Kulty
Smash Ace
Hi guys,
So I came back to this thread for help to find a main for a friend who enters in competitive Smash 4. Initially, he picked (his main in Melee and Brawl), but he didn't like him (not as good). So he decided to choose first just to be safe. According to what he said to me, he basically told me this :
''If the character has a simple, interesting and intelligent (mind game) gameplay. I take the previous example: . He is light, fast and weak. That means he is kind of a scout. He camps a lot with his boomerang, bombs and arrows. When the enemy is closer he got to jab, but his jab is weak. The only reason why Toon Link should be close to his enemy is to throw a kill move (his up-smash is devastating)...He can do amazing combos with his aerials and the re-camp with his arsenal and set up traps. I love this gameplay: You constantly have to change between offense and defense (camp). Marth is like this too (offense: crazy combo -- defense: amazing spacing). is campier, so you can set up more traps and use many strategies. can be everything, he is always safe. I want a character with a nice range so he can space and play defensively when the enemy is chasing him. But at the same time, I want him to punish the enemy when he makes a false move. The kind of punish that can lead you to a kill (just like Marth's ken combo) or at least great percent or even 0 to death. ''
Is there someone who can recommend a character based on this description?
So I came back to this thread for help to find a main for a friend who enters in competitive Smash 4. Initially, he picked (his main in Melee and Brawl), but he didn't like him (not as good). So he decided to choose first just to be safe. According to what he said to me, he basically told me this :
''If the character has a simple, interesting and intelligent (mind game) gameplay. I take the previous example: . He is light, fast and weak. That means he is kind of a scout. He camps a lot with his boomerang, bombs and arrows. When the enemy is closer he got to jab, but his jab is weak. The only reason why Toon Link should be close to his enemy is to throw a kill move (his up-smash is devastating)...He can do amazing combos with his aerials and the re-camp with his arsenal and set up traps. I love this gameplay: You constantly have to change between offense and defense (camp). Marth is like this too (offense: crazy combo -- defense: amazing spacing). is campier, so you can set up more traps and use many strategies. can be everything, he is always safe. I want a character with a nice range so he can space and play defensively when the enemy is chasing him. But at the same time, I want him to punish the enemy when he makes a false move. The kind of punish that can lead you to a kill (just like Marth's ken combo) or at least great percent or even 0 to death. ''
Is there someone who can recommend a character based on this description?
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