A gentle reminder to keep things civil, not that that seems to be a problem from what I've seen, at least on this board.
I'm sorry for your loss. You all never gave up hope for the character you loved, which, in spite of all the flaming and trolling to the contrary, was based at least partially in reason (multiple, credible sources mentioning him as part of a quartet of Wii U DLC characters, the shadow analysis, etc.).
I posted about this on GameFAQs, but it's ironic, people were so militant about how Ridley had to stay a boss because being a character "would diminish him" or "ruin his character." Nevertheless, here we are with a boss Ridley who's not just a punching bag, but a bloody lapdog, willing to cuddle up to whoever instead of, I don't know, annihilating them?? Fighting back more ferociously??
It's an abomination, and I'm really interested in seeing Sakurai try explaining this one away in Famitsu (if he brought up Dark Pit, you know he'll mention Ridley somewhere. . .). The only way I'd have sympathy here was if the team actively tried adding him as a character, encountered some insurmountable difficulty, and brought about this "gameplay mechanic" as a way to reuse what playable assets they did develop.
If this was their first, best idea for what to do with the character, I don't know what to say, other than that I sincerely hope the next Smash game is developed under new management.
Anyhow, best of luck moving foward. . .I'd recommend pushing for the character in Project M. Hold the developers' feet to the fire by showing them exactly how big a draw playable Ridley can be to a Smash title.