??Sanic Hedgehog??
Smash Ace
Auto Download when its out.Yop all. thx everyone for like it ^^. I finished the render for all color swap.
http://imgur.com/a/ANLfm#0
And soon the CSPs and stock icon xp
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Auto Download when its out.Yop all. thx everyone for like it ^^. I finished the render for all color swap.
http://imgur.com/a/ANLfm#0
And soon the CSPs and stock icon xp
Good pose, and nice render, but it could be improved. Is Ambient Occlusion on? It doesn't have that luster that the other Smash 3 Renders have. The eyes are kinda weird not looking at the camera, but I usually edit them anyways.The textures on the model look low quality, like they're compressed from the .pac or .pcs. You also might want multiple size renders, one small for CSPs, this size for download cards, and a huge one for wallpapers. (The big one will take a LONG time to get all of the costumes.). Other than that it's a pretty good render.
i'm making themThx for your help Zarx1554 . i will try improve it. Buut i don't know where i will found hight quality texture :s
It looks nice, but also a little bit flat. Are you using Cycles or the default Blender Renderer?
The problem is the factor render occlusion. It was low. I will fix it.It looks nice, but also a little bit flat. Are you using Cycles or the default Blender Renderer?
Oooh unreleased stuff! They make me excited, I could probably rimlight them and make CSPshttps://www.dropbox.com/sh/17dumvhm8u1pa33/AACrH6KaHDNt1PMuSvQHbX3Ha?dl=0
Here are some unreleased stuff. Not all costumes are rimlit.
Feel free to rimlight all the costumes and make CSPs(expect for james).
*skull goes Ghost Rider*Marth is rimlit already.
Also, Brawl Sonic is being redone right now.
The Semi Alts like Knuckles, Scourge, and Nights won't be included in the pack.However, they will be released separately.
Doing this to avoid doing too much work.
Wow thats awesome! gotta give this a try
Good job. I was going to say what Layell said, about the leg seam. You should fix that, and the helmet looks a little too saturated, as well.
Thanks, I'll update it when I find time.Good job. I was going to say what Layell said, about the leg seam. You should fix that, and the helmet looks a little too saturated, as well.
Other than that, he looks really nice in-game, though you might want to do something about the render, particularly on his arms and hands. In blender, with his hand selected, try clicking on on the Modifiers tab (it's in the same row as Render options, Material options, etc) and click Add Modifier>Subdivision Surface. You might have to fiddle around with this option. Sometimes you'll have to just edit the mesh or edit it in Photoshop/Gimp, though.
Hey Zarx, I'm trying to render models in blender but the .dae file won't appear nor will it scale. I'm trying to make the transition from making renders in BrawlBox to Blender and I'm really new to all this. Can you help me out? I'd really appreciate it.Thanks, I'll update it when I find time.
I've had that problem too. I'm not sure how it works. I'm also not the guy you probably want to ask. I still have to go to the tutorial a load of times.Hey Zarx, I'm trying to render models in blender but the .dae file won't appear nor will it scale. I'm trying to make the transition from making renders in BrawlBox to Blender and I'm really new to all this. Can you help me out? I'd really appreciate it.
Here's one of the models I'm using:
Well, I'm only interested in knowing just how to produce renders, so...wanna talk about this over Skype? I never liked conversations on thread boards...I've had that problem too. I'm not sure how it works. I'm also not the guy you probably want to ask. I still have to go to the tutorial a load of times.
You should make your own pose. It's apparently a long process to get the matching pose perfectly for a render. There's no need to bother putting so much work until the update. Good thing about that is that you get to be really creative.Hey guys! Sorry I haven't been on, internet was shut down and had no WiFi but now I'm back and I'm also working on a few things such as NES Golf Mario (White Seam is fixed) and NES Golf Luigi they'll be finished soon but I need to match them with the Official Smash 3 Pose
Alright, I'll make my own poses! I'll also try to use Blender againYou should make your own pose. It's apparently a long process to get the matching pose perfectly for a render. There's no need to bother putting so much work until the update. Good thing about that is that you get to be really creative.
So, would you happen to know how to import models into blender from BrawlBox?...Alright pretty much understand Blender, but how do I move the camera around to view the front of the character and zoom in/out?
Yup, it's explained in the Render tutorial in the OPSo, would you happen to know how to import models into blender from BrawlBox?...
How do you do it exactly? Because when I export it as a .dae, then imoport it into Blender, nothing happens. And yes, I know that the tutorial mentions that it won't be visible because its too small, but it won't scale at all. I believe it's something with exporting from BrawlBox, but idk really. I'm wondering how exactly do you do it?Yup, it's explained in the Render tutorial in the OP
Oh well, i did it like that but it might depend on the versions of Brawlbox and Blender, i used Brawlbox .76 and blender 2.75 (I'm pretty sure)How do you do it exactly? Because when I export it as a .dae, then imoport it into Blender, nothing happens. And yes, I know that the tutorial mentions that it won't be visible because its too small, but it won't scale at all. I believe it's something with exporting from BrawlBox, but idk really. I'm wondering how exactly do you do it?
So you're going to make a S3 version of the title screen cinematic?Here is a small thing I worked on for a bit in between textures: http://imgur.com/a/ytqOn
I'll be doing the poses the characters do at the title screen clip. Already I have most of the characters poses done, I'm just going to wait on S3 finishing for producing them all, perhaps fine tune my lighting as well. Those ones are already in my HD pack. For the most part they are the same unless it's not possible or ugly otherwise (for example Marth has no bones in his sword hand, so I kept his sword out, the original has it sheathed).
Ok, it turns out it was the model itself that was the problem, so I just used a different one. GBC_Dot's Classic Link. With updated textures from yours truly. Thanks for the help and the tutorials. I'm gonna upload this to the Vault in a bit, so you can grab it if you so wish.Oh well, i did it like that but it might depend on the versions of Brawlbox and Blender, i used Brawlbox .76 and blender 2.75 (I'm pretty sure)
Oh man that looks great!Ok, it turns out it was the model itself that was the problem, so I just used a different one. GBC_Dot's Classic Link. With updated textures from yours truly. Thanks for the help and the tutorials. I'm gonna upload this to the Vault in a bit, so you can grab it if you so wish.
Wow this looks amazing! Can't wait!Ok, it turns out it was the model itself that was the problem, so I just used a different one. GBC_Dot's Classic Link. With updated textures from yours truly. Thanks for the help and the tutorials. I'm gonna upload this to the Vault in a bit, so you can grab it if you so wish.
Here is a small thing I worked on for a bit in between textures: http://imgur.com/a/ytqOn
I'll be doing the poses the characters do at the title screen clip. Already I have most of the characters poses done, I'm just going to wait on S3 finishing for producing them all, perhaps fine tune my lighting as well. Those ones are already in my HD pack. For the most part they are the same unless it's not possible or ugly otherwise (for example Marth has no bones in his sword hand, so I kept his sword out, the original has it sheathed).
I really just plan on changing the character renders, since they are just still images.. I probably could do that too but I'm not sure how much I want to mess around with that.So you're going to make a S3 version of the title screen cinematic?
If so, won't it need that whole PM/Brawl banner that shows at the end of it or will you use the smash 3 banner?
It's accurate too B ) http://www.spriters-resource.com/fullview/1233/god dAMN LOOK AT THAT BOOTY
Could you show your lighting setup?Hi all, i finished improve my render.
Now the textures are good quality
The eyes is better
Little change for the cape
Hight resolution
Factor occlusion is highter
^^
i like it but the pose in mach 7.6's render is much closer to the artworkHi all, i finished improve my render.
Now the textures are good quality
The eyes is better
Little change for the cape
Hight resolution
Factor occlusion is highter
^^
Looks great. However, he currently looks very villainous. Lighting from the bottom tends to make characters look 'evil' or unsettling. Conversely, When the light is shining down on characters, it tends to create a softer look, more protagonistic.Hi all, i finished improve my render.
Now the textures are good quality
The eyes is better
Little change for the cape
Hight resolution
Factor occlusion is highter
^^