Ashley
Character Concept: Zoner/Debuffer. Ashley is a slow and floaty character. Most of her normals/smashes/aerials are also relatively weak. However, her specials are what capitalizes on her abilities as a spellcaster. She can trap and control opponents and the stage with her side and down specials, and harm the opponent with several ranged debuffs.
Normals
· Jab: Multihitting move. Red pops out and swipes twice with his pitchfork, and then jabs repeatedly.
· Side Tilt: Ashley produces dark magic slightly away from her, hitting opponents with darkness. This has great range (similar to the range of Mega Man’s jab/side tilt).
· Up Tilt: Ashley waves her doll above her in an arc.
· Down Tilt: Ashley swipes her wand down, dealing minimal damage but tripping the opponent.
· Dash Attack: From her running animation, Ashley twirls and spins a decent distance, hitting opponents in her path.
Smash Attacks
· Note: All Smash Attacks cause Ashley’s hair to turn white.
· Side Smash: Ashley points her wand forward and a purple explosion will appear in front of her.
· Up Smash: Ashley charges up her wand and raises it in the air. A small thunderbolt will hit the wand and create a small field around it. It will not have the same range as Pikachu, but will cover above her and to the sides.
· Down Smash: Red pops out and circles around Ashley, swiping the ground with his pitchfork.
Aerials
· Neutral Air: Ashley spins around with her wand protruding outwards. Similar to Villager’s N-Air.
· Forward Air: Quickly swipes forward with her wand. This has good range as the “swipe” produces a darkness effect in front of it.
· Back Air: Ashley turns around slightly and smacks the opponent with her doll.
· Up Air: Red becomes a parasol and Ashley whacks opponents upward. Good for juggling.
· Down Air: Red spikes with his pitchfork. Spiking move.
Grabs
· Red pops out of Ashley’s hands and grabs at the opponent. This has great range, and can act as a tether, but like most characters with great-ranged grabs, it has long ending lag, so use carefully!
· Pummel: Red hits the character on the head with the hilt of his pitchfork.
· Forward Throw: Red shapeshifts into a Venus Flytrap and bites the opponent, sending them forward.
· Back Throw: Ashley grabs Red’s tail and yanks him backward, causing the player to be thrown behind her. This is her best killing move.
· Up Throw: Red throws the opponent upwards, jabbing them with his pitchfork.
· Down Throw: Red turns into a broom and sweeps the opponent down.
Specials
· Neutral Special: Hocus Pocus! Similar in function to Shulk’s Monado arts, press B to shift through Ashley’s 4 different hexes. Once activated, press B again to shoot out a hex that will have some effect on the opponent. These spells have great range, covering a distance of about half of Final Destination. If an opponent is hit by the spell, it lasts for 10 seconds. Once a hex is active, you are unable to activate this move again until the current hex/debuff is over.
o Attack Drop: Ashley becomes surrounded by red tinge. An average-moving spell when shot out. Lowers the damage output of the opponent (0.7x less damage) when active.
o Defense Drop: Ashley becomes surrounded by green tinge. An average-moving spell when shot out. More knockback taken to the character (1.2x more) when active.
o Speed Drop: Ashley becomes surrounded by blue tinge. A quick-moving spell when out. Lowers the speed of the opponent (0.7x less) when active.
o Poison: Ashley becomes surrounded by purple tinge. A slow-moving spell when shot out. Deals poison damage over time to the player (overall does about 15% damage)
o Note: Ashley will lose the tinge around her when the hex lands; the character hit with the spell will then have that color when the hex is active (this makes it easier to see who is debuffed and when you can use this move again!).
· Side Special: Lightning Bolt. Press Side-B once for a quick spark of lightning to shoot out of Ashley’s hand. Holding the Side-B will make three lightning bolts shoot out in succession. These can be angled up or down, depending on the situation. One spark of lightning has similar damage/knockback to a fireball.
· Up Special: Broom Ascent. Ashley ascends upward with her broom. The entire broom has a hitbox. You can direct it a la Fox/Falco’s Up Special.
· Down Special: Cauldron Mine. Similar to Snake’s mines. Two-turn setup. Press Down-B once and Ashley pulls out a small cauldron, placing it where she is standing. Press Down-B again and she will point her wand to the cauldron, causing it to explode.
Final Smash
· Pantalones Giganticus: Ashley swipes a hex forward, and it travels in a straight path. Anyone caught in the path will be transported to a cutscene. Ashley enlarges them and yells out her spell “Pantalones Giganticus!”. Instead of it doing what it is supposed to do, nothing happens. Ashley then sighs “Oh no, not again” as the characters instead explode, knocking them backwards as a finishing blow.