HeroMystic
Legacy of the Mario
- Joined
- Aug 3, 2008
- Messages
- 6,473
- Location
- San Antonio, Texas
- NNID
- HeroineYaoki
- 3DS FC
- 2191-8960-7738
Going against.
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Luigi doesn't really have that much better of a ground game but he does have a longer Ftilt and a better Dtilt plus his traction lets him use a variety of manuvering tricks. Luigi also has better reach in the air and more power, not priority, but he's much slower in terms of horizontial movement. Also, have you ever tried the FLUDD on Luigi? The FLUDD works very well on him because of his low traction and horizontal air movement.Okay, so I got a question for my own thread.
When I was in doubles, I was paired against a Luigi player that pretty much beat the snot out of me on the ground. It's pretty obvious he beats our ground game. However, we never entered aerial combat.
So, question is, what should I do to contest Luigi in the air?
Cape, Up B, or FLUDD.Metaknight: A tornado is coming your way, for the sixth time in a row. What's the best way to punish it?
I think both have pretty much a fair equal ground game. But through tests i'm sure mario users have done (I think I know Matador or A2, did the tests), that Marios smashs outrange Luigi's and almost near same kill power as Luigi's. Mario's ftilt has IASA frames ( I prefer that rather than some slowass ftilt of luigi's lol.).Luigi doesn't really have that much better of a ground game but he does have a longer Ftilt and a better Dtilt plus his traction lets him use a variety of manuvering tricks. Luigi also has better reach in the air and more power, not priority, but he's much slower in terms of horizontial movement. Also, have you ever tried the FLUDD on Luigi? The FLUDD works very well on him because of his low traction and horizontal air movement.
Half-charged or more should stop it from what I've seen, it's affected by FIHL.But ah, FLUDD isn't very effective on the Tornado from what I did. The tornado just eats it up and goes on with it's demolishing.
Have you tried FLUDD? I'm pretty sure Pit's aerials are affected by FIHL.Regarding the Pit match-up umm well let's just say he jumps all over the place and attacks, so I can't hit him, his stupid retreating aerials, umm I hate his fsmash, I hate how you get hit by it twice, and it's so fast. Umm his over B he uses it at really ackward times and I gain about 10% damage, oh and he does his f-air to edgeguard, f-air,f-air,f-air it's so fast and powerful no point in recovering, I use the Cape it still hits me because of his hitboxes I can't touch him at ALL, all of his aerials seem to beat me and it's beginning to frusterate me, how can you guys be so good against Pit, I suck against him!
Yea...Pit is a pain, and I like writing the exact details so you guys can understand what I'm having trouble with .
Yes basically . He's so owning me, at least I can hit Metaknight's .So the question is basically... how do I not suck against Pit?
EDIT: Wow Judy, you're a real FLUDD fanatic aren't you?
Lmao, He doesn't Arrow Spam me, he's just so evasive, and hard to hit, and I get punished everytime. Last time I threw my controller I knocked the Wii down, and I threw it again about a week later, and it fell down, stupid wire controllers, but I think I learnt my lesson.I think Pits nair and dair is affected by it not sure. The only thing I can tell ya, is not get pissed when getting spammed by arrows ^o^ I threw down my controller cause i kept getting arrowed spammed lmao.
All of Pit's aerials are affected by FIHL.I think Pits nair and dair is affected by it not sure. The only thing I can tell ya, is not get pissed when getting spammed by arrows ^o^ I threw down my controller cause i kept getting arrowed spammed lmao.
No, but it seems like everyone forgets to use it >_>EDIT: Wow Judy, you're a real FLUDD fanatic aren't you?
I agree. It's just too weird for me. Whenever someone chooses Mario I counterpick with Ike. =/
Don't you usually counterpick to counter a character? Like someone who has a distinct advantage over that character?Eh, I counterpick with luigi :D even tho its similar to dittos the only difference is that im afraid to go offstage :[
Yah, but I'd much rather go for an advantageous CP rather than just a neutral one...then again, that's just me.When it's intended to increase your chances of winning, it's pretty much a counterpick.
This case is a Soft CP.
Yes but Mario bros battles are just so <3333.Don't you usually counterpick to counter a character? Like someone who has a distinct advantage over that character?
Nair, it comes out faster than any of G&W's aerials. Also, Mario's jab is faster than anything G&W has on the ground. G&W can also be easily pressured toward the ledge on the ground by the FLUDD. Fireballs work well against G&W if you use them without being too predictable, also G&W's bucket has enough lag to get a Dsmash on him. Playing defensively works well against G&W most of the time but if you feel forced to approach just carefully use fireballs and Nairs. You can also sort of approach G&W with the FLUDD but it requires good spacing to avoid getting hit out of it. And if all else fails use your Up B.Okay, so, if you read my post in the tourney thread, you'd notice that I said that I had to CP Game and Watch because the FIHL tactic no longer worked on him.
So, here's my question: How do you generally fight against G&W's defensive capabilities? It's nearly impossible for Mario to get past any of his moves without taking tons of damage. There is no openings whatsoever when I fight him.
I mean when hanging on the ledge. The best choice for me has usually been to just tap X and go from there, but when I become too predictable, I need another option.How d'you return back to the stage from the ledge? I've been having a bit of trouble with this lately.
I barely ever roll. When I DO roll, it's when I've become too predictable and I know that HE knows that.Don't roll....
I see, probably because of his laggy Fair. I really wish they gave him his 64 one back...or some variation of it. I like the meteor as much as the next guy, but it'd be cool to have a reliable forward air. At least in Melee the lag wasn't a big deal.Sadly Mario's ledge options suck besides what I said and cape stalling. It's one of his major weakpoints. It's why I always prefer to make it back to the stage when it's possible.