Some good ideas on the last page. I specifically would like to see qdMbp expand his idea for Roy into a full moveset.
I've posted specials here before, though they weren't as much around the strategy/zoning theme as my recent post implied.
Here's what I'm thinking for new Roy specials.
ROY
Up Special
FIERY FLIGHT
Roy's sword ignites and he swings it underneath himself in an arc. A moment later, the arc explodes in a gout of flame, launching Roy into the sky. The sword swing knocks enemies downward and the explosion blows them up. While the special cannot be used again until he lands, Roy can attack afterward freely.
Side Special
BURNING BRAND
Roy raises his hand to the sky where it becomes emblazoned with his house crest and then jumps forward with his palm extended. If he hits an enemy, they are knocked horizontally and then marked for the next ten seconds with the crest symbol floating over their head.
Branded: Enemies that have been branded take 50% more damage from fire attacks and are launched a little farther.
Neutral Special
EMBER BLADE
(inspired by the ranged attack of the Sword of Seals)
Roy holds his blade out to his side and starts to charge it with fiery energy. When the button is released or when the attack is fully charged, the fire is released in to the side. While the attack is charging, the blade can hurt enemies who come too close.
Tap: A tiny spark is released.
Partial charge: A roiling ball of flame moves across the stage.
Full charge: A giant fireball moves across the stage, dripping damaging droplets down from it.
Down Special
PYROTIC PURSUIT
(inspired by the FE skill “Pursuit” where your character may attack again after your enemy's attack)
Roy switches his grip to reverse, concentrates and waits a second, and then jumps forward with a slash.
The trick is, while he's preparing for the slash he cannot be knocked back and if he takes damage his sword ignites, making the slash deal more damage in proportion to how much has been dealt to him.
Final Smash
FUNERAL PYRE
Roy raises his blade into the sky as it starts roiling with flame. Streams of flame shoot up off the screen and then droplets hail down onto the stage where they stick to whatever they touch and continue to burn.
The initial gout of flame into the sky has the potential to KO foes, but the factor is that the stage floor ends up being dangerous... kind of like playing “the floor is lava”.