Indeed, we actually do have a Skype chat and have had one for a while, with a few people who have been pretty active contributors of good quality. We've been talking about the issue of standards quite a bit recently, actually.
Basically, what we're currently looking at doing, is making it so that anyone can make something and post it here in the thread (with screenshots, please, people!), and if we think it's good enough, we'll add it to the OP and stuff. If we think it needs more work, we'll try to provide constructive criticism, and if the maker (or someone else, if they want) fixes those issues, then great! OP time! If the issues are not fixed, it won't be listed on the OP.
Our standards for submissions won't be quite as high as what's coming in Smash 3 with its next update (it's pretty exciting stuff), Taiko's setting that bar impressively high. Hopefully someday we can get everything up to that level, but we don't expect everyone to be capable of some of that stuff. But we definitely do need to hold things to a certain standard.
Regarding Codex doing CSPs... He does indeed do great work, but he's a busy man, so I'd prefer not to bug him too much about stuff.
Banners are definitely something we should definitely work on more. Because of the font we (and Smash 3) use, it's hard for people to make the banners themselves... I think maybe we could post our templates and ask that people do as much of the banner as they can, and if they don't have the proper font, then one of us can do the font for them. That sounds good to me, I think.
Im using gimp. And i will do the eye and sphere tomarrow, i tried on the CSPs, i wasnt gonna ask for help with them, because everytime i ask, nobody helps.
Excellent, because the way I know to fix compression issues is a Gimp method. If you were using Photoshop, I would not know how to help.
Al right, so you'll want to download this:
http://gmic.eu/gimp.shtml
Once it's installed, load Gimp back up, and select the parts of the textures that were altered. Go to filters, and at the very bottom of the list you'll see G'MIC. Click that, and you'll be presented with a mildly intimidating box of crazy options. Under available filters, click the + next to Repair. Scroll down and find "Smooth (anisotropic). Now, the settings can vary a bit from texture to texture, but Ledge recommended to me to generally set amplitude to 40, sharpness to 1.4, and tensor smoothness to... 3.6, I think he said. For some textures, you might need to mess with the sharpness a bit. Play around with things until you find something that works well. Hit apply, then hit ok. You can hit ctrl-z and ctrl-y to get a better before and after look, and if the compression's gone without removing detail, then great, mission accomplished! If not, try tweaking the sharpness again.
Regarding the CSPs, recoloring them can be as easy as recoloring the actual textures. Just use layer modes properly, and you can get it working, I'm sure. Make sure your edits to the CSP and BP match. Or, often, you can even just crop the CSP to get the BP.