I've heard of people interpreting the initial strike as stages you ban and then can't cp to.It wouldn't come up in a bo3 though?
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I've heard of people interpreting the initial strike as stages you ban and then can't cp to.It wouldn't come up in a bo3 though?
???I've heard of people interpreting the initial strike as stages you ban and then can't cp to.
Ikr but dumber things happen.???
Striking is clearly meant to be separate from Banning. Hell, the action has its own name! Who out there is mistakenly interpreting Game 1 strikes as permanent bans??? Looking at Brawl rulesets (around the time striking first became popular in Smash) over the span of years, looking at Melee and PM rulesets over an almost similar span of time, I can't recall any region or TO who promoted the idea that strikes were traditional CP bans, or that strikes implied you could not CP those stages later.
That is an incredible interpretation, to say the least. Ban counts and DSR would have to be extensively modified if strikes were intended to work in that fashion. It would flip the game upside down on its head lol
My friend did some testing, and mostly tether grabs get altered, DJC has to be readjusted when landing on platform, and apparently when trying to grab ice climbers, you grab the AI instead of the controlled climber most of the time.I've seen people mention Bowser's Castle uneven ground messing up a bunch of things, but I've never run into any problems with it. Does anyone have any examples (videos/gifs) of these?
We fixed the ganon bu... Ah crap never mind.Tether grabs doing down declining areas of the middle apparently fail. Someone awhile ago posted about a Ganon glitch where he haplessly falls through the stage during Game Spawn. Not sure about any others: crawling stuff was mentioned but I dunno if it glitches anything or merely changes profile/angles.
R.I.P. the dream. You won't be missed.Poor Ganon, even Stages try to make him Low-Tier
Zelda's teleport shenanigans can get screwed up, but you can also sacrifice some distance to fix it. That's just part of the stage though, its a reason to ban it if you're playing a character who hates that just like the moving platforms on FoD, the stupid empty void of FD, Randall on YS, or the thin ledges on Lylat/Skyworld.I've seen people mention Bowser's Castle uneven ground messing up a bunch of things, but I've never run into any problems with it. Does anyone have any examples (videos/gifs) of these?
To be fair, those are all CP's or banned already. Asking that from a starter may be too off-puttingZelda's teleport shenanigans can get screwed up, but you can also sacrifice some distance to fix it. That's just part of the stage though, its a reason to ban it if you're playing a character who hates that just like the moving platforms on FoD, the stupid empty void of FD, Randall on YS, or the thin ledges on Lylat/Skyworld.
They issues with the insignia will be dealt with as time progresses. If after a while of people actually giving it a chance, stuff like the insignia and the visuals are a bit too screwy, we will reconsider our neutrals. As is, it fits the balance of the list the best. PS2 already balances out GHZ in stage size and counters its high ceiling with a low ceiling. Bowser's Castle balances out the small blastzones by having large blastzones without skewing any other attribute. Having DS instead skews towards high ceilings and large stages.I still don't know how I feel about Delfino's being a starter in most regions, but doing Bowser's looks reasonable on paper for me. The tri plat seems ok, don't get why the middle one is elevated slightly, but then there's the problem of the insignia messing probably half the cast in some scenarios. I still think Delfino's > BC, It's bigger to compensate for GHZ whis is fine by standard and it has walls for characters that don't want to GHZ too.
I actually don't mind people striking it all the time, cause some people would probably strike it most of the time anyways. I'm willing to try it at least.
Ok, how about how the wind can push sleeping or B-charging characters off the stage? Or GHZ's moving platform being impossible to fall through for some floaties at certain heights?To be fair, those are all CP's or banned already. Asking that from a starter may be too off-putting
Don't get me wrong, I would like to give it a shot, but the cons I'm hearing just make delfino's seem a better neutral, and that's the issue I'm conflicted with, and so do a lot of other people I play with too. I'm sure over time it'll be decided on a set stagelist, so we just have to wait.They issues with the insignia will be dealt with as time progresses. If after a while of people actually giving it a chance, stuff like the insignia and the visuals are a bit too screwy, we will reconsider our neutrals. As is, it fits the balance of the list the best. PS2 already balances out GHZ in stage size and counters its high ceiling with a low ceiling. Bowser's Castle balances out the small blastzones by having large blastzones without skewing any other attribute. Having DS instead skews towards high ceilings and large stages.
Starters: GHZ, FoD, BF, SV, PS2Yeah center to side is important too. Nebraska is pretty well distributed on that front.
I'd love to see the list with Skyworld!
It's not gonna happenWorking on a list. Want Skyworld in it. It will happen.
???Yo actually having Skyworld as the small starter justifies PS2 as the large starter. This is fun.
It happened. It's perfect.It's not gonna happen
???