Crystanium
Smash Hero
If the source for frame data is Kurogane Hammer, then we can see how much time we have. If FAF means "first actionable frame", and if that means the amount of frames before another attack can be used, then we can determine the duration of time that would take as well. Because Super Smash Bros. Wii U runs on 60 frames per second, that means the time it takes for 1 frame to pass is 16.666 (. . .) milliseconds. We can round that to 16.67 ms, though. If we use jab 1 as an example, and if that takes 3 frames, then that means jab 1 is out for 50.01 ms. That's faster than the blink of an eye, which takes anywhere between 300 to 400 ms.
This reveals that Sm4sh relies on predictions, not who can press buttons faster. Of course, because this duration of time is so small, this allows you to get in a quick jab and pull back if necessary. If FAF is what it says to be, then it takes 18 frames before Samus can input another action. So let's add those frames with jab 1. By itself, FAF would be 300.06 ms. Blink. Add the 50.01 ms and you have 350.16 ms. Already, not even 1 second has passed. If there is some IASA frame going on between jab 1 and 2, then there will be a difference in time. But if you add these with jab 2, then it totals 450.18 ms. College students had on average 190 ms for visual reaction time. Human Benchmark puts 215 as the median, but points out that monitors, computer latency, and the mouse you're using can affect your score, so take that with a grain of salt.
The list below is the duration of time each attack takes. This will be ignoring FAF. Keep in mind that "ms" below refers to milliseconds, which is one-thousandth of a second, or 1/1,000.
Ground
This reveals that Sm4sh relies on predictions, not who can press buttons faster. Of course, because this duration of time is so small, this allows you to get in a quick jab and pull back if necessary. If FAF is what it says to be, then it takes 18 frames before Samus can input another action. So let's add those frames with jab 1. By itself, FAF would be 300.06 ms. Blink. Add the 50.01 ms and you have 350.16 ms. Already, not even 1 second has passed. If there is some IASA frame going on between jab 1 and 2, then there will be a difference in time. But if you add these with jab 2, then it totals 450.18 ms. College students had on average 190 ms for visual reaction time. Human Benchmark puts 215 as the median, but points out that monitors, computer latency, and the mouse you're using can affect your score, so take that with a grain of salt.
The list below is the duration of time each attack takes. This will be ignoring FAF. Keep in mind that "ms" below refers to milliseconds, which is one-thousandth of a second, or 1/1,000.
Ground
- Jab 1: 50.01 ms
- Jab 2: 100.02 ms
- Dash attack (early): 133.36 ms
- Dash attack: 166.7 ms
- Dash attack (late): 233.38 ms
- F-tilt (up): 133.36 ms
- F-tilt: 133.36 ms
- F-tilt (down): 133.36 ms
- U-tilt: 250.05 ms
- D-tilt: 100.02 ms
- F-smash (up): 166.7 ms
- F-smash: 166.7 ms
- F-smash (down): 166.7 ms
- U-smash (initial through final): 183.37 to 450.09 ms
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