yes.... MK is agreed to be 55:45 MK advantage? or 60:40? i would say 55:45....
SNAKE!!!
I hate him.... he's probably the only character in the game that takes nearly no true skill to play well with. he has grenades that he can either lure you in with or throw at you, making you run around... and up close he has great attacks and can rack up damage real quick...
But with ness there are some things that can assist you.... not very many but there are some...
DON'T FAIR GRENADES!!!!! EVER!!!!!!!! they will explode in your face nearly all the time unless you are really lucky.... if anything nair or airdodge them, because then you will have something to throw back at them, but you won't always be given enough time to throw the grenades because the snakes will time it well enough so that if you do catch it you explode anyways... PKT stops the grenades in their tracks if hit by the head.... doesn't really help though. PKT2ing into explosives is okay, but then again there are many better things to do.... Basically the grenade is an effective stalling technique... snake players can keep you at bay when you are slightly behind and gradually take off little bits of health. if you ever try to approach the snake will either grab or ftilt or jab or whatever else which would be really quick and allow almost no punishment... but snake is nowhere near unbeatable...
pkfire helps to detonate explosives and/or forcing the snake to bring up their shield... i would say an aerial pkfire is better in this matchup though... if you pivot pkfire just out of range, they have enough time to normally DACUS into you and get something. a properly spaced pkfire in the air can allow you to bring up their shield, retreat if needed, or attack if expecting something stupid...
grab!!! throw!!! GET THEM AS FAR AWAY FROM THE STAGE AS POSSIBLE!!!! If the snake has control of the center of the stage, you are definitely doing it wrong.... snake is like a human landmaster.... his aerials are, in majority, laggy. you can hit him with a pkfire or pkt normally, and if you are really lucky, you can get off a pkflash... maybe not fully charged, but something... dair goes through the cypher, but a smart snake will avoid you at all costs. if a snake goes really high with the cypher, chase them down with a pkt, because if you can hit them with it they will die. if you see an airdodge, loop it around.
PSI Magnet is probably the least useful in this matchup. he can hit you easily, most of his attacks are long enough of a range to hit you even with the push... try to avoid using it unless he is going for grabbing the ledge, but this is a very rare usage...
SDI FIRST HIT OF FTILT!!! this will save you from a near 15% of damage of the second hit.... if you SDI far enough, you can fit in a pkfire when the opponent is expecting to hit with their second hit ftilt. if only barely far enough to not get hit, then either retreat a fair or shield/perfect shield to something else
Yoyos don't help a lot either.... all of my stuff doesn't work well against snake!!
well at least im getting better with my aerial maneuvering...
Basically for the snake matchup, keep the snake off the stage if possible... keep him in the air if anything... keep your distance and space REAAALLY well.... don't approach predictably... snake is a "PLAY REALLY SAFE AGAINST HIM!!" type of charater... which is why i hate him... i would say 60:40 or worse, but i just hate snakes.... someone else help me out...