hmmm
its true tho that luigi was a copy of mario from the beginning but the outcome of the attacks were totally different...
personally i say keep the same move list and improve on the effects of it like remove the randomness of the green missle attack and make it like fox's firefox but with limitations...(idk maybe u could direct him in a restricted angle instead of fox's ability to move his fire fox wherever he wants)
fireballs could stay altho i wanna see the thunderhand in 3d action
the luigi cyclone should keep its ablilty to raise luigi up instead of the whole do it once on the ground and doing it again in the air. i also hope its really mobile like in melee ( just in case wavedashing isn't in due to the havok physics system.)
in the end, each character in ssb has moves and relations to characters that correlate to his/her history in nintendo. if luigi has all new moves then he loses his flavor as mario's younger brother.
its true tho that luigi was a copy of mario from the beginning but the outcome of the attacks were totally different...
personally i say keep the same move list and improve on the effects of it like remove the randomness of the green missle attack and make it like fox's firefox but with limitations...(idk maybe u could direct him in a restricted angle instead of fox's ability to move his fire fox wherever he wants)
fireballs could stay altho i wanna see the thunderhand in 3d action
the luigi cyclone should keep its ablilty to raise luigi up instead of the whole do it once on the ground and doing it again in the air. i also hope its really mobile like in melee ( just in case wavedashing isn't in due to the havok physics system.)
in the end, each character in ssb has moves and relations to characters that correlate to his/her history in nintendo. if luigi has all new moves then he loses his flavor as mario's younger brother.