MikeHaggarTHAKJB
Smash Master
lets laugh at this useless piece of **** character here
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Wario had and still does have amazing stage control. In no way was a +12 on shield cancel necessary to his kit.Going to have to agree. There was absolutely no reason to nerf this character even more. I stopped playing as him altogether after the last version's nerf because I was so frustrated that you would tamper with is already **** recovery.
Salt in the wound is buffing a character like Lucario, who was nearly devoid of any weaknesses (in the hands of someone who knows what they're doing)... but no, lets make him ****ing start the match with his charged special (Seriously?) and increase the knockback of his fair and uair so that he has two more viable kill moves. Here I was happily expecting him to get brought back down to earth in 3.0... Wow. No one can convince me that Lucario needed that buff. No one.
It's absolutely baffling. Do you guys communicate or is it just a matter of tweaking your characters as you see fit? I wouldn't even mind Wario's build if the rest of the characters in any way reflected the balance that's gone into his design.
I'm not going to continue to explain how his old Forward-B did -literally nothing- useful for recovery and how this one is at least marginally useful for recovery because of every single change made to it.
I'm not going to try to compare changelists, but Lucario was definitely lacking in the approach department in 2.6b (probably his weakest trait), which is what almost all of his new changes were there to help. I honestly see no problem with that.
Wario had and still does have amazing stage control. In no way was a +12 on shield cancel necessary to his kit.
His recovery actually got better because of the more reliable use of waft to come back from deep instead of relying on his short and sort of lackluster upb.
Play as the character more before you jump to conclusions about stuff you clearly don't have experience with. Since you quit playing as him because of the range reduction on his side-B last version, it's pretty clear you don't understand the kind of power this fatty has.
I'm afraid I don't really understand then. You were saying that Wario got nerfed so bad he wasn't worth playing (Not those exact words, but that's the sentiment I got).I entered a tournament with Wario a couple of months ago and placed second behind Hammertime, who I was competitive with (one of, if not THE best Lucas players in the world). Since then I've switched to Charizard.
I've said it before, I like Wario's build. I think if other characters had a balanced design that fell in line with his, this game would be a lot better than it is right now.
More food for thought on his recovery. The lag time after landing from his side-B and up-B are ridiculous, especially when you consider how many characters can attack right out of their recoveries. Or.. more reasonably, most other character recoveries are ridiculously overpowered, and his is just normal.
All of Lucario's normal cancels require you to hit a shield or a body, which means that dashdancing, wavedash back, etc., stuffs pretty much all of that, making it somewhat unsafe if he swings and doesn't manage to hard read you. He doesn't have much speed in the air outside of Down-B/Up-B super-cancel, and can't get a grab since shielding is almost always a suboptimal decision against Lucario (which is why you should be hitting or avoiding Aura Sphere instead of shielding, making the "he'll gain supers while you don't approach" argument a terrible one.
Wario can steer Forward-B vertically and cancel the horizontal charging movement at any point, and his Up-B distance is very flexible. With such incredible horizontal aerial mobility, edge-canceling both moves' landings on a platform or a stage's edge is rather easy, which takes away all lag. It sounds to me like you're just not making use of all of his options.
Lucario is a good character for dealing with spotdodges, but that just means that you shouldn't spotdodge; the same can be said for many characters. Why you're letting Lucario get that close to your shield with D-Air is beyond me, as well. Outside of super-cancels, he really doesn't have "excellent rushdown options." You're blowing simple, solid tools way out of proportion and making Lucario sound like an overpowered monster, which I don't think many high-level players would agree with.
please stop being condescending. It's pretty infuriating regardless of the conversation involved and makes a person look like a massive dong.
making the "he'll gain supers while you don't approach" argument a terrible one.
It sounds to me like you're just not making use of all of his options.
You're blowing simple, solid tools way out of proportion and making Lucario sound like an overpowered monster
your comparison of a need to shield against Lucario and Falco is kind of absurd
- - TheReflexWonderIt's pretty infuriating regardless of the conversation involved and makes a person look like a massive dong.
Admittedly, when I saw the changelist and was concerned. Then I saw Reflex's reaction to it and I knew that everything was going to be alright.
Kinda overdoing it with the blind faith aren't we?
Anyways...Ignoring this whole thread and just focusing on this remark:
Kinda overdoing it with the blind faith aren't we?
I can say with confidence that these changes don't do much to affect Wario's viability. He still plays much the same way and there won't be much adjusting that needs to be done.
If it doesn't do much to affect his viability, why take the Side-B slide away? It was a cool Wario Land reference and lots of people liked it. =( It's pretty non-threatening so you can't really call it a mixup, and it's kind of hard to believe that it put him at a gamebreaking advantage on shield.
Depends on who's reading into it.
By all means, make an arbitrary comment about your agenda and proceed to do the opposite in the next sentence.
I err We should feel so specialI just felt your 'in Reflex we trust' comment deserved a response.
Now to the subject at hand. I'm surprised by the amount of nerfs Wario got. I especially find nerfing his Dsmash and Ftilt odd choices. Even if individually the nerfs aren't that big it implies that the PMBR thought Wario was too good or that the affected moves were somehow bad (people apparently like to call it toxic) for the game. However if he was considered toxic it would be expected he would get some tweaks to compensate but as far as I can tell it's nerfs and one tweak (Waft) for Wario. I'm surprised the PMBR seems to think that 2.6b Wario was just plain too good.