1. Seems the same as brawl honestly
2. Ness definitely has followups from dthrow. I tested that alot last night.
3. Ness is one of the characters who can spike with a mulihit move. Yes Fair is that move.
4. Kills at a respectable percent but you can dthrow uair for kills now
5. PSI magnet can still be jump cancelled on absorption.
6. PKT is EASIER to control than brawl in this game.
7. Dair does 12% and it always had sweetspot. It only meteors on the first active frame otherwise it hits sideways.
8. Bair does 15% and same rules as dair, just like before
9. Doesnt hit while charging though upsmash is one strong hit throughout the move. Also hits behind then front and behind again.. Dsmash sends them straight out and down. Seems to guarantee 3 hits.
10. Dash attack hits quite far.
1. PKT2 slightly slows down not stops.
2. Bat kills really good at 100% on mario, even untipped. Dtilt trips 90% of the time and combos into it for free. Dtilt is also extremely mashable like melee
I dont know where you're getting your info from but I answered it and double checked to make sure I'm accurate as possible.
1. Feels longer to me. Not Melee long, but not as fast as Brawl.
2. With proper DI an an ASAP air dodge? I've seen multiple matches (FOW for example) with Ness players being completely unable to combo out of the dthrow.
3. It might have a new edgeguard gimmick, but it's still sacrificing a lot of former versatility it had. I'd rather have a more useful defensive move and damage source for combos as opposed to an edgeguard trick.
4. Overall though, it was nerfed. Killed anyone anywhere at about 130% in BRawl. Kills anyone anywhere at about 150% now. I'm still convinced with proper DI (or vectoring, w/e you wanna call it), and a well timed air dodge, you canescape dthrow combos.
5. Is that so? I might have overlooked that in an attempt to roll and spot dodge. My mistake. However, if they took away the option to roll and spot dodge, it's still a nerf.
6. Felt a whole lot clunkier to me. To be fair, I hate the 3DS circle pad. I might have just been struggling with that.
7. Now I could be wrong about this with my limited time with the game, but I swear dair had a positioning sweetspot now as well as the timing one. I was always aware that it only spiked when it came out, and knocked sideways afterwards, but that was the ENTIRE hitbox.
8. Pretty much the same as above. Swear it had a positioning sweetspot.
9. If the smashes can justify their new charge mechanic with KO potential (because they kinda sucked at netting kills in Brawl), then I'll be okay with it. I don't have a particularly strong opinion about them yet. I'm just kinda worried.
10. Ness' dash attack always went really far, but they had bigger sparkles in the past. Even if it goes the same distance away from Ness, I don't see why they had to reduce the size of the individual sparkles. That makes it less likely to hit airborne opponents.
1. I said stop just for the sake of ease. I know how it actually worked. It took whatever distance you had left to travel and cut it in half. It's still annoying that they didn't change that, even with Lucas gone (his PKT2 didn't stop when it hit things). They really should have just given all the good qualities of Lucas to Ness. What annoys me also is that it doesn't even have to hit an opponent to get cut short. I've had people just throw certain projectiles at PKT2 and cut it short.
2. It was mashable in Brawl too, but the priority made it kinda useless. But if you say it trips "90% of the time" then that sounds nice. I didn't get to mess around with dtilt enough. But do bear in mind that dtilt had a 50% chance to trip in Brawl too.
A lot of my judgement came from a short time period in which I had access to a japanese Smash 4 on my friend's DS, as well as watching just about every Ness video that's been posted ever. So far, I'm not impressed.
You've also got to remember that a lot of people theorized that Ness could be mid-high tier in Brawl too. Where did he end up? Pretty darn low.