Fizzi
Smash Ace
Problem Definition
Smashers have been using CRTs for years. These TVs are known to have a very short time interval between the game console sending a signal to the TV, and the TV actually displaying. The result of this is that the TVs feel "responsive". In more precise words, when a player sends an input using their controller, their character reacts immediately on screen. So the driving factor for using CRTs is their responsiveness.
Unfortunately, the CRT has its fair share of problems. Here is a breakdown of their pros and cons with respect to competitive gaming:
Pros:
-Extremely responsive
-Low cost
Cons:
-Very bulky and heavy, hard to transport
-Image quality not excellent
-No standard CRT exists and some CRTs brought to tournamnets are simply awful
-Impossible to find in stores
These cons are rather problematic with respect to tournaments. It is even worse for competitive gaming companies that provide set ups for their tournaments. It is very difficult for these companies to buy 40 of the same kind of CRT. Even if they could it would be a huge hassle to transport them from tournament to tournament. Even if they could do that, if one CRT happens to break they likely won't be able to replace it in the future as they'll become less and less available. In short, it quite simply cannot work.
If we want our game to grow we really have no choice, we have to get out of CRTs.
HDTVs
HDTVs are essentially the only kind of television you will find in stores nowadays. Historically, we have tried using these monitors and have always been dissapointed. Most of these TVs are marketed at the mass consumer that watches sports, movies, etc on their TV. What this means is that the companies try to make the image as clear, vibrant, and sharp as possible. To do this, they sacrifice responsiveness. The casual television watcher will not notice anything wrong if their movie is displayed 200 ms late, they are not part of the input process and therefore do not notice any problem.
Gamers are part of the input process and if Captain Falcon starts dashing 200 ms after I told him to, I'm gonna be pretty pissed off.
Rather recently, monitors have been released targetting gamers. These monitors have become heavilly used by the FGC. The problem with these monitors for our use is that they normally take an HDMI input, which we have no direct access to. And even if we did, the max signal output we can generate is 480p from a Wii or a pre-2004 Gamecube. Getting this output requires the right cables which are not shipped with the Wii or GC.
Most of these monitors have a native resolution of either 1080p or 720p. This is fine for the FGC because their fancy XBox's or PS3's can output at that resolution. Whereas, as described above, our systems cannot.
Possible Solutions
Based on what has been mentioned so far, the extra problems we have over the FGC in getting lagless HDTV displays are the following:
1) Convert a component 480p output to an HDMI 480p output without introducing any lag
2) Find a monitor that fits the listed sub-requirements
2a) Must take a 480p signal and display it without introducing upscalling lag
2b) Must be capable of displaying the image at 4:3 aspect ratio without introducing any lag
I have seen two potential solutions for problem 1.
Neoya Wii2HDMI (Or similar products)
This device can be found here: http://www.neoya.com/shop/wii2hdmi/
The device plugs into the back of the Wii, enabling an HDMI output. I have not seen any information regarding whether lag is introduced via this method.
AVerMedia C875
Information about this device can be found here: http://www.avermedia.com/product/ProductDetail.aspx?Id=580
This device was recently mentioned on Facebook by Alex Jebailey. It accepts a component input and can then output HDMI with, based on testimonials and some testing, no visible lag. It has the added benefit of being a capture card and the downside of being far more expensive.
Problem 2 is still up in the air as we need to test monitors for this.
List of known, lagless monitors:
Asus VH236H (Evo Monitor)
More information about potential solutions can be found here:
http://smashboards.com/threads/melee-on-hdtvs.339146/
Smashers have been using CRTs for years. These TVs are known to have a very short time interval between the game console sending a signal to the TV, and the TV actually displaying. The result of this is that the TVs feel "responsive". In more precise words, when a player sends an input using their controller, their character reacts immediately on screen. So the driving factor for using CRTs is their responsiveness.
Unfortunately, the CRT has its fair share of problems. Here is a breakdown of their pros and cons with respect to competitive gaming:
Pros:
-Extremely responsive
-Low cost
Cons:
-Very bulky and heavy, hard to transport
-Image quality not excellent
-No standard CRT exists and some CRTs brought to tournamnets are simply awful
-Impossible to find in stores
These cons are rather problematic with respect to tournaments. It is even worse for competitive gaming companies that provide set ups for their tournaments. It is very difficult for these companies to buy 40 of the same kind of CRT. Even if they could it would be a huge hassle to transport them from tournament to tournament. Even if they could do that, if one CRT happens to break they likely won't be able to replace it in the future as they'll become less and less available. In short, it quite simply cannot work.
If we want our game to grow we really have no choice, we have to get out of CRTs.
HDTVs
HDTVs are essentially the only kind of television you will find in stores nowadays. Historically, we have tried using these monitors and have always been dissapointed. Most of these TVs are marketed at the mass consumer that watches sports, movies, etc on their TV. What this means is that the companies try to make the image as clear, vibrant, and sharp as possible. To do this, they sacrifice responsiveness. The casual television watcher will not notice anything wrong if their movie is displayed 200 ms late, they are not part of the input process and therefore do not notice any problem.
Gamers are part of the input process and if Captain Falcon starts dashing 200 ms after I told him to, I'm gonna be pretty pissed off.
Rather recently, monitors have been released targetting gamers. These monitors have become heavilly used by the FGC. The problem with these monitors for our use is that they normally take an HDMI input, which we have no direct access to. And even if we did, the max signal output we can generate is 480p from a Wii or a pre-2004 Gamecube. Getting this output requires the right cables which are not shipped with the Wii or GC.
Most of these monitors have a native resolution of either 1080p or 720p. This is fine for the FGC because their fancy XBox's or PS3's can output at that resolution. Whereas, as described above, our systems cannot.
Possible Solutions
Based on what has been mentioned so far, the extra problems we have over the FGC in getting lagless HDTV displays are the following:
1) Convert a component 480p output to an HDMI 480p output without introducing any lag
2) Find a monitor that fits the listed sub-requirements
2a) Must take a 480p signal and display it without introducing upscalling lag
2b) Must be capable of displaying the image at 4:3 aspect ratio without introducing any lag
I have seen two potential solutions for problem 1.
Neoya Wii2HDMI (Or similar products)
This device can be found here: http://www.neoya.com/shop/wii2hdmi/
The device plugs into the back of the Wii, enabling an HDMI output. I have not seen any information regarding whether lag is introduced via this method.
AVerMedia C875
Information about this device can be found here: http://www.avermedia.com/product/ProductDetail.aspx?Id=580
This device was recently mentioned on Facebook by Alex Jebailey. It accepts a component input and can then output HDMI with, based on testimonials and some testing, no visible lag. It has the added benefit of being a capture card and the downside of being far more expensive.
Problem 2 is still up in the air as we need to test monitors for this.
List of known, lagless monitors:
Asus VH236H (Evo Monitor)
More information about potential solutions can be found here:
http://smashboards.com/threads/melee-on-hdtvs.339146/