Ch0zen0ne
Smash Lord
If he honestly thinks he's a has superior skills than why wouldn't he accept ;p
then again.. i have NO problem taking his money...
then again.. i have NO problem taking his money...
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Thanks for the advice, this is some good **** right here. I definately need to do more well spaced sh b-airs. Do you have any newer matches of Jigglypuff up?Sweet, someone I can help!
Ness has pretty good priority and range in this game. His fair will beat anything you throw at him, his uair will beat your dair in most cases and hit nair has wtf priority. The only thing that jiggs really has going for him in the matchup is that ness dies like a little *****.
First of all, if sounds like you have a spacing problem. At 0%-30% you should try to poke them with bairs. Just sh towards them, hit them with a bair at the end of your foot, and then float away, fast falling at the correct time to auto cancel it.
If they expect you to bair them, they can just sh a fair, and it will out prioritize your bair, so you should switch it up every now and then. For example, throw in some empty sh's and try to bait the fair, only to run and shield grab or fsmash or whatever, or you could throw in a pound and if they aren't expecting it, they could jump to fair, and eat a pound. Another thing that might work, is sh through them and you could either throw out a move right before you hit the ground, or land and grab, or land and fsmash, or whatever (don't spam this one).
Your opponents fair can be troublesome in the matchup. Thankfully it won't do very much damage, however depending on your %, it will lead into jabs or grabs or nairs or whatever. If you are hit with it, DI back and down, try to get back and get your shield out, or get back and jab, switch it up. Pound can be a usefully tool to get around high priority moves such as this, however don't spam it.
When you hit their shield and retreat you should be well out of range of the fsmash and you should be able to get your shield out in time. Always be aware of what moves your opponents can hit you with at any given point, and pay extra attention to dodging attacks that will kill.
What projectile are you talking about, cause you can just jump over the pk fire and it is laggy as balls. Otherwise, with the up b, just nair it. don't airdodge through it cause it will wrap around and hit you. Also, a little trick that simna does, is up b near you, force you to react and try to avoid the pk thunder, only to wrap it around and hit himself into you. Avoid that one.
Back throw starts to kill around 130%. When you are around that percent, actively avoid being grab. Just remember that your opponent probably knows you are avoiding the grab, and also knows that while you are avoiding the grab, you leave yourself open in other aspects.
As far as the dair, just recover smart and avoid the dair.
For most characters its easiest to get them to 70% and rest them, with ness, you could do that, or an even easier way is just to get them off the stage and edge guard. Ness has one of the worst recoveries in the game. Generally you should be very aggressive and follow him out there. Try to get in the way of his pk thunder so that he just falls and dies. Otherwise, if you happen to get hit (dont do it on purpose cause it will kill you) the pk cannon shortens in range and they'll die. Otherwise you could jump on the ledge just before you opponent gets to it, and steal the edge using invincibility frames. (if you get hit, just wall tech the stage, XD)
ok, so I wrote an *** ton, hope that helps.
I'm no pro but I'm pretty sure I can offer some advice right now...sorry to bother, but i have a few questions.
1. in melee my strategy with jiggs mainly revolved around uthrow>rest. Because of the now insane range of throws that is now impossible so i would like to know what a good resting strategy is. I have heard of dair>rest and air dodge>rest but I want to hear a pro's opinion on it.
2. because of my atrocious lack of resting ability I have been practically forced to spam fairs and bairs. should I mix things up more or is this a legitimate, workable, strategy?
3. should I even bother trying to learn how to use "sing?"
And 4. on a whim, which Jiggs costume do you use, if any?
thanks in advance
1. Dair -> Rest is too good. I caught my friend with it twice the other day, he was completely wtf'd. Glad they brought it back from N64 jiggsI'm no pro but I'm pretty sure I can offer some advice right now...
1. Dair > Rest is probably the best way to land it due to the fact that it counts as a combo now if done correctly. I'm not sure if you have to FF or not but people have been saying so but I haven't noticed myself doing it, unless it became 2nd nature to me or something. Never tried air dodge to rest but powershield to rest works on some characters such as Wolf when they do their Fsmash. Heck, sometimes just jumping into a rest works too if your opponent messes up or you get the opportunity.
4. The green sleepy hat FTW.
Other people have already commented on this stuff, but I'll elaborate a little more.sorry to bother, but i have a few questions.
1. in melee my strategy with jiggs mainly revolved around uthrow>rest. Because of the now insane range of throws that is now impossible so i would like to know what a good resting strategy is. I have heard of dair>rest and air dodge>rest but I want to hear a pro's opinion on it.
2. because of my atrocious lack of resting ability I have been practically forced to spam fairs and bairs. should I mix things up more or is this a legitimate, workable, strategy?
3. should I even bother trying to learn how to use "sing?"
And 4. on a whim, which Jiggs costume do you use, if any?
thanks in advance