Bumping to quote my post from the uniqueness thread, which includes a quick Tingle moveset.
Tingle: A
He has a ton of wacky abilities, that's for sure. Tingle has a couple of possible playstyles, but I'll outline my own vision below. Essentially, Tingle's specials include the items and abilities he displays in-game, while his physicals are primarily whimsical and zany poses, with a few quirks thrown in. Tingle would probably be more of an aerially-inclined character with his balloon.
Let me try my hand at making him a moveset:
B: Rupee beam/shot
Tingle fires a beam of Rupees at the opponent that do multiple small hits that flinch the opponent. Shooting it without charge only sends out s few rupees at once, but it can be charged to fire for longer. (From Tingle's Rosy Rupeeland)
> B: Tingle Bomb
Tingle throws one of his Tingle Bombs from the Wind Waker at the opponent in an arching motion. It is extremely large and has severe start-up lag due to how hard tingle has to work to throw it, but it is a great kill move and extremely useful for edge-guarding.
^ B: Tingle Balloon
A must. Tingle inflates his balloon, which canNOT be popped in order to differentiate it from Villager's up-B. He first shoots straight up a bit (a hitbox) and then his balloon must be guided left or right as it glides. Tingle cannot deactivate his balloon until he hits the ground or an edge, but this comes with the serious advantage of letting Tingle use his aerial moves in chains, and his fair, bair, and up air all move the balloon slightly in their respective direction; adding a layer of complexity to his recovery game that no one else seems to have yet. Learning how to use this move is vital in learning how to effectively play Tingle.
Down B: Tingle Shield
This move incases him a rupee-shaped barrier that gives him invulnerability for a few seconds. This move must recharge for some time after each use as to prevent spammability. It's especially useful for Tingle, since many of his strongest moves need some time to work well. This move ends up defining a lot of his playstyle, as it can be used before charging one of his killing moves.
A+A Combo: Tingle swings a bottle back and forth as if he's trying to catch a fairy. Low damage and knockback, but a good move to link combos with.
> A: Tingle kicks the opponent as if he's doing the can-can. Sends the opponent at a 50 degree angle.
^ A:
Tingle does this fanciful pose. It has a hitbox right on his hand and knocks opponents straight up to keep them in the air.
Down A:
Tingle stomps his foot on the ground angrily. This move has practically no cool down and can be used over and over to make it look like Tingle is angry. Knocks opponents outwards at a 10 degree angle. Has a small hitbox and honestly isn't too great a move to link with, but it does okay damage.
Dash attack:
Tingle falls over with a kinstone bag in hand before brushing himself off.
Nair:
Tingle pulls out a map and puts it away with movements that are a bit more exaggerated than are really necessary. The biggest hitbox is right when he pulls it out. It knocks the opponent outwards.
Fair:
Pose of the Tingle on the far right. It's a kind of weak move, but it moves his balloon significantly.
Bair:
Tingle looks backwards suspiciously before admiring a large Force Gem, then he puts it back. This move has two major hitboxes. One when he looks back and one when he puts away the gem. Both of these movements move his balloon if he has it activated, making it useful for recovery.
Up Air:
Tingle throws glitter upwards in two diagonal directions, similarly to how he does at the beginning of this gif.
Dair:
Tingle drops one of his signature bombs directly downward. If it hits the opponent, it knocks them directly upward so that Tingle can attack them again.
Up Smash: Kooloo-Limpa!
Tingle's signature magic words. He spins upwards and releases confetti and glitter, similarly to how he does in the final part of the gif above. This is, by far, his best killing move. Knocks opponents really high up into the air, with the power being focused closer to his body.
Side Smash:
Tingle makes this pose and hearts come from him. The hearts themselves are a deadly hitbox. The hearts would be larger than in the above picture, though.
Down Smash:
Tingle makes this goofy pose. Knocks opponents upwards.
And I think that's it. When it comes to his abilities, I think it's fair to give him a B. However, with his ridiculous appearance, whimsical movements, and overall quirkyness, he's definitely the character that stands out the most from a visual standpoint. He shows that the Zelda series actually has its share of quirkiness along with its serious plotpoints. Because of that, I think it's only fair to bump this grade up to an A.