LiveStudioAudience
Smash Master
- Joined
- Dec 1, 2019
- Messages
- 4,478
The thing with Star Fox is that its a series that is filled with so much potential... that it so rarely lives up to (SF64 and the original somewhat excepted). Well designed characters, a potentially rich universe to experiment in, and a fairly distinct identity as a famous space shooter (and Nintendo's only one) make it a strong IP at its base. The problem is a lot of questionable decisions have muted the success the series could have otherwise. In general it has an innate ability to have really interesting elements that they either don't utilize to their potential or arbitrarily decide not to bring back.Genuine question what's the big appeal of Star Fox? As far as I can tell there's been one good game in the last 30 some years
"64's on rails exploration leading to different paths and thus different levels works so well for replayability, that clearly the next couple of games shouldn't have them."
"Hey the maps in Assault aren't the best for all range single player, the on foot segments are bit rough, and its too linear, but the multiplayer is universally praised, so we won't bring that back."
"Command's story is laughable, the RTS elements unnecessary, and the stylus controls are awkward, but being able to select your own ship is such a great concept that it should just stay in this game."
That's what makes the series still alluring and so frustrating, because the elements are there for it to be more, but it gets cut off a the knees so much. Nintendo (and many would say Miyamoto) seem ashamed at actually making a space shooter without a funny hat on it, hence experiences that drive the audience away and/or don't bring new fans in. There's a fantastic hypothetical Star Fox game taking the best elements from the SNES games, 64, Assault, Command, Zero, & the SF elements from Starlink, and the promise of that is what keeps a lot of fans interested. That and the memorable cast have gone a long way of keeping the franchise on life support.
Last edited: