busken
Smash Ace
- Joined
- Nov 28, 2014
- Messages
- 677
I actually completely disagree. Approach and Zoning options practically define the neutral and Meta Knight struggles with both of them. Outside of dash attack, which isn't really that safe MK doesn't have any viable approach options. None of his aerials auto-cancel so approaching with those is just asking to be shield grabbed. As far as zoning goes, since MK has no projectile he must rely on his attacks none of which can zone safely, due to the lack luster range on them.His neutral isn't as good as Sheik's neutral, but 6 jumps + great dash attack/grab + great ground mobility is basically all you need to play a good neutral game. It's hard to get Meta Knight to mess up. It's also hard to projectile camp him due to his size (in addition to those 6 jumps). Definitely one of the better neutrals in the game.
Once you get out of the "must have good short hop aerial" mentality, some characters like Greninja and Meta Knight really open up in neutral. -Solidsense
SH aerials don't = good neutral.
i like you, aim for the best screw the rest!
Super Smash bros Edit Edition: Just looked at the community list and MK is rock bottom, absolutely adorable.
Their were many reason why MK was so good in brawl but one of the biggest reasons was because his neutral game was so safe. His aerials could auto-cancel, his dair covered him very well, both allowing to be good zoning options. His approach options in brawl and now are similar but in brawl he didn't have to approach you at all.
The nerf on his range essentially detonated the neutral that he was so famed for.
In brawl, the sonic MU was easy. All of aerials beat sonic's options due to transcendent priority, and Sonic alone had no way to approach outside of spin attacks.
Now, our aerials are practically trash in damage, range, and priority even though they keep similar frame data.
6 jumps mean nothing in neutral if you can't zone with them or apply safe pressure. His dash grab is great but it's only as its best when you can get it safely. Which means baiting a reaction. His ground mobility is good, but as I said he can't do anything with it.
In summary, MK neutral, imo, is not that good. Outside of dash attack you can't really approach. And they literally made his amazing zoning options into ****.
Where MK's shines are his follow-up ability and off-stage proficiency.