KniteBlargh
Smash Journeyman
- Joined
- Oct 14, 2015
- Messages
- 285
@StormKnight is both heavy on the combos and technical, so unless you're really bent on playing him, or the guy you know is a great teacher, I'm not sure he'd match what you're looking for.
I would say , / or / could fit what you want out of your main. Corrin is slower than he used to be, yeah, but the range on some of his attacks is crazy, and his bair gives him some interesting movement/poking options. Marth is a bit more technical than Lucina due to his tipper mechanics, also giving him slightly more combo variations than Lucina depending on the hitbox, whereas Lucina focuses more on getting that jab 1 or down tilt to open up string/KO opportunities. The Pits are very similar, but their slight differences actually help each cover some MUs better than the other. However, if you'd only want to play one of them, Pit's arrows are maneuvarable enough to help him get in a little extra chip damage from a distance and/or cause his opponent to react in a way that puts them in more danger. He also has a tipper on his forward tilt that can kill at high %s. Dark Pit sacrifices some of the arrow goodness for a very strong side special that can give him early KOs and launch Luma back out to space. His forward tilt does not have a tipper, but it can jab lock, setting up for another throw or whatever you have in mind.
If you're wondering who would offer you the greatest variety in playstyle out of those few, I would probably narrow down a little more to either Corrin or the Pits.
Hope this helps.
I would say , / or / could fit what you want out of your main. Corrin is slower than he used to be, yeah, but the range on some of his attacks is crazy, and his bair gives him some interesting movement/poking options. Marth is a bit more technical than Lucina due to his tipper mechanics, also giving him slightly more combo variations than Lucina depending on the hitbox, whereas Lucina focuses more on getting that jab 1 or down tilt to open up string/KO opportunities. The Pits are very similar, but their slight differences actually help each cover some MUs better than the other. However, if you'd only want to play one of them, Pit's arrows are maneuvarable enough to help him get in a little extra chip damage from a distance and/or cause his opponent to react in a way that puts them in more danger. He also has a tipper on his forward tilt that can kill at high %s. Dark Pit sacrifices some of the arrow goodness for a very strong side special that can give him early KOs and launch Luma back out to space. His forward tilt does not have a tipper, but it can jab lock, setting up for another throw or whatever you have in mind.
If you're wondering who would offer you the greatest variety in playstyle out of those few, I would probably narrow down a little more to either Corrin or the Pits.
Hope this helps.
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