Neutral Special:
Action - Look. Ayumi takes a thinking pose and a Magnifying Glass cursor appears. The player can move it using the normal movement controls and hit the special button a second time to make a small explosion near the cursor. You can cancel this move anytime by hitting the shield button. This is inspired by/blatantly ripped off from
this Layton moveset.
Down Special:
Action - Grab. Ayumi reaches forward and does a quick grab gesture. If she hits a player, then this is basically just a fancy way of doing a grab. If she hits a ranged attack, this functions like Villager’s pocket and collects the item as evidence. She can collect up to 4 items. This is inspired by/blatantly ripped off from
this Danganronpa moveset (V3 SPOILERS), but also that is
my Danganronpa moveset, so it’s probably okay. I'm allowed to steal from my past self.
Side Special:
Action - Show. Ayumi shows evidence she collected with her down-special, doing slightly more damage than the ranged attack would normally do, but as a short-ranged physical attack. If she has no evidence, she just shows a photograph, doing a small amount of damage to anyone it hits.
Up Special:
Action - Think. Thinking is conventionally seen as happening high in the body, so thinking causes Ayumi to float up slightly, at a controlled ROB-esque speed. Problem is that she will eventually have a “Eureka!” moment, at which point she drops into free fall, so be careful!
Jabs:
Briefcase. Ayumi swings around her briefcase with her jabs. Swoosh swoosh! The full combo ends with her dropping it and looking surprised, a la her Melee trophy. Her dash attack has her comedically running into the person.
Aerials:
Action - Quit The Investigation. Ayumi pulls up the menu, attempting to hit the save button. She never successfully saves, naturally, but the menu appearing beside her does damage to anyone it hits.
Smash Attacks:
Action - Use - Flashlight /
Action - Use - Naginata. Side-Smash attacks have her shining a stun-inducing flashlight. Up-smash is the obligatory “She uses the naginata we never see nor hear about in the actual game” move.
Final Smash:
Action - Speculate. The camera cuts to a brief 2D CG of Ayumi thinking and muttering about the best way to move forward. By the time we return to the battlefield, everyone has been knocked into stun, giving Ayumi to run around and swat at people as she wishes.
Taunts:
Action - Talk. Protagonist-kun appears in her taunts to give her moral support, a la Rex with Pyra/Mythra.