Oblivion129
Smash Lord
Awakening design is great. I'd really want that to be one of his palette swaps. I'd probably still use the gold one, though.
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I would rather have his Awakening design be his primary design. Every FE veteran was given a new attire so the same should happen with Roy seeing as that design would be a lot more epic than the one he had in Melee.Awakening design is great. I'd really want that to be one of his palette swaps. I'd probably still use the gold one, though.
The difference is that Marth and Ike have more than one game, so their design has been updated. And the way Mewtwo was presented with no changes in moveset, it's fair to believe that Roy will be pretty much the same moveset and design-wise.I would rather have his Awakening design be his primary design. Every FE veteran was given a new attire so the same should happen with Roy seeing as that design would be a lot more epic than the one he had in Melee.
I still like the Melee outfit more, but yes, having the Awakening desing as a palette swap would be great.Awakening design is great. I'd really want that to be one of his palette swaps. I'd probably still use the gold one, though.
I was particularly fond of his red palette swap, myself. I would use that one all the time in Melee.Awakening design is great. I'd really want that to be one of his palette swaps. I'd probably still use the gold one, though.
Mewtwo wasn't a moveset clone, so there wasn't really anything needed besides buffing up his Melee appearance. There's also Lucas, but he was already pretty unique in comparison to Ness, I never thought of Lucas as a clone or even semi-clone. Idk, I can see a straight-up Roy port happening, but hopefully they listen to the people who want Roy to have new moves and a new appearance. We just need to keep constant feedback coming that asks for it.The difference is that Marth and Ike have more than one game, so their design has been updated. And the way Mewtwo was presented with no changes in moveset, it's fair to believe that Roy will be pretty much the same moveset and design-wise.
Yeah but in their cases the designs they had in those games were better than the ones they were given Awakening really. With the outfit Roy got in Awakening, it would be perfect to use because it's a lot better than his Melee one (Melee Roy's outfit was good but Awakening just blows it out of the water TBH).The difference is that Marth and Ike have more than one game, so their design has been updated. And the way Mewtwo was presented with no changes in moveset, it's fair to believe that Roy will be pretty much the same moveset and design-wise.
Does the design of "Awakening" is not the same as a mercenary of the same game but with a cape?Yeah but in their cases the designs they had in those games were better than the ones they were given Awakening really. With the outfit Roy got in Awakening, it would be perfect to use because it's a lot better than his Melee one (Melee Roy's outfit was good but Awakening just blows it out of the water TBH).
As for the movesets, Roy's going to need his attacks revamped because of Lucina having the spot of Marth clone in the game. I was thinking of Roy getting his A attacks changed to be different, have a revamped Flare Blade (I mentioned this on the previous page), and have a new side B that lets him shoot fire projectiles from his sword. Mewtwo keeping his moveset is expected because theirs no one in the game with his moveset and thus no need for him to be revamped.
I think this is a fair assumption as well! And honestly it would not bother me at all if he was a semi-clone. But it would be nice to see some fancy FE6 attack action in his moveset. <3You guys have valid points, but Sakurai knows that most votes for Roy are because of Roy in Melee (nostalgia), so he'll try to make Roy like he was in Melee. But I think it'll be fair to think he'll be semi-cloned like Falco and Ganondorf were changed. Sakurai might have had a planned Roy moveset change for Brawl that he could use now.
Yeah, he's going to have an overhaul. No doubt about that. I was curious to see how Roy in Brawl would be like had he not been cut.You guys have valid points, but Sakurai knows that most votes for Roy are because of Roy in Melee (nostalgia), so he'll try to make Roy like he was in Melee. But I think it'll be fair to think he'll be semi-cloned like Falco and Ganondorf were changed. Sakurai might have had a planned Roy moveset change for Brawl that he could use now.
Yooo, that's pretty sexy and badass design!Okay, you got me curious, so I doodled it to see how it might look.
And now I want it.
Pls you guys keep making me want things. ;-;
edit: also i keep drawing him left handed, Awakening art has ruined me for right-handed Roy
So I've been wondering this for a while, but... how do I like these things on Miiverse? I have the 3DS nearby, but can never find these posts ]: Do I have to search on the Wii U or something?Miiverse posts from today:
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjkUq9zxQ
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjkRq5x2Q
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjkQ2AiUQ
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjjUlu2qQ…
Please spread these around. Not only is it important to spread the goliaths of Roy support like Archdan's post and Japanese Roy drawings, we should also support the everyday Roy posts from ourselves.
I suck at finding Miiverse posts, I pretty much just look at ones I find on Facebook or Smashboards. I know some of our members browse Miiverse themselves for North America or Japan. I can't offer help for 3DS, I have the same problems even in browsers. Sorry about that, someone else might know more.So I've been wondering this for a while, but... how do I like these things on Miiverse? I have the 3DS nearby, but can never find these posts ]: Do I have to search on the Wii U or something?
Try searching up the user who posted, under your Activity Feed. Then, under the user's Activity, you can see their posts. I Yeah things on Miiverse online, so hopefully this works on the 3DS.So I've been wondering this for a while, but... how do I like these things on Miiverse? I have the 3DS nearby, but can never find these posts ]: Do I have to search on the Wii U or something?
goddamnit alpharad
why must you do this
soon roy will be in the game, and the heathens will see the error of their ways
Agreed. If Roy returns it will be all the more satisfying because of stuff like this.
goddamnit alpharad
why must you do this
soon roy will be in the game, and the heathens will see the error of their ways
Oh boy, I can't wait to be tagged 50 times with that video knowing my friends
goddamnit alpharad
why must you do this
soon roy will be in the game, and the heathens will see the error of their ways
Sup Fam! I'd like to be added to the list of supports list :D ^__^ :ORoy for DLC Support Thread - Reignite TEH PHIR3!!
"We fight to win this war. But how can we call it a victory with the deaths of so many innocents?" -- Roy
**On the Smash 3DS/Wii U website, using the official Smash Bros. DLC fighter ballot, people can vote and give reasons why they would like to see their favourite characters. This is a great opportunity for Roy, especially if we could spread the word around. At the very least, we're given a chance to provide feedback, which never hurts. Deadline is October 3rd, so there's no hurry currently.
Vote for Roy here: https://cp.nintendo.co.jp/us
Name: Roy
Game: Fire Emblem
Feel free to talk about why you would like to see Roy return, why do you like playing as Roy, what improvements you would like to see him have (for example, unique moves), impact he has on the FE series, and anything else that you think is important. Also doesn't hurt expressing that you'd like to see Roy's game, Fire Emblem: Binding Blade, get a Western release (VC, remake, etc.).**
===
Welcome! Now that character DLC has been confirmed (with Mewtwo coming in 2015), speculation and focus has shifted to support Roy for DLC. You could say the general idea of this thread is to provide a hub for Roy fans/supporters, or anyone else, that would like to discuss Roy's potential for DLC, as well as contribute anything. Do you think we will see the return of Roy? Maybe not? Contribution could also include moveset speculation, costume ideas, providing resources/links for those who wish to further extend their support elsewhere, etc. Even saying, "I support Roy" and a little explanation why is great -- it's the little things like these always puts a smile on my face.
Before I get into Roy's impact on the Smash series and why should he return, I'd like to briefly look at of the events that happens in the Sword of Seals, and who exactly Roy is. The Sword of Seals is a Japanese-only game; as such, I feel like I should go over various things, since there may be a lot of people who haven't experienced the game. There will be some minor spoilers.
Who is Roy?
Pfft, that's easy. He's the dude with the fire sword in Super Smash Melee!
In all seriousness, that's sorta true. Roy's first appearance -- his big debut -- was in Melee. However, he is a Fire Emblem Lord, and like every Lord, he starts in his own game.
Roy in FE6
Fire Emblem: Sword of Seals (or Nintendo's official translation, "The Binding Blade", but I'll keep things short and call the game "FE6") was released in Japan on March 29, 2002, which is a little over four months after Melee's Japanese release. The setting takes place in Elibe, in which the continent consists of five countries: Lycia, Bern, Etruria, Sacae, and Ilia, and many other regions. Lycia in particular consists of 14 noble houses, including Ostia and Pherae (which Roy hails from). The basic premise shows our hero, Roy, originally studying in Ostia (Lycia's capital). However, later he leads Pherae's army against Bern's invasions on Lycia, after his father (Eliwood) falls ill. Roy (who's officially 15) joins up with the rest of Lycia's armies, effectively leading the League of Lycia's armies against Bern's forces.
A map of Elibe
Despite being thrown into a heated war against one of most powerful military nations, over time Roy gains more faith in himself as a leader and dependence in his allies.
Closer to the end, Roy obtains a divine sword, the Sword of Seals, which has fire and magical properties. Some include:
- Can ignite and create fire projectiles
- Healing properties
- Bonus effects like more damage versus dragons
- Can help to seal away beings
- Can react and adjust its power accordingly to the wielder's emotions (for example, if the wielder does not want to kill the opponent, the sword can knock the opponent unconscious instead)
- Considered stronger than the legendary weapons of Elibe
Roy wielding the SoS
And throw in some dragons and there you have FE6...
That being said, Roy has also appeared during the ending in FE7 (prequel to FE6), but more of a small cameo.
A younger Roy
In Awakening, Roy's available to join your army through a DLC episode and SpotPass. DLC Roy is available by purchasing Xenologue: Champions of Yore 2, in which Roy's given a kickass redesign by artist Kimihiko Fujisaka (The Last Story) for his artwork.
Roy's redesign
An interesting thing to note, is that the DLC episodes featuring Ike vs Roy and their armies is called "Xenologue: Smash Brethren", an obvious reference to the Smash Bros. series. The episode's name is different in the Japanese version though (thank you based NoA).
In the upcoming crossover, Shin Megami Tensei x Fire Emblem, Roy is set to appear. As of now, we know very little of the game. Yamagami has said the game's moving along schedule at the Codename S.T.E.A.M roundtable. We only have a teaser from last year. Nintendo has also confirmed SMT x FE in their financial reports multiple times before. Click here for the latest one (release date's TBD for now).
Roy also appears the Hasha no Tsurugi manga, which was serialized in Monthly Shonen Jump. There are pre-downloaded events available in special FE6 cartridges that are influenced by the manga. Check them out here!
Roy In Smash Bros.
Roy's appearance in Super Smash Melee
Most people first got introduced to Roy through Melee (unless you knew about FE6 prior to Melee's release by some means. Click here for early FE6 footage from Space World 2001!). In fact, originally Marth and Roy weren't going to be included in the Western release of Melee. However, American employees insisted that they stay. It was because of Marth and Roy's inclusion that sparked curiosity in the West, thus helping to make the decision to localize the FE games (starting with FE7). Interestingly enough, NoA seemed interested in localizing FE6, sometime after Melee. It could be because of Marth and Roy's popularity, or more specifically Roy's since I'm not sure why would they pick FE6, considering FE7 was coming around.
There are many reasons why people love to play as Roy. It could be because of his play style. Or his fire sword and cool looks. Or perhaps Roy helped introduce them to the FE series. Or maybe because of his red hair... any reason is valid. I'll briefly go over some reasons as to why Roy would be a good choice for DLC:
- A decently popular requested character in both Japan and in the West during Smash 4' development. Also, there were some Japanese polls done some about cut characters some time ago: http://smashboards.com/threads/roy.324203/page-25#post-15647046 Thanks SSBF for the pics. These polls were constructed a long time ago, but they're still interesting to look at for the heck of it
- FE6 had a big impact on series (at least looking at it form Japan's perspective). Can be considered a game that revived the series, and included many staple elements. In a nutshell, the transition from FE5 --> FE6 was big (almost like the previous FE games to Awakening, but not as drastic). Shouzou Kaga (the creator of FE) left after FE5. After FE5 (a game that's know for its difficulty), it seemed like Nintendo wanted the series to be more accessible -- a game that's not only for the hardcore fans, but for new ones. For example, making FE6 more simpler, including a tutorial mode (that's optional), more cute and young-looking characters/brighter art style to perhaps attracted the younger crowd, etc., etc., may have helped
- FE6 generally has great recognition from Japan (check FE6's reviews here and Awakening's here for comparison). If you're curious about some Japanese FE sales, check out a sales chart here (I personally don't use sales a lot in arguments, but I'd rather have some sources handy just in case)
- Roy could be an easy character to implant if going the clone-ish route. If not, then the SoS has many characteristics and properties that could make Roy unique
- Higher up at IS stated that remaking FE6 would give Roy a chance to be properly introduced in the West. Whether that remake is ever going to happen, idk, but if Roy's in, I think that remake will have a good chance at being green-lit. Or perhaps Roy would be a good character to help promote the remake (hey, I'm still waiting for info on SMT x FE... worrying about FE14 is the least of my worries).
- TEH PHIR3!!
I do think that if Roy were to be DLC, he'd still retain some clone-ish properties, seeing that characters like Ganon and Falco aren't totally revamped (although, we'll have to wait and see on Mewtwo...). On the bright side, Roy's tipper mechanic (doing more damage near the centre of the blade, er, well, I guess it's more like hilt lol) is still a unique and interesting thing. If implanted, he could fit a rush down archetype, getting into the face of an opponent to deal some strong damage. Perhaps Roy could also dip into being a glass cannon a little. Although, giving Roy a projectile could help with zoning and make him stand out more versus Marth, Ike, and Lucina.
Moveset Ideas
"Feel the wrath of my fire! ARRGHHH!!... (it's a good thing I'm wearing non-flammable clothing)"
[collapse=Moveset #1 - SchAlternate]So, as for a moveset:
Roy's playstyle is heavily centered on high risk, high reward. Most of his stats are pretty tame: he has moderately high speed, lackluster jumping prowess and somewhat light weight (slightly lighter than Mario). However, Roy's main perk relies on his sword. At the tip, it deals averange damage and knockback, but if you are hit by the blade, you are welcomed with brutal ammounts of damage, and enemies hit at the very hilt of the sword will be sent really far away, even at low percentages. Here's the catch, though; if Roy lands a hit with the hilt of the blade, he recieves recoil damage, which becomes more significant with his stronger moves.
Think of Roy as a merge between his gameplay style and that of Pichu's; most of his attacks hurt him, but the hurt the enemy even more.
[/collapse]
- - Flare Blade: Roy's signature move. Like Eruption, this move involves Roy charging up his blade before releasing a powerful slash. Charge it too much and it will cause a deadly explosion that hits opponents far away and recoil on Roy. Sweetspotted, this attack can become a OHKO, dealing even more damage to his foes and himself.
- Great Flare Blade: A variant on his original move. The charge on this on takes less time and has additional range. However, the sweetspot is significantly weaker.
- Solar Blade: Pretty much the opposite of the original move. Instead of causing a double edged explosion, it will heal Roy if he connects the move with a target, at the expense of killing power. A safer option to compliment Roy's risky playstyle. Based on the Sol skill in Fire Emblem.
- - Peril Dance: A revamp on his original side special, Double Edge Dance. Roy still performs a series of slashes that variate by the player's input, like Marth's Dancing Blade. However, this time Roy releases a wave of flames with every slash he performs. Tilting the joystick at a given direction alters the angle of the waves, and Roy can perform up to three slashes. Based on Roy's ranged attack in FE6.
- Danger Dance: Like Peril Dance, but only produces a wave on the last wave. This wave, however, is larger and slower, being great for stage control.
- Double Edge Dance: Roy's classic Side B. This version doesn't produce any waves, making it more viable for combos. First two slashes deal considerable damage and set knockback, while the last one deals brutal knockback.
- - Blazer: Another of Roy's signature moves. Roy charges briefly before rising in a spiral of flames caused by his sword. During the charge, he is invulnerable to knockback and opponents touching Roy will be sent upwards before they get trapped in the fiery tornado Roy engulfs himself in. It can be angled in much more directions than Marth's Dolphin Slash, but doesn't recover as much; to compensate, he won't go into helpless mode after using this move (but he won't be able to use the move again in midair)
- Rapid Blazer: Roy goes further away with this move than with normal Blazer. However, it doesn't trap enemies in and the charge time is higher.
- Impact Blazer: The KO variation of this move. It doesn't require a charge before the rising, and at the apex of the jump, it causes a small explosion that sends victims flying away after drilling them all the way up (ew). Doesn't go as far as the regular version, and renders Roy helpless.
- - Counter: Roy's trusty Counter. The window of activation is limited, but deals twice the damage of the attack that connects with the counter.
- Meteor Counter: Sends opponents plummeting into the ground while only countering half the damage it counters.
- Mirror Counter: Lasts longer and is able to reflect projectiles, but deals the same amount of damage as the countered attack.
- - Limit Breaker: Roy's Final Smash. Based on Roy's Critical Hit animation when wielding the Sword of Seals, Roy leaps into the air and launches a freaking GINORMOUS fire wave into the battlefield, wreaking havoc on everyone (think of Zero's Genmu Zero move in Mega Man X5/Marvel Vs Capcom 3).
[collapse=Moveset #2 - Unicorn]Custom Movesets! I'll do mine too.
ROY THE BOY, YOUNG LION OF PHERAE, WIELDER OF THE SWORD OF SEALS
His sweetspot is in the center of his blade getting slightly weaker the farther it gets in either direction. So the hilt is just as weak as the tip. It's not the wet noodle of melee, but still noticeably weaker. He would be a semi-clone of Marth, with recognizable similarities, but still mainly a character of his own (a la Falco).
Flare Blade: Awaken the power of the Sword of Seals!
Ignite your foes with a quick strike of flame, or purge an entire area of evil by charging up and unleashing a massive explosion. A classic move that defines Roy.
Courageous Blade: Stand strong in the face of your enemies!
Roy gains super armor during his attack animation, but will take recoil damage from from the attack as well.
Flare Hammer: Strike down your foes!
The attack is much weaker, both in knockback and damage potential, but gains a meteor hitbox at the bottom third of the blade and hilt (get it? Strike DOWN your foes? Cuz you're spiking them! Ha... ha... please don't hurt me)
Let the decloning begin.
Sol: Unleash the power of the sun! TM
Stab your enemy, dealing respectable damage (~15-20) and healing for half the amount done.
Lion's Claw: Become the predator.
The predator does not "suck" from the prey. He crushes them without a doubt. Forsake the healing element of Sol, changing it into a dangerous and versatile KO move that can be also be used in the air.
Slow Burn: They will know pain...
Thrust your sword into your opponent, twisting your blade and igniting them from the inside. This move operates as a command grab, and will deal damage while the opponent is being grabbed, and then afterwards for a short time due to them being on ph1r3.
Rush: Revel in the glory of the charge.
Sprint towards the enemy with your shoulder, knocking them into their trip animation and dealing light damage. Moves you in close for a sweet spotted Forward Smash.
Counter: Strike when the moment is right.
These are a dime a dozen nowadays. Roy's is extremely powerful, but has a small window just like it always has been.
Inspire: BOKU WA MAKUNAI!!!!
Roy raises his sword and shouts one of his many beautiful lines. The enemies can't help but stop and watch as he shines radiantly, women everywhere swoon, men bow down their heads in awe. Even the lowliest of beasts stops crawling across the ground to recognize the might of the Lord Roy. If the sun had set, then it rises immediately, realizing that such a scene must be properly illuminated. The oceans lay silent, ceasing their battering of the shores, if only for a moment, to observe the greatness before them. Those who were not really feeling it, are now feeling it. This is the ultimate power.
(It's actually just a self buff that raises the power of his next two or three smash attacks)
Blazer: Light the Way.
Roar with the fury of the Young Lion, then defy gravity's hold on you, launching yourself up with willpower and flame alone, dragging anyone foolish enough to get close along in the inferno. Personally I love this move, so I wouldn't change it at all.
Rocket ManEmblem Ignition: 3...2...1...
I've seen this move in other mock movesets for Roy and I really like the idea. Roy slashes beneath himself, causing an explosion that launches him upwards with some control. He does not go into helpless afterwards, so he retains some defensive ability.
Critical Hit: Not like Aether at all
This is the Mercenary/Hero Crit animation from the GBA games, which Ike's Aether attack is based off of, so aesthetically they are similar. Roy leaps upwards, does a somersault, then slams down. Roy's is waaaaaaaaay cooler though because he leaves a trail of fire behind him as he goes up, then comes down with the impact of a meteor...er... figuratively. The knockback would be upwards and horizontal.
NORMALS
I'll just list the ones that would be changed.
Up smash: A broad slash above him that leaves a trail of fire with a hitbox of its own.
Down smash: Roy slams his sword straight into the ground, causing fire to spew out to both sides of him.
F tilt: A two hit attack, starting with a short ranged bash with the hilt of his sword, then a horizontal slash.
Nair: Gimme dat sexy PM nair.
Up Throw: Roy tosses the opponent up, then strikes them with his sword, causing high knockback. Kill throw at 140% on average fall speed characters.
Back Throw: Roy ignites his sword, then slashes his opponent, spinning in a circle and sending the enemy behind him. Sends at a low angle.
TL:DR- I liek smash broh. and I liek roy duh boi.[/collapse]
[collapse=Moveset #3 - Steelia]I'd argue that with the Sword of Seals alone, Roy has the potential to become one of the most unique swordsmen in Smash, right up there with Shulk. His sword always lights ablaze before it strikes, it has the ability to shoot long-ranged explosive projectiles that covers the distance of an archer's bow, and it can even heal its master! I was amazed at just what could be done with Roy... so here are some examples
Altered dash attack, keeping the sword near his chest as opposed to swinging lower to the ground
Altered up-tilt attack, keeping it close and dangerous but covering more towards his body
New Up Smash; Roy thrusts his sword skyward, nudging his opponent above him, and after a small delay, the tip of the sword explodes
New Down Smash, my personal favorite; the Sword of Seals strikes the ground, creating explosive pillars that travel a little ways from Roy
And of course, every single hit with Roy's sword (save for the very tip) gives fire damage to his opponents... trust me, it never gets old [/collapse]
[COLLAPSE=Movetset #4 - Strider_Bond00J]
Alternative Roy Moveset Inspired by Swampasaur
This is an alternative moveset for Roy that was inspired by @Swampasaur’s thoughts on Roy. This incarnation is a blending of Roy’s techniques as a Mercenary in Fire Emblem Awakening and his abilities from Super Smash Bros Melee and Fire Emblem: Binding Blade.
Appearance: Roy’s default costume is his DLC costume from Fire Emblem Awakening, based on the Mercenary class, which will have four colours. Likewise, his traditional armour from Melee and FE6 is an alternate costume much like Wario with his Warioware costume and his traditional purple and yellow overalls costume.
Gimmicks/Defining Feature: Much like in Melee, Roy’s defining gameplay feature is the positioning of his sword’s hitbox, being stronger at the base of the blade. This is intended to make him part of a ‘trio,’ where Marth focus on spacing with the tip of his sword, Lucina able to swap from between close range and spacing without power variation while Roy’s playstyle revolves around getting up close to the opponent to deal more damage. However, his new appearance sees him wielding his blade from Fire Emblem Awakening and his trademark weapon from Melee and FE6, the Sword of Seals, thus making him comparable to a stance-based character like Gen from Street Fighter.
To compare the two swords, Roy’s Blade plays similarly to Melee, with many attacks outside of Specials lacking a fire effect, and is slightly weaker in power, but allows Roy greater mobility. With the use of a revamped Down Special, Roy is able to swap out the Blade for his iconic Sword of Seals, which allows Roy to use fire outside of his Specials, allowing for greater range, damage and launching power. (Explained in attacks) The Sword of Seals is however limited by a small gauge represented by a flaming sword, similar to how Scorpion plays in Injustice. When the gauge runs out (represented by the sword flames dying out), Roy goes into overheat, where he begins to take gradual damage to himself and is launched even further by oncoming attacks.
Attacks
Idle Animation: Based on the Merc idle animation from Awakening when using the Blade; When holding the Sword of Seals, he adopts his idle animation from Melee.
Jab A: Roy swings the sword once horizontally. Follows into a second swing in Blade form. A follow-on with the SoS creates a small explosion in front of Roy, much like Robin’s Elfire jab finish.
Forward Tilt: Roy lunges forward with the tip forward in style of his attack animation from FE6 and Project M. The SoS creates a small explosion in front of Roy, adding a spacing option.
Up Tilt: Roy swipes his sword in an overhead arc, much like his up-tilt in Melee. Equipping the SoS adds a fire effect and boost in power.
Down Tilt: Roy quickly jabs the sword out while in a crouching position, launching the opponent into the air, setting up for Roy’s combos in the air. Much like the U-Tilt, the SoS adds a fire and extra power boost to the attack.
Neutral Aerial: Roy swings his sword in a vertical spin, similar to the Critical Hit animation of the Mercenary class in Awakening.
Forward Aerial: A quick swipe of the sword, near identical to its Melee incarnation.
Back Aerial: A backwards swipe, very fast. Similar to Melee incarnation.
Up Aerial: Roy elegantly swings his sword in an arc. Knocks the opponent further into the air to set up further combos.
Down Aerial: A fast and powerful swipe from above, serving as Meteor Smash should the opponent touch the base hitbox. Has greatly reduced lag from Melee.
Smash Attacks
Side Smash: Roy readies his sword for a powerful spin attack, based on a Merc’s finisher animation from Awakening. Sword of Seals adds a greater fire effect to the attack, with a slight power boost.
Up Smash: Roy jabs his sword into the air and it catches alight to deal fire damage. The Sword of Seals version sees a small explosion above the tip, dealing extra damage to an opponent caught in the initial hit.
Down Smash: Roy swings his sword in a crouching spin, any opponent caught in the first hit will fall into the second hit from behind, much like Captain Falcon’s Down Smash. The Sword of Seals version sees Roy create an explosion in front and behind him, much like the Mii Gunners’ Down Smash.
Specials:
Neutral Special (Blade): Flare Blade: Roy charges up his sword as it cloaks itself in fire. Eventually, he will start to glow white and eventually bring down his sword in a powerful explosion, dealing massive amounts of damage and knockback, but damaging Roy by around 15%. Faster than Ike’s Eruption, but not as powerful.
Neutral Special (Sword of Seals) Flare Burst: Roy charges up the Sword of Seals like normal, but when the Roy reaches full power, he unleashes a directed pillar of fire that deals strong fire damage upon contact. This doesn’t have the same recoil that Flare Blade has, so Roy escapes unscathed. It drains the meter very quickly, so it should be used with caution.
Side Special (Blade): Sol Rush: Roy quickly rushes forward, and should he hit the opponent, he will deal minor fire damage around 15% damage, but low knockback. Not ideal for a K.O move, but it’s main use is to restore Roy’s health by 7% on a successful hit.
Side Special (Sword of Seals): Double-Edge Dance: Roy’s Side Special from Melee, and remains functionally the same as the Dancing Blade Special - The attack changes based on the control and button input. It is reversible mid-combo like it is in Project M, allowing for feints, and the down-directional inputs will now send a small wave of fire forwards along the ground.
Up Special (Blade): Blazer: Roy quickly rises upwards while the Blade is coated in flames, similar to its incarnation in Melee. The arc that Roy rises upwards can be angled, tilting the Control Stick to the direction Roy is facing will see him gain more horizontal range at the cost of vertical recovery.
Down Special: Class Change: Roy sheaths his Blade and draws the Sword of Seals, changing the properties of his attacks.
Final Smash: Critical Flare: Inspired by Roy’s Project M Final Smash, initiated as he rushes towards the opponent at blinding speed like Marth and Lucina. Should he collide with a character, Roy will attack with a flurry of fiery strikes with the Sword of Seals, finishing with a powerful explosion. Should he miss, he will most likely self-destruct when he goes offscreen.
[/COLLAPSE]
Custom Specials
[collapse=Moveset #1 - Croph]Assuming Roy would retain similar Specials in Melee, some ideas:
Neutral Special 2: Something that plays with the momentum if used. Also could help with horizontal recovery
Neutral Special 3: Weaker knockback or damage, but bigger hitbox (as in, the fire arc + explosion)
Down Special 2: Heals reasonable amount of damage if successful (easier to pull off than regular counter), but does less damage + knockback (or maybe none at all)
Down Special 3: Similar to Marth's Rush Counter + fiery explosion
Up Special 2: Only drags a single opponents upwards, but does a mini explosion at the end of the move
Up Special 3: Changes the trajectory path (maybe the angle or something) and sacrifices a little bit of vertical height for more horizontal coverage
Side Specials: I dunno, could be something similar to Marth's but... with Roy's own fiery flair.[/collapse]
[collapse=Moveset #2 - Roy-Kun]Since custom special moves were introduced, I thought it was finally time to give him his projectile attack. As either his Side special, with variations like:
Of course, this is pure speculation. I can see Roy once again as someone who as commented in a guide in Melee, is a good character with special attacks, making use of them more often than anyone else. And also I'd see him as more of a close-and-personal fighter compared to Robin, who has more projectiles at his/her disposal.
- Special 1 (Default): Projectile. The more it's charged the farther it'll appear and the stronger it'll be. A fiery circle starts forming as an indicator of where it'll appear. (3% - 17%)
- Special 2: Longer charge, stronger explosion. (7% - 32%)
- Special 3: Reduced damage, faster movement for the explosion's location. (1% - 12%)
I think if Roy were to be taken away the Double-Edge Dance, he'd go through changes like Pit - he'd be powered up in his melee combat.[/collapse]
Colour swaps/costume ideas
Credit goes to SchAlternate
Fanart
[collapse=Artworks]Some Miiverse posts I've made a looong time ago:
^ internet glitched up, and I couldn't post but I took a pic with my webcam
Smash 4 icon:
Credit goes to J04KlM
Credit
[/collapse]
Videos
What you could do to help: SHOW YOUR SUPPORT!!
Spread this site around: http://www.royforsmash4.com/
I'm going to go over various ways people could show their support and reach out via social media. This will be quick and to the point.
Twitter: Follow @roy4smash4 and tweet to important people and those who you think could spread the support around. Be sure to include links to any external sources/sites you feel are relevent to Roy's support, such as this site: http://www.royforsmash4.com/ and #Roy4Smash4 everything! One of the best things to get our voices heard, especially if we could get a lot of supporters on this!
List of important people:
- @Sora_Sakurai (Masahiro Sakurai, Game Director)
- @Nintendo (Nintendo of Japan)
- @NintendoAmerica (Nintendo of America)
- @HIGUCHI_BNG (Yoshito Higuchi, Game Director)
- @Harada_TEKKEN (Katsuhiro Harada, Namco Bandai producer/Game Producer/Lead Developer of Tekken)
- @BandaiNamcoUS (Bandai Namco Games)
- @trintran (Bill Trinen, Nintendo Treehouse Member)
Feel free to add anyone else you think is important.
Letters: Sending a physical letter shows commitment and thought -- it's probably one of the best ways to get through to people. I hope to be sending letters out soon, and when I do, I will post an example for people to copy if they are short on time. However, in the meantime, grab some nice stationery paper to print, and start typing out letters to mail! or write if you have nice handwriting... ya, that will never be me. For now, brief letter structure idea:
1) Greeting/Introduction (who are you and what are you going to be talking about?)
2) Body (why do you support Roy, why does his absence have a negative effect on you, what can he bring, ect., and anything else you think is important)
3) Closing/last words (be sure to leave a polite and good impression)
4) Signature (or anonymously signed if you prefer)
5) Postscript ("P.S." at the end of the letter. Usually applies to pen & ink written letters. If you forgot something/have something else to say that may be a little off topic [usually applies to e-mails], here's your chance)
Letter example: Here's a letter I've sent to Nintendo of America customer support (nintendo@noa.nintendo.com) that could be copied for those short on time. It can also be edited to your liking, especially if you're mailing to a different company.
I'd recommend bolding or underlining important questions you're asking. It's a neat trick that helps emphasize on what's being said, catching the reader's eyes on what's important more easily.
Snail mail addresses:
***Don't forget to buy international stamps if you're sending mail outside your country!***
- Nintendo of America: 4600 150th Ave NE, Redmond, WA 98052, United States
- Namco Bandai: 1740 Technology Drive, Suite 600; San Jose, CA 95110
- Nintendo head office: Nintendo Company, Ltd., 11-1 Kamitoba-hokotate-cho, Minami-ku, Kyoto 601-8501, Japan
- Intelligent Systems main office: INTELLIGENT SYSTEMS CO., LTD., 10 Daimotsu-cho Kamitoba Minami-ku, Kyoto-shi Kyoto-fu 601-8121, Japan
You can also send letters by email. Here's some addresses:
- Nintendo of America: Contact Nintendo directly here. The site allows you to contact Nintendo through a support ticket process, however, there is a max character limit for what you want to write. Instead, I recommend contacting NoA via email through this support address: nintendo@noa.nintendo.com
- Namco Bandai: support@namcobandaigames.com (website, customer support)
- Intelligent Systems: webmaster@intsys.co.jp (website)
***Please remember to be polite and courteous when reaching out via social media. There's nothing wrong with trying to make a strong, loud impression, however, we should also make a good impression***
Other ways:
- Miiverse. There's a big Smash 4 community there, no?
- Club Nintendo surveys. Codes are found within the games you buy, and you could register them to partake in surveys. I suggest people to sign up (it's free, website) and when you buy Smash 3DS or Wii U, participate in the survey. I know for the Smash 3DS survey, near the end there's a question that asks what are you looking forward to/what are you excited about. So, perhaps it's a good time to express that you're excited for character DLC, but also mention you would like to see Roy return. I'm sure developers do check these surveys as Paper Mario: Sticker Star's lack of story was supposedly because a low amount of people expressed interest in story elements, taken from the Club Nintendo survey. It's feedback in the end, and we're allowed to give it
- Online character polls. Vote for Roy every time you see a Smash DLC popularity poll, whether on this site or elsewhere. It's a good way to gauge interest in Roy in the West
- Call people. Nintendo of America: (425)-882-2040 and Namco Bandai: (408)-235-2000
The future isn't bleak
Roy will need all the support he could get. However, even if Roy does not become playable in the end, there may be some positive outcomes to look forward too. A higher-up at IS has previously stated that he would like to see FE6 remade. As such, showing support for Roy in Smash and a FE6 remake (or even for the game to be localized on VC) may eventually lead to Roy getting a proper introduction here. No doubt Roy's more popular in Japan (FE6 is usually highly acclaimed too), but if Japan sees the West's interest in Roy, well, then who knows. Please don't be shy to spread the movement around -- tell your friends, family, and everyone else in between. Most of us are viewing this thread on some sort of device with wifi... why not spend 5 min tweeting your support for Roy, or writing an email? It doesn't hurt to at least try.
Gotta give credit when it'e due. Thanks @BKupa666 for the many campaign ideas.
And thanks to all the supporters!
List of Supporters
_Magus_
-Rhythm-
Adeptmune
AlMasterX
Azure Warrior
b2j135
Ben Holt
BoN~
Boo Jr.
CadePirate
CamZ
CardiganBoy
Chris_Skorniak
ChronoBound
Croph
Dark Emperor Hardin
Deathlightning21
dezeray112
DoodleDuck97
DougX
Floppeh
Geoffrey Druyts
Ghirahilda
Guineapig126
Hellrazor
ItsRy
J04KlM
Jaden
JJpalmer
Johto&SinnohFan
KFrosty
Kirbyfan391
LEGOfan12
loganhogan
Lucimar
Marthmario
Masonry the Brick Lord
mynameisv
Nauzgo
Nekoo
NotLightningRunner
Pelleas
Psionic
rodriGOAT
royalblue
Roy-Kun
Roy Pharae
Royvolution Ream
ScatmansWorld25
SMX
Speed
Steelia
Strider_Bond00J
Tantei
the8thark
Troykv
Umbra of Shadows
Waluigi is too big
wildvine47
XStarWarriorX
Xtreme Dragon
Young Horsetail
zkaka3000
Please tag me/reply in this thread if you'd like to be added
MORE COMING SOON!!
If you'd like to contribute anything for the OP, feel free to tell me and I'll get on it.
This should be regular to us by now guys.
I would laugh my ass off if this foreshadowing Roy and Snake's return. Doubt it, but I'd still laugh.
@ dy831532sssfjhhggb2224523 -- I finished the thing tonight. My eyes are bleeding. (You're welcome. |D)
I don't want to touch my drawing tablet for the next 500 years.
Safe to assume that even if a mashup Roy didn't get used, I would be 100% for it if it ever happened in a new FE game, lmfao.
edit: also if anyone has colour palette swap ideas lmfao that would be fun seeing as though i have everything separated jic
...;-; why did I not notice that sooner that hurts my feelingsWhen did we all forget that this series overall feasts on envy and bitterness regarding who is playable and who is not,endorsed gladly even further by the director?
This should be regular to us by now guys.
No problem, and thanks!! <33 You guys are the ones with all the neat ideas, so thank you for sharing them x'D
Pls, Mashpotato Samurai
But seriously, thanks for doing these drawings. They're amazing.
I thought this was appropriate to share. The artist is a Roy fan by the way.
Quite. Also, he could be said to have debuted in Smash Bros, so it'd be fitting for him to make a return to it. Hence me thinking him as the "original Smash Brother".After Lucas, there have been a lot of people on Japanese Miiverse posting art of Wolf and Roy.
Roy's Japanese popularity may really help his chances. Plus, this year is Fire Emblem's 25th anniversary. It would be neat if they got Roy back in Smash as a way to celebrate the series.
After all, he along with Marth helped the franchise to reach worldwide audiences.
Just some thoughts.
Speaking of the 25th anniversary, there's going to be a concert in june to celebrate. I'd say that's Roy's last chance to show up.After Lucas, there have been a lot of people on Japanese Miiverse posting art of Wolf and Roy.
Roy's Japanese popularity may really help his chances. Plus, this year is Fire Emblem's 25th anniversary. It would be neat if they got Roy back in Smash as a way to celebrate the series.
After all, he along with Marth helped the franchise to reach worldwide audiences.
Just some thoughts.
Your amazing work made me want to draw Roy as well!That video made me just a little bit salty, not going to lie. Mostly because I'm 100% tired of that joke.
@ Croph -- yeah! I actually have a postcard that has prototype Roy on it. He looks so young! xD
@ dy831532sssfjhhggb2224523 -- I finished the thing tonight. My eyes are bleeding. (You're welcome. |D)
I don't want to touch my drawing tablet for the next 500 years.
Safe to assume that even if a mashup Roy didn't get used, I would be 100% for it if it ever happened in a new FE game, lmfao.
Did you know that the Mercenaries in Awakening wear shorts and really tall stockings? And then boots? They have funny fashion sense.
edit: also if anyone has colour palette swap ideas lmfao that would be fun seeing as though i have everything separated jic
I was thinking of that just the other day. With FE having it's 25th anniversary and FE14 potentially being at E3, their might be a chance Roy could return and his reveal trailer shown right after Nintendo shows off FE14 (similar to Wolf potentially being introduced after Star Fox Wii U is shown). All I know is that I would go in to super fanboy mode if that were to happen.After Lucas, there have been a lot of people on Japanese Miiverse posting art of Wolf and Roy.
Roy's Japanese popularity may really help his chances. Plus, this year is Fire Emblem's 25th anniversary. It would be neat if they got Roy back in Smash as a way to celebrate the series.
After all, he along with Marth helped the franchise to reach worldwide audiences.
Just some thoughts.