Just my random opinion of the sword swing and sword impact sounds of our various Brawl swordsmen (that title makes this topic sound even a little cooler than it really is, doesn't it? =P). As in Melee and the original, the sound effects in Brawl sound excellent, and they really went out of their way to make Brawl sound fresh and cool.
To the fans of the characters addressed below, particularly Marth, just keep in mind that I'm not attacking your precious mains. I like all the swordsmen, and this topic has only to do with the sounds their blades make when they travel through the air, and hit a target.
http://www.youtube.com/watch?v=LxcLfSRV77o&feature=related
^ Marth's sword swing SFX sound like he's swinging a hollow, blunt object, yet his impact SFX sound correct for his weapon, and thus completely different; in the end he sounds kinda like he's swinging a flute with a knife tied to one end. He just sounds silly now, especially during his Dancing Blade.
It's a real shame, because his sounds in Melee were flawless, except for the "boom" with his most powerful attacks.
There's also a weird...what should I say..."pop" to his sword swing SFX; you could almost say the Falchion is smacking the air. I dunno; IMO they really screwed up Marth's sound effects.
Ike's sword swing SFX sound realistic for a broad-bladed, slowly moving weapon, but his impact clips sound like he's hitting foes with the flat of Ragnell, not the blade. Of course, when you consider the power Ike puts into his swings, which part of the sword they get hit with probably doesn't matter. Don't get me wrong, Ragnell doesn't sound bad--it's just a bit odd to hear what's clearly a blunt strike yet see what's clearly a sharp strike.
http://www.youtube.com/watch?v=rkhs6k7D31A
^ Metaknight's sword swings, while exaggerated, at least sound like a blade whistling through the air, and the abrupt, harsh nature of Galaxia's SFX really help to sell the idea of Metaknight making numerous small, deadly cuts in the blink of an eye. The impact sounds are perfect as well.
http://www.youtube.com/watch?v=otokbLXot3s
^ Now THAT is what a sword should sound like; they nailed it with Link. Subtle and realistic; it's just perfect. Anything audio that has to do with LoZ has always been great; could one really expect any less?
http://www.youtube.com/watch?v=aqNC73344pw
^ Pit's daggers do not sound realistic, but it's by no means a big deal. They sound like blades, but not normal blades; the pitch is heightened and there's a laser-like whooshing sound overlapped with the blade sound. And you know what? They sound great. There's a really energetic feel to his attacks--combine that with his speed and shouts and you've got yourself a treat for the ears. Since he's an angel, one can just say his blades are made of or imbued with holy magic and leave it at that (isn't the bow a gift from Palutena?). His impact sounds are just as impressively unique, and they did a good job on both accounts.
To the fans of the characters addressed below, particularly Marth, just keep in mind that I'm not attacking your precious mains. I like all the swordsmen, and this topic has only to do with the sounds their blades make when they travel through the air, and hit a target.
http://www.youtube.com/watch?v=LxcLfSRV77o&feature=related
^ Marth's sword swing SFX sound like he's swinging a hollow, blunt object, yet his impact SFX sound correct for his weapon, and thus completely different; in the end he sounds kinda like he's swinging a flute with a knife tied to one end. He just sounds silly now, especially during his Dancing Blade.
It's a real shame, because his sounds in Melee were flawless, except for the "boom" with his most powerful attacks.
There's also a weird...what should I say..."pop" to his sword swing SFX; you could almost say the Falchion is smacking the air. I dunno; IMO they really screwed up Marth's sound effects.
Ike's sword swing SFX sound realistic for a broad-bladed, slowly moving weapon, but his impact clips sound like he's hitting foes with the flat of Ragnell, not the blade. Of course, when you consider the power Ike puts into his swings, which part of the sword they get hit with probably doesn't matter. Don't get me wrong, Ragnell doesn't sound bad--it's just a bit odd to hear what's clearly a blunt strike yet see what's clearly a sharp strike.
http://www.youtube.com/watch?v=rkhs6k7D31A
^ Metaknight's sword swings, while exaggerated, at least sound like a blade whistling through the air, and the abrupt, harsh nature of Galaxia's SFX really help to sell the idea of Metaknight making numerous small, deadly cuts in the blink of an eye. The impact sounds are perfect as well.
http://www.youtube.com/watch?v=otokbLXot3s
^ Now THAT is what a sword should sound like; they nailed it with Link. Subtle and realistic; it's just perfect. Anything audio that has to do with LoZ has always been great; could one really expect any less?
http://www.youtube.com/watch?v=aqNC73344pw
^ Pit's daggers do not sound realistic, but it's by no means a big deal. They sound like blades, but not normal blades; the pitch is heightened and there's a laser-like whooshing sound overlapped with the blade sound. And you know what? They sound great. There's a really energetic feel to his attacks--combine that with his speed and shouts and you've got yourself a treat for the ears. Since he's an angel, one can just say his blades are made of or imbued with holy magic and leave it at that (isn't the bow a gift from Palutena?). His impact sounds are just as impressively unique, and they did a good job on both accounts.