Just watched gameplay of YW2, it's incredibly polished this time. Absolutely can't wait for the sequel! It needs to release next year.
I do not like the logic of saying Yo-kai Watch's gameplay is so simple. Couldn't the same be said from a PKMN newcomer's perspective as one could easily say that the four moveset is too basic and simplistic. When people look beyond that, there is stats like speed, accuracy, Pokemon types, and many others that make the PKMN games pretty complex and deep. The problem is that people are not bothering to check out the mechanics in-depth.
Yo-kai Watch has those deep mechanics too, there's speed, defense, spirit, different tribes that affect behavior of Yo-kai, attack, rotating strategies between Yo-kai, Soultimates that have different functions that affect the other player's strategy, targeting Yo-kai, purifying Yo-kai when needed, inspiriting Yo-kai that have certain status effects on Yo-kai, aggro, and much more that needs to be thought about when battling. I would argue it is as nearly complex as Xenoblade Chronicle's auto battle system and people aren't exploring those mechanics enough to really judge its competitive potential.
People may not notice it, but saying its simplistic without looking in-depth trying too hard to show that YW can't be competitive, when it does have the potential to be. People should give the YW battle system a second look. This time, they should really see how YW's mechanics work, try the local multiplayer and judge from there. It might not click at first, but people will really understand how deep Yo-kai Watch's gameplay goes.
Just a gripe I had today, because it has been really bothering me and it gave me a realization.