to take a stock from us. Be wise when trying to get back in the stage.
When edgeguarding, don't be close to the edge of the stage if you don't plan to attack DDD out of the stage because he will tend to approach to the ledge and hurt you with upairs and then upb to the ledge.
I rate this MU as
55:45 slightly in Wario's favor
Well guys, I hope this help you for something.