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Kirby wasn't broken in 64. I seconded him (I mained Pika), but I admit he was a lot better then. I want him to return to his former glory (since it is Sakurai's last project). I'm tired of those stupid characters like Marth/Peach/Sheik being at the top and being all over the place. And Fox needs to fall...hard.Kirby was one of the best characters in ssb64. He was nearly unstoppable...
...then he was nerfed. He is now 3rd from the bottom of the tier list. Why? Kirby needs to be improved. Not completely returned to his normal brokenness, but maybe somewhere in between.
some of my ideas:
-less lag time in beginning and end of downB, so it's somewhat useable
-same for neutralB, with less damage, since it would be much easier to use
-less startup lag for the dair
-all parts of final cutter hit, but for low damage
-lower short hop, perhaps. I always found the height to be bothersome, I don't know about you...
-maybe a higher crouch, since if plenty of improvements are made, he could become broken, or at least counter many more characters
-maybe while in the air, he could emit a puff of air instead of the usual neutralB (only 2nd jump or later, like the old platformers)
...so post here with your views on kirby's un-nerfing, or discuss my own.
oh, and...
wins at life!
I agree with this. I said it once, too. But I just thought of this: What would his <B be if he had no power?? I'd like him to have both their B and side B attacks, though. I wouldn't want them to go to all the trouble of coming up with NEW moves...I say Kirby's toward B should be an attack with a weapon depending on who he sucked up. For instance, if he sucked up King Dedede then he would have the hammer. Maybe if he sucked up Bowser he would use a chain chomp. Kirby would just need a default medicore weapon for toward B until he got the power.
There is nothing wrong with ^B. It's as good as it was in 64. I agree that the hammer needs revamped somehow, and it should actually be beneficial to have copied a power. Half the time, you spend so much effort getting it, and then...the power is worthless. Or, you lose it after like 5%. Since it's so hard to even copy anyone, they should have to knock the crap out of you for you to lose the power...I've stopped caring about Kirby with Metaknight in the picture. But they should make Kirby better. B^ and B> need improvements. The hammer should be much faster.
Exploding Ninja-Stars FTW!!!I'd like to see some of this other abilities show up: ball, beam, needle, ice/freeze, wheel or maybe some of the awesome combos from Kirby64.
Most people dont realize it, but ssb64 was a much more balanced game. You pretty much had a 50/50 shot at winning as long as you didnt pick link (unless you're ridiculously good). I think Sakurai realized this as well which is why he said he would make this game with balance in mind.And dont' forget that stupid dash attack...
But, seriously, I think you guys need to go back and pick up SSB64 again because I think your perception of Kirby is a bit misconstrued. He was a lot better back then, but not in the regard that Sheik and Marth are in Melee. In truth, 64 was pretty balanced, but maybe that's because tournaments weren't as big of a deal back then or something...
But I know a lot of guys who play the 64 smash a lot and the characters seem pretty balanced. Kirby, Pikachu, Fox, Ness, Jigglypuff...all pretty even. Kirby didn't own everyone, but he was a lot better than in Melee.
In short, he needs some of his moves fixed (as mentioned), but even restoring his former 64 glory wouldn't be a bad thing...
That's true; it was a lot more balanced (minus Link because of his sucky recovery). I honestly don't think you could really have tiers in 64, but I think a lot of factors played into Melee being unbalanced. For the most part though, the mid to low tiers are pretty balanced within themselves...it's just the people at the very top who were way too strong. I think another factor that played into this was that wavedashing wasn't a consideration at all when they were developing it.Most people dont realize it, but ssb64 was a much more balanced game. You pretty much had a 50/50 shot at winning as long as you didnt pick link (unless you're ridiculously good). I think Sakurai realized this as well which is why he said he would make this game with balance in mind.
First off, we haven't seen how the Cook FS works in-game, so that's a completely unbased statement. And are you aware that in KSS, the Cook did the same thing as Crash, only Cook gave you food for any enemy that died and the Crash didn't? Seems like Cook would be the better option, for that and for the fact that it's not a generic explosion/fire like Mario's and Samus'.KIRBY MUST BE UN-NERFED!
I completely agree with all of your ideas except lowering the lag of the neutralB. The lag isn't that much of a problem.
I think they should do this for the un-nerfing of Kirby.
-if Kirby swallows another kirby, he will get a random neutral B from any playable character in Brawl. If they did this, it adds a luck factor in a the Kirby dittos.
I'm also very disappointed in the fact that Kirby's Crash ability won't be used as his Super move. that's one bad step in the wrong direction for un-nerfing Kirby.
Do you think everyone plays competitive rules? No, that's boring...I love how people are mentioning kirby's Final Smash like it has any meaning. Lets be honest, if competitive play in brawl follows melee's example, you wont be seeing much of the final smashes anyway because they are activated via an item. So forget about the fact that kirby's FS isnt Crash and just hope that HAL will un-nerf kirby with some power moves and useful throws. Or at the very least, unbreakable throws, so we can kirbycide to our content.
I completely agree with you, don't forget his basic b move needs to be longer, the lates one's were.I love how people are mentioning kirby's Final Smash like it has any meaning. Lets be honest, if competitive play in brawl follows melee's example, you wont be seeing much of the final smashes anyway because they are activated via an item. So forget about the fact that kirby's FS isnt Crash and just hope that HAL will un-nerf kirby with some power moves and useful throws. Or at the very least, unbreakable throws, so we can kirbycide to our content.
Gotta give the man some respect, he was Luigi after all.I am old enough I was Luigi. Irrelevent other characters would naturally change the tiers your logic is flawed about the tiers transferring.
I love how people are mentioning kirby's Final Smash like it has any meaning. Lets be honest, if competitive play in brawl follows melee's example, you wont be seeing much of the final smashes anyway because they are activated via an item.
I don't see the point your trying to make. Competitive play isn't the only way to play smash; at least last time I checked :/
-Knight
I love how people are mentioning kirby's Final Smash like it has any meaning. Lets be honest, if competitive play in brawl follows melee's example, you wont be seeing much of the final smashes anyway because they are activated via an item.
It still wouldn't make a difference if kirby were to stay the same for brawl. Against any good character from the melee roster I couldn't foresee kirby ever getting ahold of any smash ball due to him being so sucky, and even if he were to get so lucky he'd never get to use it since he's busy getting comboed and KO'ed at 60%. >_>I don't see the point your trying to make. Competitive play isn't the only way to play smash; at least last time I checked :/
-Knight
Every character gets final smashes anyway so they have an even stand when they are considered, but the characters themselves definitely aren't on even standing at melee. So the point is to make the actual characters better so they can be used without outer aid like items or teammate. >_> Otherwise if the character can't handle anything it will be a bad character, like Kirby was in melee, so I really hope they do puff his skills, stats and data all around.
Well in his games he's fighting enemies that are a few inches-barely a few feetKirby is unstoppable in his games as well - why should he be toned DOWN for a fighting game?
Un nerfing kirby would be great. how, I dont know or care but he should be made better
I would say it's safe to assume; Superstar might just be Kirby's best game... it's good enough that most of the Subspace Emissary/Adventure mode in Brawl seems to draw from it, from the style of play, the second non-protagonist character, to the bosses!Oh hell yeah! I am now officially happy I bought a DS instead of a PSP!!!
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