CoeusFreeze
Smash Cadet
- Joined
- May 18, 2013
- Messages
- 59
As one can easily tell from looking at the forums, the arguments over custom movesets and the viability of miis in the game are rather hot. The ability for a Miis stats to be altered depending on its size and weight, as well as their lack of any base statistics to begin from, cause Mii Fighters to become a problem for tournament organizers. Now I happen to like the Miis, and I think that some of their playstyles should be represented in high-level play. Thus, I have created a series of nine Mii characters, three of each style and three of each size, to demonstrate how balanced tourney Miis could possible work. In the process of making these, I noticed that certain move sets (for example, all 1s or all 3s) were balanced to function together as a fairly viable character. Note that if you see any problems with specific Miis or playstyles, you can suggest alterations or adjustments (my ears are open to all ways to improve or streamline this). Hopefully, by the time we are done we can see some Miis in high-level play.
Mii 1: The Knife (Referred to as Belkar)
Size/Weight: Short and Skinny as possible
Fighting Style: Swordfighter
Moveset: Gale Strike, Airborne Assault, Stone Scabbard, Counter
Belkar is a poking-based character, constantly in the opponent's face inciting them into doing something stupid. His moveset allows for a fantastic punish game, and his speed allows him to get in and stab people with his disjointed and well-ranged normal moves. The gale strike is a potent zoning tool, keeping your opponent back or setting them up for combos, while airborne assault is a fantasic tool for closing distance quickly (or, if you're willing to risk it, edgeguarding). However, his weaknesses lie in his lightness and the fact that many of his normals are somewhat slow. Overall, a very high-risk yet high-reward character who plays well against keepaway.
Mii 2: The Katana (Referred to as Sasuke)
Size/Weight: Perfectly medium on both accounts
Style: Swordfighter
Moveset: Shuriken of Light, Slash Launcher, Skyward Slash Dash, Reversal Slash
Playing like a mix between Mario and Ike, Sasuke is a character who takes a bit of getting used to. His toolset allows him to act as a threat from a variety of ranges, throwing out shurikens and deflecting projectiles while still being able to rush in and damage the opponent with Slash Launcher. His normals, like Belkar's, are slow to come out, but have a large disjointed hitbox. If you can get a hand on controlling him, this character can fulfill a variety of roles.
Mii 3: The Greatsword (referred to as Kratos)
Size/Weight: Max both
Style: Swordfighter
Moveset: Blurring Blade, Chakram, Hero's Spin, Power Thrust
As you might guess, Kratos has a great emphasis on strength rather than finesse. His sword is huge, giving him a fantastic attack range and a great deal of power. His specials are all about putting pressure on your opponent, with Power Thrust being his primary tool for getting in. Unfortunately, Kratos is rather slow, and as such is vulnerable to faster characters who can bypass his reach. His Chakram is also a solid defensive tool, possessing good durability and negating most other projectiles.
Mii 4: The Tenderizer (Referred to as Boris)
Size/Weight: Smallest and Lightest possible
Style: Brawler
Moves: Shot Put, Onslaught, Soaring Axe Kick, Head-on Assault
Boris is as fast as you would expect a 60s cartoon character to be, and it makes for a very fun character to play. He can knock people around all day, and his edgeguarding capabilities are fantastic (SAK has a meteor effect and HOA is a spike, with shot put being a good projectile to counter recoveries). His normals are fast and effective, being able to net counter hits with ease. Sadly, the range on many of his attacks is sub-par, and Boris needs to get in really close in order to deal damage. Fortunately, he is hard to shake off once he does so.
Mii 1: The Knife (Referred to as Belkar)
Size/Weight: Short and Skinny as possible
Fighting Style: Swordfighter
Moveset: Gale Strike, Airborne Assault, Stone Scabbard, Counter
Belkar is a poking-based character, constantly in the opponent's face inciting them into doing something stupid. His moveset allows for a fantastic punish game, and his speed allows him to get in and stab people with his disjointed and well-ranged normal moves. The gale strike is a potent zoning tool, keeping your opponent back or setting them up for combos, while airborne assault is a fantasic tool for closing distance quickly (or, if you're willing to risk it, edgeguarding). However, his weaknesses lie in his lightness and the fact that many of his normals are somewhat slow. Overall, a very high-risk yet high-reward character who plays well against keepaway.
Mii 2: The Katana (Referred to as Sasuke)
Size/Weight: Perfectly medium on both accounts
Style: Swordfighter
Moveset: Shuriken of Light, Slash Launcher, Skyward Slash Dash, Reversal Slash
Playing like a mix between Mario and Ike, Sasuke is a character who takes a bit of getting used to. His toolset allows him to act as a threat from a variety of ranges, throwing out shurikens and deflecting projectiles while still being able to rush in and damage the opponent with Slash Launcher. His normals, like Belkar's, are slow to come out, but have a large disjointed hitbox. If you can get a hand on controlling him, this character can fulfill a variety of roles.
Mii 3: The Greatsword (referred to as Kratos)
Size/Weight: Max both
Style: Swordfighter
Moveset: Blurring Blade, Chakram, Hero's Spin, Power Thrust
As you might guess, Kratos has a great emphasis on strength rather than finesse. His sword is huge, giving him a fantastic attack range and a great deal of power. His specials are all about putting pressure on your opponent, with Power Thrust being his primary tool for getting in. Unfortunately, Kratos is rather slow, and as such is vulnerable to faster characters who can bypass his reach. His Chakram is also a solid defensive tool, possessing good durability and negating most other projectiles.
Mii 4: The Tenderizer (Referred to as Boris)
Size/Weight: Smallest and Lightest possible
Style: Brawler
Moves: Shot Put, Onslaught, Soaring Axe Kick, Head-on Assault
Boris is as fast as you would expect a 60s cartoon character to be, and it makes for a very fun character to play. He can knock people around all day, and his edgeguarding capabilities are fantastic (SAK has a meteor effect and HOA is a spike, with shot put being a good projectile to counter recoveries). His normals are fast and effective, being able to net counter hits with ease. Sadly, the range on many of his attacks is sub-par, and Boris needs to get in really close in order to deal damage. Fortunately, he is hard to shake off once he does so.
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