is my immediate choice since he's been my secondary for a while. Has dtilt for a safe ground poke and a combo starter, fair combos and kills, he can kill with uthrow, bthrow and Shadow Ball too, nair sets up into combos and kills, his recovery is good thanks to his double jump, air dodge and Teleport being intangible, directional and avoiding 2 framing when going from above. Not sure if he covers Roy's bad mu's well though and his light weight may become an issue.
is the second immediate option since he's still my best character at the moment. I don't like his drawbacks but if he does better in a few mu's than Roy then I have no problem pulling him out for those.
is my third immediate choice. Not too big a fan of his over reliance on aerials and I'm super stingy on using Limit moves since it's my best recovery option and there's no confirms into LCS as far as I know but he's easy to use and he's another speedy swordsman like Roy.
is my next best character that isn't a low or bottom tier character and the last one that doesn't fall into those tiers that I can claim to have a solid understanding of. He has a long distance recovery, a safe ground poke in dtilt, an item to play with, combos from aerials and grabs, has a...sorta kill confirm though uair can be di'ed. I am however aware of his terrible mu's vs Cloud and ZSS and I wouldn't be surprised if he had others like Sheik that were also bad.
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my next best character and one I've used in every game but I can still admit that he's terrible. No idea what he'd offer me over Roy especially since Roy DOES have a threatening move in fsmash and has tech chase scenarios and a good foxtrot to abuse it. Ganon has...better edgeguarding I guess? But pretty much worse everything else.
another character I'm really good with but again, he's terrible. Recovery with either terrible distance or no hitboxes at the end to cover him, a jab that doesn't function properly and a largerly worthless projectile. At least has a frame 1 reflector and a frame 3 aerial. Might have use vs projectile heavy characters like Villager, Mega Man or Olimar.
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not hard to use, similar to Cloud in that regard but I cannot stand how overly reliant he is on grabs for damage and how he mostly fishes for usmash for kills unless you can read a fair spike offstage, gimp with FLUDD or get that footstool -> cape -> soft nair -> fsmash combo.
Not quite as good with her as I am with Ganon and Falco and she's still terrible. I honestly just have her as a pocket because she's one of like two characters left with a dair that always spikes, the other being Kirby. She has a reflector like Falco and it has intangibility too but eh. Din's Fire sucks, fair and bair mostly suck, recovering is hard, still super slow but hey, at least dtilt is good for combos.
overly reliant on grabs for both damage and kills but also super easy to use and I swear, they took Wolf's bair from Brawl and gave it to DK. More inclined to use DK over Bowser but either is an option.
next best characters for me after R.O.B. but they lack kill confirms, safe ground pokes and are easy to edgeguard. More inclined to use Dark Pit but I'd honestly use both if I picked them.
used to use them then stopped and got super rusty but I don't mind them. They're a bit boring since they focus on spacing and nearly nothing else but the former has ftilt for raw kills and sour uair and jab to go for kill options. Latter has a solid bair and nair to fsmash and plus they're a nice antithesis to my Roy since he wants to get in and they want to keep the opponent out.
genuinely interested in possibly picking this character up since he's fast like Roy, just need to learn his combo game some more. Helps that I use Falco in Melee and Wolf in Brawl so his fastfaller status and recovery options are nothing new to me. I also have no problem actually sitting back and using the blaster so yay to that.
pretty boring to me but I could probably get into him. He has dtilt, nair and grabs for combos and kill confirms so he has variety, not much for ground pokes and his recovery is easy to edgeguard plus he's slow but he's also easy to use.
over reliant on grabs for damage like Mario and a bit so for kills too thanks to that bthrow. Mostly dislike that recovery. Rosa, Lucas, Mii Gunner, Villager and other Ness' easily stop it, he's a sitting duck for pretty much anyone and you can treat it like Falcon's or Ganon's by tanking the hit, teching and it can cut the distance enough that he can't make it back. Easy to use though.
slight interest in using since I use Young Link in Melee but I'm not a fan of how floaty he is and his reliance on projectiles for combos. Also lacks a safe ground poke. At least he has bthrow for killing along with raw smashes and bomb set ups.
slight interest in using but I swear I'd overuse instapin. Seems like a beginner's trap kinda move. Other than that, I don't mind the character.
would use since he was my secondary in Brawl but...I can't stand how hard it is to kill with him in this game.
would use but similar to Mario on the over reliance on grabs for damage, at least has cyclone gimps among other options but the killer is that damn jumpless cyclone recovery. I'd rather not kill my fingers just for a secondary.
decent with him but...it's Mac. They sit on a platform cuz they always will ban FD or just not go to it if you ban and then what? Not much use for him that I can think of.
love the amount of options she has, nice projectile, nice recovery, nice pokes, starts combos from grabs and attacks, has kill confirms but the tech she has and reliance on stuff like perfect pivoting for some combos makes me think if I was ever gonna use her, I'd just main her.
similar case to Sheik but instead with float mechanics. If I was gonna use her, I'd likely just main her.
okay with but she seems overly reliant on Charge Shot for kills. Missiles suck, grab sucks, jab sucks at low percents. A lot of moves seem to lead into tech chase scenarios for Charge Shot meaning if you miss, you're out of your best kill option and the opponent can give you no room to get it back.
decent with, similar to Mac but from what I've read, his meta is basically get the lead then just sit back since you have bad approach options and are slow. Doesn't sound fun at all.
I like the added power but the lack of speed and recovery is a big turn off.
combos primarily from attacks but my god, the speed of those attacks and the options he has with them, the kill confirms. I'd love this character!...if I didn't have to use an input I'm not used to for his primary kill move...