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The Star Idol of 765 Production - Haruka Amami Support Thread!

cashregister9

Smash Master
Joined
Apr 4, 2020
Messages
3,552
I really am doing this aren't I?


Haruka Amami is the protagonist of Bandai Namco's Long running franchise "THE IDOLM@STER" which is a rhythm game series about managing and customizing your Idol group, and eventually performing. The series started in 2005 in Japanese Arcades, the original game made the rounds and gained notoriety due to the ability to save progress and even compete with other players. The series from then on has had several games on many different platforms like the Xbox 360 and most notably, Mobile Phones. The mobile games especially have proven to be a big hit worldwide (but mainly in Japan). There was also an IDOLM@STER Anime that was a hit further increasing the series Notoriety.

Why Haruka?

Haruka Amami was the protagonist in the first game in the franchise, while she might not be the main star as of recent, she kicked off the rest of this series and has in turn become the icon of the series.


Setbacks?

Haruka's Biggest setback is the fact that very few games have released worldwide, which could potentially be the nail in the coffin, There has been a little bit released worldwide though

What could she bring/Moveset?

Her moveset could focus on timed inputs or another rhythm based mechanic and the specific moves could be based on the many cards and costumes she has in the franchise

The music would be the real standout though, The series has a wide variety of J-Pop sung by the Dozens of Actors they got for the Idols





Supporters:
Commander_Alph
smashkirby
 
Last edited:

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,494
Yooo! Put me in as a supporter for her. I ironically want her.
 
Last edited:

smashkirby

Smash Hero
Joined
Feb 15, 2014
Messages
6,560
Location
North Carolina
Why not? I support! It's funny, I half-expected The IdolM@ster to get spirits in Ultimate for some reason. Specifically, the original 765 idols...
 
Last edited:

Pillow

Smash Lord
Joined
Jan 20, 2013
Messages
1,264
Location
Los Angeles
Here's a moveset for Haruka/765 Production (other girls can be Bowser Jr style alts even if they're not canonically the same height) I made

General Playstyle
High risk fast floaty rushdown character with an install. Her hitboxes on her moves also tend to be kind of janky similar to Wii Fit's.

Gimmick
Haruka has 2 pretty simple gimmicks. Like a few other characters, she has an Idol meter that fills up by landing attacks. Unlike Cloud's Limit or Arsene, this meter only fills by landing attacks and does not increase passively or by taking damage. When the meter fills up she'll transform and replace her regular school uniform with an idol uniform, her normal attacks gain a 50% damage increase and deal further knockback, and the properties of her special moves will change. Her idol form lasts about as long as Arsene, however unlike Arsene, her meter can be filled while the install is still happening.

The second, is exactly like Incineroar's. After landing an attack successfully, Haruka will strike a pose (unlike Incineroar's hers will be cutesy idol poses rather than taunts). Like Incineroar, she can cancel the animations early. However, if she chooses to let the full animation complete then her Idol meter will fill up further.

Stats
Weight: 78
Air Speed: 1.208
Fast Fall: 2.88
Gravity: 0.07
Dash Speed: 2.09
Run Speed: 2.09

Specials
B: "Positive!"
Haruka strikes a cheerful pose and makes a peace sign with her hand. This move does very minor damage and hitstun if an enemy is right on top of her, but is mostly a move useful for landing or extending combos (think of it like a mix between Zelda B and Olimar down B). It comes out extremely fast (frame 1) and grants super armor while being used.

When in idol form, this move grants invincibility frames rather than super armor and this move can also reflect projectiles (the damage and knockback remain the same)

Up B: "Go My Way"
A spinning star appears beneath Haruka's feet which then propels Haruka in whatever direction you angle the move towards. This move doesn't have a hitbox so it can't deal any damage, but Haruka can act freely after using it similar to Sonic's spring jump. This move can be charged to increase the distance traveled.

When in idol form, she'll leave behind a trail of stars during the initial jump which deal minor damage. She also will gain a few frames of invincibility at the start of the move.

Side B: "I Want"
Haruka strikes a pose and makes a heart symbol with both hands. This move functions very similarly to Palutena's explosive flame, as the move will explode in a set distance in front of her. Unlike explosive flame, the move doesn't trap at all but instead deals and instant amount of damage and knockback (and uses Peach's heart sound effects/theme instead of fire). This move can kill around 150% on medium weight characters.

When in idol form this move deals much more damage and kill power (killing around 100% on medium weight characters)

Down B: "My Song"
Similar to Marth's Dancing Blade, Haruka starts the attack by making a dancing pose, and can continue the dance by repeatedly pressing B (up to 4 times). Unlike Dancing Blade she can change the direction of the attack midway through, and has variations on each stage of the extension rather than just at the end of the chain of attacks.

When in idol form the last attack of the string will have an additional heart effect and have more launch power. During the string itself colorful musical notes will pop out of her model dealing minor amounts of damage.

Tilts
Jab: Haruka points her finger forward, repeatedly tapping A will send small stars flying from her pointed finger continuing the jab animation
Dtilt: A simple leg sweep. It comes out fast but the damage is low and it doesn't trip.
Ftilt: Haruka does a simple slap. Fast but has low range and amage.
Utilt: Haruka raises her arm above her head with her fist clenched. This move is fast and open combo strings but doesn't have much horizontal coverage.
Dash Attack: Haruka does a dancy spin while continuing to move forward. Has decent knockback but has some endlag.

Aerials
Nair: Haruka strikes a pose with one arm extending forward clenched into a fist and one leg extended backward (similar to WFT's)
Bair: Haruka strikes a pose with both arms resting on her hips
Fair: Haruka strikes a pose and a colorful musical note will appear in front of her which deals damage
Uair: Haruka does a backflip similar to Rosalina
Dair: Haruka does a ballet spin in the air

Smash Attacks
Dsmash: Haruka does a ballerina spin which hits both sides and deals moderate knockback and damage.
Fsmash: Haruka shouts sending a musical note which travels a short distance in front of her dealing high knockback and damage. This move has lots of start and endlag.
Usmash: Haruka sends both arms above her head to make a heart sign, an actual colorful heart with a hitbox will pop up above her as well.


Grab/Throws
Haruka's grab is relatively slow with short range.

Pummel: Haruka slaps her opponent
Fthrow: Haruka strikes a pose, a colorful star appears and launches an opponent forward
Bthrow: Same as Fthrow but in reverse
Uthrow: Same as fthrow but upwards
Dthrow: Same but downwards
 

smashkirby

Smash Hero
Joined
Feb 15, 2014
Messages
6,560
Location
North Carolina
Here's a moveset for Haruka/765 Production (other girls can be Bowser Jr style alts even if they're not canonically the same height) I made

General Playstyle
High risk fast floaty rushdown character with an install. Her hitboxes on her moves also tend to be kind of janky similar to Wii Fit's.

Gimmick
Haruka has 2 pretty simple gimmicks. Like a few other characters, she has an Idol meter that fills up by landing attacks. Unlike Cloud's Limit or Arsene, this meter only fills by landing attacks and does not increase passively or by taking damage. When the meter fills up she'll transform and replace her regular school uniform with an idol uniform, her normal attacks gain a 50% damage increase and deal further knockback, and the properties of her special moves will change. Her idol form lasts about as long as Arsene, however unlike Arsene, her meter can be filled while the install is still happening.

The second, is exactly like Incineroar's. After landing an attack successfully, Haruka will strike a pose (unlike Incineroar's hers will be cutesy idol poses rather than taunts). Like Incineroar, she can cancel the animations early. However, if she chooses to let the full animation complete then her Idol meter will fill up further.

Stats
Weight: 78
Air Speed: 1.208
Fast Fall: 2.88
Gravity: 0.07
Dash Speed: 2.09
Run Speed: 2.09

Specials
B: "Positive!"
Haruka strikes a cheerful pose and makes a peace sign with her hand. This move does very minor damage and hitstun if an enemy is right on top of her, but is mostly a move useful for landing or extending combos (think of it like a mix between Zelda B and Olimar down B). It comes out extremely fast (frame 1) and grants super armor while being used.

When in idol form, this move grants invincibility frames rather than super armor and this move can also reflect projectiles (the damage and knockback remain the same)

Up B: "Go My Way"
A spinning star appears beneath Haruka's feet which then propels Haruka in whatever direction you angle the move towards. This move doesn't have a hitbox so it can't deal any damage, but Haruka can act freely after using it similar to Sonic's spring jump. This move can be charged to increase the distance traveled.

When in idol form, she'll leave behind a trail of stars during the initial jump which deal minor damage. She also will gain a few frames of invincibility at the start of the move.

Side B: "I Want"
Haruka strikes a pose and makes a heart symbol with both hands. This move functions very similarly to Palutena's explosive flame, as the move will explode in a set distance in front of her. Unlike explosive flame, the move doesn't trap at all but instead deals and instant amount of damage and knockback (and uses Peach's heart sound effects/theme instead of fire). This move can kill around 150% on medium weight characters.

When in idol form this move deals much more damage and kill power (killing around 100% on medium weight characters)

Down B: "My Song"
Similar to Marth's Dancing Blade, Haruka starts the attack by making a dancing pose, and can continue the dance by repeatedly pressing B (up to 4 times). Unlike Dancing Blade she can change the direction of the attack midway through, and has variations on each stage of the extension rather than just at the end of the chain of attacks.

When in idol form the last attack of the string will have an additional heart effect and have more launch power. During the string itself colorful musical notes will pop out of her model dealing minor amounts of damage.

Tilts
Jab: Haruka points her finger forward, repeatedly tapping A will send small stars flying from her pointed finger continuing the jab animation
Dtilt: A simple leg sweep. It comes out fast but the damage is low and it doesn't trip.
Ftilt: Haruka does a simple slap. Fast but has low range and amage.
Utilt: Haruka raises her arm above her head with her fist clenched. This move is fast and open combo strings but doesn't have much horizontal coverage.
Dash Attack: Haruka does a dancy spin while continuing to move forward. Has decent knockback but has some endlag.

Aerials
Nair: Haruka strikes a pose with one arm extending forward clenched into a fist and one leg extended backward (similar to WFT's)
Bair: Haruka strikes a pose with both arms resting on her hips
Fair: Haruka strikes a pose and a colorful musical note will appear in front of her which deals damage
Uair: Haruka does a backflip similar to Rosalina
Dair: Haruka does a ballet spin in the air

Smash Attacks
Dsmash: Haruka does a ballerina spin which hits both sides and deals moderate knockback and damage.
Fsmash: Haruka shouts sending a musical note which travels a short distance in front of her dealing high knockback and damage. This move has lots of start and endlag.
Usmash: Haruka sends both arms above her head to make a heart sign, an actual colorful heart with a hitbox will pop up above her as well.


Grab/Throws
Haruka's grab is relatively slow with short range.

Pummel: Haruka slaps her opponent
Fthrow: Haruka strikes a pose, a colorful star appears and launches an opponent forward
Bthrow: Same as Fthrow but in reverse
Uthrow: Same as fthrow but upwards
Dthrow: Same but downwards
Wow, this is actually really good! Certainly seems believable for an IDOLM@STER character (be it Haruka or someone else). If I may ask, who would you have in mind for Haruka's alts.?
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,494
who would you have in mind for Haruka's alts.?
It would be cool if the alts are all different member of the original 765 Production group (like Makoto, Hibiki, Yukiho, etc..) with matching clothes or different outfit that she wear throughout her career like The Idolm@ster movie
 
Last edited:

Pillow

Smash Lord
Joined
Jan 20, 2013
Messages
1,264
Location
Los Angeles
Wow, this is actually really good! Certainly seems believable for an IDOLM@STER character (be it Haruka or someone else). If I may ask, who would you have in mind for Haruka's alts.?
Thank you! And like Commander_Alph suggested, I think the other girls of 765 would work great as alts and would be preferable to alternate color schemes.
 
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