General Aesthetics: Twilight particles rain within a close radius around her. When hit, they disappear momentarily and she goes into her "shadow form" during hitstun, where only her eye is its normal color.
General traits:
Weight: 70, making her the 2nd lightest in the game after Jiggly.
Solo walk: 1.15, average- floats forward
Solo run: 1.725, slightly above average- floats forward faster
Combined walk: 0.75, bottom 3
Combined run: 1.86, great
This is to be true to the game where Wolf Link is pretty slow unless you press the A button to make him charge forward. Midna will latch onto Wolf Link at the start of the run and make that "oh!" sound when he begins a dash.
Midna begins a stock solely as herself. Wolf Link is more of an asset, rather than his own character, but he is not dispensable. There is only one. If killed, she will not be able to summon him again for the remainder of the stock, like ICs. However, like Luma, Wolf Link has HP: 80. (Reference to the fact there's 20 hearts with damage divided into fourths). Once he has received 80% (which can't be seen, like Luma), he falls to the ground and his body is teleported off the stage.
Midna takes the damage registered at the bottom. I can't decide whether her hair should be a hurtbox.
Solo Midna:
In general, her attacks are strong and large, but slower.
Up B: Warp Portal (Like Link, it's a little bit different on the ground and in the air. If in the air, she gets sucked into a portal above; a 2nd portal soon appears in the direction pressed which she materializes beneath. If on the ground, the portal is laid on the ground and she gets sucked downward, but it can still be controlled just the same. The only difference really is the direction the portal faces. The portals last for 20 seconds and is usable by anybody, unless a new set is created, just like Pac-Man. This is what sets it apart from the other warps. Perhaps nearby items can get sucked in too if they really want to go all-out.)
Neutral B: Strengthen (Her X move from Hyrule Warriors. It’s a command grab that squeezes an opponent in range and leaves them laying on the floor momentarily like Ryu’s down b. The move functions like deep breathing or limit break, making her temporarily stronger and possibly more agile, but it was an unofficial timer ticking down to its disappearance. It should last about 20 seconds, and will be noted by her purple glow that grows dimmer as it depletes. When over, if she’s idle, she will snap her fingers and her hair-fingers in unison, like in Hyrule Warriors. Similar to Bayo’s taunts and idle animations, this animation is cancellable/optional and you can continue moving at any point in time.)
Strengthen attack video2[0:32]
Snap animation video2[0:51]
Down B: Mimic (She can appear differently to others. It’s not clear whether she’s changing her appearance or simply appearing that way in the minds of others. Regardless, for the move, she briefly turn into a sepia/unsaturated form of character trapped in the small-reaching magic spark. This equalizes the damage between Midna and the character “grabbed,” giving them each the average of their percentages, so she better not use this move at low percents! If nobody is nearby, it’s basically just a taunt. 4/5 chance she mimics Ilia and Colin like in the cutscene, 1/5 chance she mimics her true form and sends a tear forward that’s weak but multi-hit, or has no hit box, either is fine.)
[23:20]
Side B: Wolf Link Pounce (she hops on Wolf Link who is warped in beneath her and they leap/pounce forwards)
Forward Smash: [2:30:20]
You can clearly see both the charging animation and the move itself here. This would be slow but long ranged and powerful. I certainly imagine this having a strongest point at the tip. Compare to Corrin.
Down Smash: [15:10]
The Twili Magic Ball- a quick projectile with some directional influence to chose the angle downward, therefore affecting how far away it hits. It also has a short lasting stun. Like Zero Suit, but smaller and more horizontal.
Up Smash: swings hair-hand curved upward and around in a slapping motion
Tilts:
Still relatively slow and strong, she whips her hair in the direction specified.
Wolf Link & Midna combined:
Up B: Guided Leap (Midna quickly floats up at a 45° angle unless a directional input is given to change the arc as she quickly floats. She waits fully exposed and signals for Wolf Link to leap up so she can catch him and set him down softly. Press a 2nd time for Wolf Link to hop up. Easily exposes them, so press quickly, but this helps recover quickly from a vast distance away, as opposed to the warp portal which is very slow, but doesn't leave them as open.)
Neutral B: Electric Field (A stunning electric sphere surrounds them and locks all foes in range in place until release. The move can be held down and charged, and Wolf Link can slowly move during it, moving around and expanding the field over time. After the button is released or the max time is reached, they automatically pounce every locked foe in succession. The latest hit of the attack is the strongest.
Down B: Hide & Return (Midna hides in Wolf Link's shadow. Given Midna is the central character that has damage accounted for and Wolf Link's is separate for his knockback, this is a great way to keep her safe from taking damage, but it harshly limits options to Wolf Link's range and strength of attacks, also he has no solo recovery options. If Wolf Link dies with Midna in his shadow, she is simply forced out.)
Return: video3[18:35]
Hide: video3[19:12]
[1:32:03]
Side B: Wolf Link Pounce: Wolf Link still charges forward like before and pounces, but she backflips off him this time. He is soon warped out of sight waiting to be brought out again unless he's ko'd
Example of backflip: [1:00:00]
Forward Smash: Midna floats up and does the same thing while Wolf Link turns the other way and bites, so they cover each other
Down smash: Wolf Link does his spinning attack, which covers the ending lag on Midna's projectile
Up Smash: Midna still slaps her hair hand upward, and now Wolf Link also bites forward
Tilts:
Midna still smacks her hair in the direction specified, but now Wolf Link also claws below in the same direction, sightly before Midna's attack. Wolf Link is weaker and meant to combo into Midna's hit. Maybe you'd have to press the button twice to get Midna's hit, like Bayo, that way you could choose which hitboxes you want and stick to Wolf Link's quick jabs for combos before Midna's finisher.
Jab:
A: Midna shoots Twili magic forward out her right hand
With Wolf Link: He also charms forward with a bite
AA: Midna shoots Twili magic forward out of her left hand
With Wolf Link: He also charges forward with a bite
AAA: Midna does a front flip ending in her swinging her hair-hand down slightly past the previous hit boxes.
With Wolf Link: he also pounces forward and claws
Multi-hit: Her Twili magic begins a vortex that her hair-hand guides in spinning. Her finisher is a forward punch with her hair-hand.
With Wolf Link: He runs around the bottom of the vortex, making it faster and do more damage. The finisher is the same.
Loosely combines the concept of YYYYY video2[0:00] and YYYXXX video2[0:17]
Dash attack: Midna (now sitting sideways on Wolf Link, facing the camera, whips her hair back and forth (in front and behind Wolf Link), smashing the ground as she slowly moves forward, with a final blow that scoops around both sides and pushes forward.
With Wolf Link: Midna has the same animation, but now Wolf Link can slowly move forward or backwards during it, making it more versatile.
Based off YYYYX video2[0:26]
Grab: [2:47:02] obviously a hair-hand grab, slow but long-range
Zair: Same animation as her her grab and can be used for a quick close-range recovery
Pummel: [2:47:15] Midna squeezes multiple times like Master Hand and Wolf Link automatically leaps and bites at the opponent if he's present.
Forward throw: [2:47:02]
Roll: splits into bubbles, disappears, and materializes again in the direction of the roll
[15:25]
Wolf Link scoots back, with no invincibility, like Luma
Full 1st Jump: very high, but not the quickest since she’s floaty
[23:50]
With Wolf Link, it's lower
2nd: shows more effort and twirls
[1:41:03]
With Wolf Link, it's lower
Idle animations: basically same as TP
Both:
-her classic yawn
-she looks around as Wolf Link digs a little with his front paw
-fixes her helmet so that it's on properly
Wolf Link-only: her prodding Wolf Link to get moving
Solo only: sits back in a little hammock made of her hair briefly, then gets back up
Taunts:
Down: Messing with the Iron sword (she warps it in and back out) [28:98]
Same with or without Wolf Link
Side: Sits back and hums her own theme [29:52]
Same with or without Wolf Link
Up with Wolf Link: She pets Wolf Link in front of him and he nibbles happily on her helmet, taking it off her head. Upset/shocked, she warps it out of his mouth and back on her head, and sits back down.
Up solo: goes into shadow form and spins and leaps behind the stage with a back flip, disappearing momentarily, then reappearing in the same spot. Think like Mega Man. [59:55] or [41:43]
Final Smash:
Fused Shadow Beast [2:36:30] , video2[1:00]