Nobody expected there to be wavedashing of any sort in Smash 4. After it was removed in Brawl, it was clear it wasn't coming back. Melee fans bemoaned the lack of spacing options without it, but Brawl moved on without. However, Smash 4 has a technique that mimics wavedashing, allowing players to find their spacing much more precisely than they could otherwise. It's called perfect pivoting, and it just might revolutionize how people play Smash 4 in the future.
What does that look like to you?
Perfect pivoting is exactly what it sounds like - a quick pivot. However, it stopped perfectly, characters hold some momentum and slide across the stage. The length varies by character. For instance, Jigglypuff's perfect pivot is short, while Luigi's is long. You can also perform attack out of them - jabs, tilts, smashes and grabs are all game. Starting to sound familiar yet?
YouTube channel
My Smash Corner uploaded a video detailing the technique and its uses. Check out the video below and see it for yourself.
What do you think? Is this the second coming of wavedashing? Or will it be deemed useless and left behind? Make your voice heard in the comments below!
The Derrit thinks this looks hard to do consistently, but then again so was wavedashing at first. Chat with him on Twitter at @TheDerrit.