tedward2000
Smash Champion
{NEW!}**Approaching Options (nondatewise)**
(If anything needs to be added or changed, please PM me.)
Introduction
This Thread is (hopefully) will be the location of possibly the chat and collection of ideas that pertain to Metagame or anything else we bring up.
Whats Going on this time around, Credit goes to Lord of the Morning.
vvv
Now, I felt that the Tl;Dr bit here before was unnecessary. So thats gone. Now Phil is the brains of The OLD idea, and all credit should go to him for this.
Feel free to add on to any of this.
+++All collected Info is at the bottom of the OP sectioned off in my tempt of making boxes.+++
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Rotation 1, The 3 Carios of Lucario
This is not how these Lucarios play. Theres a thread on that all ready. This is about how YOU the player does things while playing these styles of play.
Agressive- Tends to frighten or overwhelm the other player with spaztic playing. More prone to risk taking. Utilizes the fact Lucario is weak at low %'s and makes up for doubling HpS (hits per second). Most players don't see this kind of lucario, and don't know how to combat it.
Neutral- The most commonly seen lucario, partly because most new to lucario will tend to like this place. This is you back-and fourth play type. Wont take control of the match, but wont be a push-over either. Also the fall to or back point from Defensive or Agressive.
Defensive- Arguably thee best way to play lucario. These players will slow the game down to their own speed, and by allowing the other person to attack all the time, and miss, and break their morale. Think Invisible gamer wall. Also a great time to find out the other players response moves and best way to counter act them. Once the other player has been read, then going aggressive to apply pressure to the weak points, and win the game.
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Rotation 2, FP and DT
(the titles here are not actually the title of the Thread they come from)
Force Palm-
The 5th grab of lucario. Commonly known as a slow and bad move, but chainable.
This however is not the case anymore.
FP and FPG is a "Get what you give" move. And is to be used the same way in a match too. Aka, Sparingly. If you spam it to get those chain grabs or just to use it, your predictability will soar sky high. FP can trip, but not as often as one would like.
FPG is great and gets the job done. If you miss there is a chance to hit them with the flame, that is a chance, and not 100%. What most lucario's have found to get a FPG is to either pull it out of a chain ( A>A>FPG) or (U-tilt>FPG). Or just to run up to them and hope for the best (Bumrushing).
Overall, FPG is the better move to use. equal risk to equal gain.
Double Team-
Lucario's biggest risk move. REALLY big risk, meh to KO return.
not the best move, due to its outstanding lag. But it is lucario's biggest hit box, and its reversible!
Don't be running into battle with this move your main front. Its a rarity at the most to use.
Its arguably better used in the air, over the stage, but can be used as a makeshift recovery.
A major, rabbit out of the hat move. Just make sure that rabbit isnt holding a gun at you when pulled out.
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Rotation 3, Uptilt
Contrary to personal belief, you do not need to turn your tap jump off to preform this move. Its quite possible with tap jump on.
Up-tilt is never a stand-alone attack. Because of its awesome range and speed, Lucario's from all sides have a use for it.
All of those uses are either (basketball terms) "Passing the ball" or "dunking".
Passing the Ball- pretty much just chaining Up-tilt from a dash or jabs, to then Up-tilting or grabbing after the Up-tilt. Its the Jack of all Trades. And what makes it so great, is you the player gets to decide what move you want to use next.
For example. Up-tilt (1 option)> Up-tilt (1 option)> Grab (5 options).
Bam! Just like that, you now have 5 ways to control the opponent. Which is either pummeling and/or throwing in any direction.
Dunking- Just using Up-tilt to kill. Thats it. It can kill. At a high percent, and there are BETTER kill moves. But it still kills.
I would say Up-tilt is a control type move. You render the opponent for those seconds to rack damage and do what you want.
Like a speed bump, it will slow the other person down, letting you place the other character on a different path and letting go.
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Rotation 4, AS
Lucario's Swiss Army knife.
Its a highly essential move, play and mind game wise.
Don't leave home with out it!
BAS ( Baby Aura Sphere)- The defense Lucairo can throw are these little buggers. They have a medium range, and move at a steady pace, making them great for anti-approach and staling.
You wouldn't throw a BAS to primarily do damage, or if you are, your just spamming.
BAS, one could say, is like a speed bump. Your opponent should be coming at you, only to be stopped by a BAS.
AS (Aura Sphere) (fully charged)- This is Lucario's nervous maker. When people know you have one, they will change how they approach you, knowing that you could very well know you'd throw it.
It travels far, and it kills, who wouldn't be afraid?
One way to mindgame the other player is, Charge a AS, then just sit on it, saving it for the right time to use it. Don't fire it, just hold it here. You wont lose it, unless you are killed. But a OoS AS is never expected, and if aimed right will hit.
Also, another tactic is not holding onto your AS. Some players will make a AS then hold on to them, just to get the kill. Don't do that, You can always remake them. And if they are going to shield it, so what? If you planned on them shielding it, your probably ready to punish them for it. Going for the better hit, is better then getting the lucky KO.
AS's move slow, almost to the point that every perfectly timed one will hit. Off stage, a AS cuts a huge line out of the safety zone of someone recovering.
AS can control people. Remember that.
BAS can slow people down. Remember that.
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Rotation 5, OoS
OoS (Out of Shield)- basically your jack-in-the-box moves.
Lucario doesn't have much of an option on this one, but they still hold their purpose.
Such moves are-
Dair
Nair
Grab
AS
Jabs
(more or less so)
Nair OoS
OoC (Out of charge)- ok yea I just made this up, but hey, it works. Basically, doing something during lucario's AS charge. Aka Grab. Its unexpected and allow you get yourself a throw.
But dont expect on them doing this, unless they want a Lucario hug, your better off throwing the AS.
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How to deal with the most annoying/gay/broken moves in the game.
New direction for the dead thread. Like said at the top, I will collect what moves need to be discussed. If this fails, then Phil go make a new thread.
Its easier for me to copy posta.
(note to self, on 18)
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{NEW!}Approach options!! (Nondatewise)
Ok! So Welcome back. This Thread has yet again decided to pop up. Lets see how well it goes this time.
This time is about Approaching with lucario. This is not about dating, but for Ha ha's I might just help you lonely folk too.
I have yet to figure out how exactly I'll run this, but im thinking something along the lines of
"Character: blaa blaa blaa"
So, you just post what you know or think, and I'll record.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks go To Jeepy for allowing me to closely follow how the Discussion thread is built and who to those who he copied from as well.
Thanks go to Ph1lny3 for all that he's done to help this thread going and what not.
Oh and To everyone that has posted in here and has added to the Discussion. I Personally thank you.
And sorry for not recording your names. You are remembered!!
(If anything needs to be added or changed, please PM me.)
Introduction
This Thread is (hopefully) will be the location of possibly the chat and collection of ideas that pertain to Metagame or anything else we bring up.
Whats Going on this time around, Credit goes to Lord of the Morning.
The old stuff*attempts to bump (50% chance of epic fail)*
This is a good thread, and the Lucario boards seem a bit short on good threads atm. Is tedward still active? Because we ought to bring this thread back and talk about approach options as a new subject.
vvv
Now, I felt that the Tl;Dr bit here before was unnecessary. So thats gone. Now Phil is the brains of The OLD idea, and all credit should go to him for this.
Thats what WAS going on.Wow, this thread is collecting hypertext dust on it.
I has an idea: Next discussion (or even what to make this thread into): Discussion on how to deal with the most annoying/gay/broken moves in the game. How does that sound?
Feel free to add on to any of this.
+++All collected Info is at the bottom of the OP sectioned off in my tempt of making boxes.+++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rotation 1, The 3 Carios of Lucario
This is not how these Lucarios play. Theres a thread on that all ready. This is about how YOU the player does things while playing these styles of play.
Agressive- Tends to frighten or overwhelm the other player with spaztic playing. More prone to risk taking. Utilizes the fact Lucario is weak at low %'s and makes up for doubling HpS (hits per second). Most players don't see this kind of lucario, and don't know how to combat it.
Neutral- The most commonly seen lucario, partly because most new to lucario will tend to like this place. This is you back-and fourth play type. Wont take control of the match, but wont be a push-over either. Also the fall to or back point from Defensive or Agressive.
Defensive- Arguably thee best way to play lucario. These players will slow the game down to their own speed, and by allowing the other person to attack all the time, and miss, and break their morale. Think Invisible gamer wall. Also a great time to find out the other players response moves and best way to counter act them. Once the other player has been read, then going aggressive to apply pressure to the weak points, and win the game.
><><><><><><><><><><><><><><><><><><><><><><><>
Rotation 2, FP and DT
(the titles here are not actually the title of the Thread they come from)
Force Palm-
The 5th grab of lucario. Commonly known as a slow and bad move, but chainable.
This however is not the case anymore.
FP and FPG is a "Get what you give" move. And is to be used the same way in a match too. Aka, Sparingly. If you spam it to get those chain grabs or just to use it, your predictability will soar sky high. FP can trip, but not as often as one would like.
FPG is great and gets the job done. If you miss there is a chance to hit them with the flame, that is a chance, and not 100%. What most lucario's have found to get a FPG is to either pull it out of a chain ( A>A>FPG) or (U-tilt>FPG). Or just to run up to them and hope for the best (Bumrushing).
Overall, FPG is the better move to use. equal risk to equal gain.
Double Team-
Lucario's biggest risk move. REALLY big risk, meh to KO return.
not the best move, due to its outstanding lag. But it is lucario's biggest hit box, and its reversible!
Don't be running into battle with this move your main front. Its a rarity at the most to use.
Its arguably better used in the air, over the stage, but can be used as a makeshift recovery.
A major, rabbit out of the hat move. Just make sure that rabbit isnt holding a gun at you when pulled out.
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Rotation 3, Uptilt
Contrary to personal belief, you do not need to turn your tap jump off to preform this move. Its quite possible with tap jump on.
Up-tilt is never a stand-alone attack. Because of its awesome range and speed, Lucario's from all sides have a use for it.
All of those uses are either (basketball terms) "Passing the ball" or "dunking".
Passing the Ball- pretty much just chaining Up-tilt from a dash or jabs, to then Up-tilting or grabbing after the Up-tilt. Its the Jack of all Trades. And what makes it so great, is you the player gets to decide what move you want to use next.
For example. Up-tilt (1 option)> Up-tilt (1 option)> Grab (5 options).
Bam! Just like that, you now have 5 ways to control the opponent. Which is either pummeling and/or throwing in any direction.
Dunking- Just using Up-tilt to kill. Thats it. It can kill. At a high percent, and there are BETTER kill moves. But it still kills.
I would say Up-tilt is a control type move. You render the opponent for those seconds to rack damage and do what you want.
Like a speed bump, it will slow the other person down, letting you place the other character on a different path and letting go.
<><><><><><><><><><><><><><><><><><><><><><><><>
Rotation 4, AS
Lucario's Swiss Army knife.
Its a highly essential move, play and mind game wise.
Don't leave home with out it!
BAS ( Baby Aura Sphere)- The defense Lucairo can throw are these little buggers. They have a medium range, and move at a steady pace, making them great for anti-approach and staling.
You wouldn't throw a BAS to primarily do damage, or if you are, your just spamming.
BAS, one could say, is like a speed bump. Your opponent should be coming at you, only to be stopped by a BAS.
AS (Aura Sphere) (fully charged)- This is Lucario's nervous maker. When people know you have one, they will change how they approach you, knowing that you could very well know you'd throw it.
It travels far, and it kills, who wouldn't be afraid?
One way to mindgame the other player is, Charge a AS, then just sit on it, saving it for the right time to use it. Don't fire it, just hold it here. You wont lose it, unless you are killed. But a OoS AS is never expected, and if aimed right will hit.
Also, another tactic is not holding onto your AS. Some players will make a AS then hold on to them, just to get the kill. Don't do that, You can always remake them. And if they are going to shield it, so what? If you planned on them shielding it, your probably ready to punish them for it. Going for the better hit, is better then getting the lucky KO.
AS's move slow, almost to the point that every perfectly timed one will hit. Off stage, a AS cuts a huge line out of the safety zone of someone recovering.
AS can control people. Remember that.
BAS can slow people down. Remember that.
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Rotation 5, OoS
OoS (Out of Shield)- basically your jack-in-the-box moves.
Lucario doesn't have much of an option on this one, but they still hold their purpose.
Such moves are-
Dair
Nair
Grab
AS
Jabs
(more or less so)
Nair OoS
(grats to Col for doing this)Lucci's OoS game? Jabs and utilt are pretty much the standard, I think. Shield grab if they've spaced poorly, but a good opponent won't often land inside your tiny grab range.
For the other stuff that's been mentioned...
I don't use FP OoS because I don't like how massively unsafe the move is if you whiff. If you're okay with trading that risk for the increased grab range, by all means use it.
SH dair I don't have much experience with, so I can't say too much. But it's not like the horizontal range is great, and it's not a very safe option either.
Now, for nair! I recall hearing multiple times that nair can be a nice OoS option, but that your opponent's height is a limiting factor. So I did some quick SCIENCE! To find which characters a SH nair's backwards hitbox will hit when they're grounded. (The frontal hitbox is low enough to hit any character.)
The following characters can be hit:
:shiek:
The following characters cannot be hit:
(Wolf is technically tall enough to be hit while STANDING, but he has bad posture and normally will not)
The following characters are Fox:
About Fox: it seems that Fox bounces up and down slightly in his standing animation. When I was testing, the backwards nair would hit him when he was at the highest part of it, and miss him when he was at the lowest.
You can take of this what you will. Nair can make an okay substitute for utilt, I think, trading range for the ability to move away from a counterattack if you're blocked. Just be mindful of who you're fighting.
OoC (Out of charge)- ok yea I just made this up, but hey, it works. Basically, doing something during lucario's AS charge. Aka Grab. Its unexpected and allow you get yourself a throw.
But dont expect on them doing this, unless they want a Lucario hug, your better off throwing the AS.
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How to deal with the most annoying/gay/broken moves in the game.
New direction for the dead thread. Like said at the top, I will collect what moves need to be discussed. If this fails, then Phil go make a new thread.
Its easier for me to copy posta.
Snake's ftilt is really easy to deal with regarding DI, as you're technically stuck in hitlag for a very long time, and you have for like ever to DI the hit properly.
Utilt usually won't be used unless in some form of retaliation, or out of a jab cancel. At high percents, expect the utilt when in either situation and DI accordingly.
Utilt is actually quite easy to avoid. It kills you at like 105 but it's never uncommon for Lucario to survive past 140 against Snake. Don't let Snake gain defensive control and you'll have him scrambling to get you off him with the likes of ftilt or nades, both of which are much less lethal than the utilt.
More editing to come.For tornado, shield, DI away from the direction they are moving in, then AD. If you feel like attacking it, dair, and sometimes FCAS will work.
For shuttle loop, like the above post said, DI up from it when it is in the most of the animation, if it was on the start of it, DI away. The best option though it to never approach with an attack, use run shield against shuttle loop, or even do walking to fake/bait it and use good spacing in attacks. If he's going to glide attack, expect a dsmash after it almost always, which means leave your shield up for 2 attacks, or if your timing is good, spotdodge the glide, shield the attack. If you happen to get in the "eye" of the storm of shuttle loop (where you don't get hit), dair.
(note to self, on 18)
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{NEW!}Approach options!! (Nondatewise)
Ok! So Welcome back. This Thread has yet again decided to pop up. Lets see how well it goes this time.
This time is about Approaching with lucario. This is not about dating, but for Ha ha's I might just help you lonely folk too.
I have yet to figure out how exactly I'll run this, but im thinking something along the lines of
"Character: blaa blaa blaa"
So, you just post what you know or think, and I'll record.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks go To Jeepy for allowing me to closely follow how the Discussion thread is built and who to those who he copied from as well.
Thanks go to Ph1lny3 for all that he's done to help this thread going and what not.
Oh and To everyone that has posted in here and has added to the Discussion. I Personally thank you.
And sorry for not recording your names. You are remembered!!