Idon
Smash Legend
- Joined
- May 24, 2018
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- 17,715
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- Waxing Moon Ritual
- NNID
- Miyamoto Iori
- Switch FC
- SW-4826-9581-3305
Garchomp Fighter Thread
Enter Garchomp, Pokémon #445, the Ground and Dragon type Pseudo-Legendary of the Sinnoh Region referred to as the "Mach Pokémon". It resembles a dragon crossed with the features of a hammerhead shark. In the main Pokémon games, it's an offensive menace boasting both high speed and attack. With a staggering attack of 130 and a blistering speed of 103, it's terrorized the Pokémon meta for a decade and it's here to bring that destructive power to Smash Bros. Infamous for terrorizing players of Pokémon Diamond, Pearl, and Platinum, it makes its most popular showing as the crown jewel of Cynthia's team, in a way acting as the final hurdle for players hoping to besting and becoming the Sinnoh Champion. Later in the series, it gets a mega evolution, making it even more ridiculously powerful, but at the cost of taking some of its speed.
It's so far become a beloved fan favorite, reappearing in games, merchandise, anime, and placing 7th on the 2020 Pokémon of the Year Poll.
It's so far become a beloved fan favorite, reappearing in games, merchandise, anime, and placing 7th on the 2020 Pokémon of the Year Poll.
Garchomp is a large heavy-weight Pokemon that has a greater emphasis on speed and mobility than its peers. With its trademark offensive pressure it can trap you in a disadvantageous position the likes of which is usally reserved for the faster combo-oriented characters. The setups it's able to do and the almost unfair percentages at it can kill are only balanced out with its lackluster and predictable recovery. Even with this weakness, Garchomp is given more than enough tools to completely demolish and bury his competition.
01 Introduction
Garchomp erupts from the earth and lands on the stage, being one of the few Pokémon that don't appear from a pokéball.
02 Stance
Assumes his natural predatory stance
03 Crouch
Hunches over and leans forward.
04 Idle 1
Glares at the opponent menacingly
05 Idle 2
Sniffs at the air
06 Sprint
Barrels down the stage stomping at the ground like Bowser
07 Double Jump
Does a flipping jump
08 Wall Cling
Rock Climb
Stabs his claw into the wall and temporarily hangs on
09 Taunt 1
Swagger
Beckons the opponent to come over with his claws
10 Taunt 2
Swords Dance
Swings his claws wildly at the air before posing with the light glinting off of one
11 Taunt 3
Roar
Roars out, sending a shockwave of sound outwards
12 Victory 1
Earthquake
Leaps into the air and slams into the earth causing it to shatter after which he lets out a loud roar.
13 Victory 2
Dragon Rush
Flies onto the scene, landing and skidding on the earth.
14 Victory 3
Garchomp lets out a boastful cry of victory
15 Defeat
Frustration
Repeatedly stomps the ground in rage at its defeat being that competitor that doesn't take losses very well.
16 Victory Theme
The first 8 seconds of the Sinnoh Champion Victory Theme
17 Kirby Hat
Has the 2 hammerhead shark vestiges on.
Garchomp erupts from the earth and lands on the stage, being one of the few Pokémon that don't appear from a pokéball.
02 Stance
Assumes his natural predatory stance
03 Crouch
Hunches over and leans forward.
04 Idle 1
Glares at the opponent menacingly
05 Idle 2
Sniffs at the air
06 Sprint
Barrels down the stage stomping at the ground like Bowser
07 Double Jump
Does a flipping jump
08 Wall Cling
Rock Climb
Stabs his claw into the wall and temporarily hangs on
09 Taunt 1
Swagger
Beckons the opponent to come over with his claws
10 Taunt 2
Swords Dance
Swings his claws wildly at the air before posing with the light glinting off of one
11 Taunt 3
Roar
Roars out, sending a shockwave of sound outwards
12 Victory 1
Earthquake
Leaps into the air and slams into the earth causing it to shatter after which he lets out a loud roar.
13 Victory 2
Dragon Rush
Flies onto the scene, landing and skidding on the earth.
14 Victory 3
Garchomp lets out a boastful cry of victory
15 Defeat
Frustration
Repeatedly stomps the ground in rage at its defeat being that competitor that doesn't take losses very well.
16 Victory Theme
The first 8 seconds of the Sinnoh Champion Victory Theme
Has the 2 hammerhead shark vestiges on.
01 Shield
Protect
Puts up his fins as a shield
02 Parry
Scary Face
Has both fins down and exhaling into the air, eyes red (due to already posessing golden eyes)
03 Shield Broken
Confused
Has his arms down and is looking at the sky with a dazed look on his face
04 Sleeping
Rest
Curled up in a ball with Zs trailing from his head
05 Forward Dodge
Sand Stream
Digs into the ground and then leaps out skidding on the ground
06 Backwards Dodge
Sand Stream
Leaps back dragging a claw along the ground to slow his momentum
07 Spot Dodge
Rough Skin
Arches his back down and leans down
08 Air Dodge
Sand Stream
Arches his back and leans into the background
09 Ledge Attack
Payback
Slams the ground with his claw while simultaneously scrambling back onstage
10 Get-up attack
Revenge
Spins around slapping both sides with his tail
Protect
Puts up his fins as a shield
02 Parry
Scary Face
Has both fins down and exhaling into the air, eyes red (due to already posessing golden eyes)
03 Shield Broken
Confused
Has his arms down and is looking at the sky with a dazed look on his face
04 Sleeping
Rest
Curled up in a ball with Zs trailing from his head
05 Forward Dodge
Sand Stream
Digs into the ground and then leaps out skidding on the ground
06 Backwards Dodge
Sand Stream
Leaps back dragging a claw along the ground to slow his momentum
07 Spot Dodge
Rough Skin
Arches his back down and leans down
08 Air Dodge
Sand Stream
Arches his back and leans into the background
09 Ledge Attack
Payback
Slams the ground with his claw while simultaneously scrambling back onstage
10 Get-up attack
Revenge
Spins around slapping both sides with his tail
01 Neutral Special
Dragon Breath, Dragon Pulse, Draco Meteor
A multi-charge move that can not be held ala Hero's Zap line of spells or Sephiroth's line of Flare spells.
Firstly, Dragon Breath is a short range burst of flame that comes out fast but only covers the area in front of him.
Then, Dragon Pulse is a medium range laser beam fired at the ground which then travels up.
Finally, Draco Meteor has Garchomp blast a fireball directly above him which explodes and summons 4 meteors to rain down at a diagonal angle onto the opponent, with the last one exploding and sending the enemy up.
02 Side Special
Dragon Rush
Spins forward dealing a large amount of damage and knockback. Can be angled up or down as well.
03 Down Special
Dig
Leaps into the ground and enters dig stance wherein he can temporarily move around. From there he can come back out normally with shield or attack with a rising attack with their back fin. If in the air, he digs straight down.
04 Special Up
Rock Climb
Does a rising spinning saw knocking anyone inside upwards. If next to a wall this move travels much further.
Dragon Breath, Dragon Pulse, Draco Meteor
A multi-charge move that can not be held ala Hero's Zap line of spells or Sephiroth's line of Flare spells.
Firstly, Dragon Breath is a short range burst of flame that comes out fast but only covers the area in front of him.
Then, Dragon Pulse is a medium range laser beam fired at the ground which then travels up.
Finally, Draco Meteor has Garchomp blast a fireball directly above him which explodes and summons 4 meteors to rain down at a diagonal angle onto the opponent, with the last one exploding and sending the enemy up.
02 Side Special
Dragon Rush
Spins forward dealing a large amount of damage and knockback. Can be angled up or down as well.
03 Down Special
Dig
Leaps into the ground and enters dig stance wherein he can temporarily move around. From there he can come back out normally with shield or attack with a rising attack with their back fin. If in the air, he digs straight down.
04 Special Up
Rock Climb
Does a rising spinning saw knocking anyone inside upwards. If next to a wall this move travels much further.
01 Jab
Slash
Does a left jab with his left claw, a right slash with his right fin, and then spins slapping them with the tail
02 Forward Tilt
Dragon Claw
Slashes an X with both claws while moving forward.
03 Down Tilt
Sand Attack
Slashes at the ground with his right fin launching sand into the opponent's face.
04 Up Tilt
Brick Break
Does a headbutt slamming his head down on the opponent covering the area above him which launches the opponent downwards for the second hit where he flips them back up with his head.
05 Dash Attack
Double-Edge
Kicks the opponent upwards and then follows up with a haymacker downwards, sending them horizontally away.
Slash
Does a left jab with his left claw, a right slash with his right fin, and then spins slapping them with the tail
02 Forward Tilt
Dragon Claw
Slashes an X with both claws while moving forward.
03 Down Tilt
Sand Attack
Slashes at the ground with his right fin launching sand into the opponent's face.
04 Up Tilt
Brick Break
Does a headbutt slamming his head down on the opponent covering the area above him which launches the opponent downwards for the second hit where he flips them back up with his head.
05 Dash Attack
Double-Edge
Kicks the opponent upwards and then follows up with a haymacker downwards, sending them horizontally away.
01 Forward Smash
Outrage
3 Part Forward Smash that claws at the opponent one after the other. Begins with a left overhead slash, follows with a right overhead slash, and then does an outwards X-slash with both claws. Exceedingly powerful and can heavily damage shields but is extremely unsafe if missed or blocked.
02 Down Smash
Earthquake
Leaps into the air and smashes into the ground causing a localized earthquake that sends enemies flying. Covers a huge area
03 Up Smash
Sandstorm/Twister
Summons a spinning tornado that sends enemies near and above him into the sky. At max charge, summons 3 smaller twisters that circle around himself
Outrage
3 Part Forward Smash that claws at the opponent one after the other. Begins with a left overhead slash, follows with a right overhead slash, and then does an outwards X-slash with both claws. Exceedingly powerful and can heavily damage shields but is extremely unsafe if missed or blocked.
02 Down Smash
Earthquake
Leaps into the air and smashes into the ground causing a localized earthquake that sends enemies flying. Covers a huge area
03 Up Smash
Sandstorm/Twister
Summons a spinning tornado that sends enemies near and above him into the sky. At max charge, summons 3 smaller twisters that circle around himself
01 Neutral Aerial
Aerial Ace
Does a forward spin, hitting enemies with the back fin. Covers a huge area and is great for general use.
02 Forward Aerial
Dual Chop
An overhead slam with both claws that sends the opponent flying downwards. A bit slow, but covers a large area and is devastatingly powerful
03 Back Aerial
Iron Tail
Slaps the opponent with a horizontal swing of their tail. Relatively quick and covers a large amount of horizontal space and has decent killing power
04 Down Aerial
Giga Impact
Flips over and slices downwards with his tail spiking anyone caught inside the sweetspot. Slow but is very large, especially for a move that spikes.
05 Up Aerial
Iron Head
Spins and headbutts the opponent launching them forward and up.
Aerial Ace
Does a forward spin, hitting enemies with the back fin. Covers a huge area and is great for general use.
02 Forward Aerial
Dual Chop
An overhead slam with both claws that sends the opponent flying downwards. A bit slow, but covers a large area and is devastatingly powerful
03 Back Aerial
Iron Tail
Slaps the opponent with a horizontal swing of their tail. Relatively quick and covers a large amount of horizontal space and has decent killing power
04 Down Aerial
Giga Impact
Flips over and slices downwards with his tail spiking anyone caught inside the sweetspot. Slow but is very large, especially for a move that spikes.
05 Up Aerial
Iron Head
Spins and headbutts the opponent launching them forward and up.
01 Grab
Return
Uses both his claws to stab into the opponent .
02 Pummel
Crunch
Bites the opponent repeatedly.
03 Forward Throw
Bulldoze
Slams the enemy into the ground and runs forward dragging the enemy through the earth tossing them up after a short distance.
04 Back Throw
Fling
Punches the enemy in the gut with his right claw and then throws them over his shoulder bouncing them off the ground.
05 Down Throw
Stone Edge
Slams the opponent bouncing them on the ground, wherein a spike made of rock launches the opponent up.
06 Up Throw
Sand Tomb
Whips up a sandstorm and traps them in it sending them up. Doesn't go very far, but its consistent knockback sets up for combos up.
Return
Uses both his claws to stab into the opponent .
02 Pummel
Crunch
Bites the opponent repeatedly.
03 Forward Throw
Bulldoze
Slams the enemy into the ground and runs forward dragging the enemy through the earth tossing them up after a short distance.
04 Back Throw
Fling
Punches the enemy in the gut with his right claw and then throws them over his shoulder bouncing them off the ground.
05 Down Throw
Stone Edge
Slams the opponent bouncing them on the ground, wherein a spike made of rock launches the opponent up.
06 Up Throw
Sand Tomb
Whips up a sandstorm and traps them in it sending them up. Doesn't go very far, but its consistent knockback sets up for combos up.
01 Final Smash
Sand Force
Mega evolves into Mega-Garchomp and whips up a humongous sandstorm, trapping anyone caught in the center top of the screen. Garchomp them dragon rushes up above any enemies caught and claws them downward with his scythes, traveling down to the ground and releasing a massive explosion of kinetic energy on impact.
Sand Force
Mega evolves into Mega-Garchomp and whips up a humongous sandstorm, trapping anyone caught in the center top of the screen. Garchomp them dragon rushes up above any enemies caught and claws them downward with his scythes, traveling down to the ground and releasing a massive explosion of kinetic energy on impact.
Garchomp's accompanying stage would be the Distortion World, an eerie and bizarre dimension in which physics and logic do not conventionally apply. With floating islands, trees growing into the earth, and waterfalls flowing wherever they please, it makes for a unique battleground that heavily affects how players would fight.
Garchomp's Music will focus on tracks from the Sinnoh Region of games. This will of course ignore tracks already present in the main game.
- Opening Theme
- Twinleaf Town
- Lake
- Dawn/Lucas Theme
- Trainer Battle
- Jubilife City
- Berry Battle
- Oreburgh City
- Gym Leader Battle
- Route 205
- Team Galactic Commander Battle
- Route 210
- Game Corner
- Route 216
- Lake Guardian Battle
- Team Galactic Boss Battle
- Route 225
- Legendary Pokemon Battle
- Route 228
- Arceus Battle
- Looker's Theme
- Giratina Battle
- Frontier Brain Battle
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