every ****ing aerial in the game goes through forward-b, and it covers the option of jumping out of it (if your opponent spaces wisely) and (ALREADY HAVING COMMITTED TO) grab. the crouch thing could atleast stop you from getting punished but did nothing else in this situation.
now aerials beat forward b or the grab that looks like it 100% of the time no risks involved and you people argue about using it as a ****ing approach?
and why is the fair nerf barely discussed, he cant do his super awesome short hop fair nair anymore.
in terms of combos: garaunteed 0-death (half the cast)->50-50 mixups for one followup (exaggarated but you get the point)
You could always jump at different times to throw off the aerial, and the move was never intended to be an approach to begin with--The most was intended to be really useful for after you have an opponent staggered or after they've missed a tech. That is when the mix-up between the attack and grab will actually matter, because they can't just dashdance to deal with it (and so they are forced to guess). It's also worth noting that Wario has an above-average grab range, which helps a good amount. Overall, though, as a comparison, Peach Bomber isn't safe in neutral, but neither are 95% of B moves. :/
Full-hop F-Air is usually superior to short-hop F-Air, and that's been true in every version. Significantly less risk with almost the same reward. Also, even with the slightly higher endlag on F-Air, short-hop F-Air still allows you to waveland afterward, which is good.
Wario still has more 50/50s than almost any other character. It's an interesting direction for a character and allows him to maintain great momentum with a couple good reads. That's what's most important, IMO.