Last Tuesday, Nintendo released patch 11.0.1 for Super Smash Bros. Ultimate, and stated that it was intended to fix an issue with Wii Fit Trainer’s Header landing lag. This was correct: the landing lag has been updated, and its new frame data is now in line with pre-11.0.0 frame data.
However, the competitive amiibo scene immediately grew suspicious. Nintendo has developed a tendency to update amiibo AI before new amiibo release, and March 26th is the release date of the Banjo, Terry and Byleth amiibo. 11.0.0 had already updated amiibo AI, but the scene as a whole questioned the necessity of such an update: why would Nintendo feel the need to issue such a tiny patch to millions of Smash Ultimate games, costing them thousands of dollars of bandwidth?
Amiibo trainers “RAPJM” and “Nozomu” set to work testing some of the known flaws in specific amiibo. Thus far, they’ve found a noteworthy change - the R.O.B. amiibo, who is often considered the worst amiibo in the game, has a crippling AI flaw revolving around his use of Down Tilt attacks. If the R.O.B. amiibo begins the “Down Tilt Spam” subroutine and the opponent is knocked out of range, the amiibo will freeze in place for several seconds leaving it very vulnerable.
While 11.0.1 hasn’t fixed the flaw, it has reduced its harmful nature, limiting the time that R.O.B. will freeze. At first glance, this doesn’t seem like a major change. It’s only a single amiibo, so why is this of note?
Keep in mind that this is only what has been discovered up to this point - it takes a long time to confirm a change to amiibo AI, especially when that change has only been partially fixed. It’s likely that other changes have also been made, possibly even to the AI of the upcoming amiibo, and that Nintendo hasn’t told anyone about these changes.
Author’s Note: What other changes might patch 11.0.1 have brought? Have you noticed anything weird with your amiibo since the change? Let us know in the comments below!