A
Aetheric
Let's see if we can help you with that. There are a number to choose from (and probably more I'm missing).
and
fit that description pretty well. They may not be super fast on-stage, but still decent, and their hit-boxes stretch out really far, which also helps to compensate for any lack of speed.
is a good choice with numerous mobility options that can aid his off-stage game
is fast, but he can be difficult to control at first and his projectile is laggy if used too close to the opponent, so look out for that. It's also pretty easy to die accidentally trying to use thunder off-stage if not executed correctly, so if you're interested in Pikachu, I'd suggest checking out some of Esam's guides on Youtube to help with that.
... I mean, it's Sheik. Can't play quite as aggressively as she could in the past, but that's honestly not saying much. She's still full of tricks/tools and can work for just about any style you want.
goes a bit unnoticed, but it's hard to contend with his dair, which can safely be used off-stage out of a short hop from the ledge, then using his second jump and up special to recover, which is also difficult for many to deal with (at times even leading to stage spikes for those who try to punish you). Throw his bucket jump AT into the works, and you have yourself a much better horizontal recovery if in a pinch.
lacks a projectile, but his speed makes up for it. Wonderful off-stage game.
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lacks speed, but can mostly make up for it by walling out opponents with fair, bair, and side special (which, in most cases, you don't want to ride, by the way). The recovery isn't the safest (no hit-box), meaning you should expect to tech if hit, but it covers a tremendous amount of space, basically allowing you to recover from anywhere.