NintenEdgyMan
Smash Apprentice
The importance of a mechanic in smash ultimate cannot be understated. The roster is very bloated, so standing out is very important.
A lot can be done to make a character different. The most obvious ways is to give a solid mechanic. Olimar's pikmin, Shulk's arts, and Jokers persona come to mind. You can also give them properties that no one else has. Sonic's speed, ZSS's stunning properties, and the Belmont's long-range whips. There are even characters that just bring new styles of play through personality alone. Bowsers fast kaiju-ish fear factor, Captain Falcon's stylish moves, and Ridley's cruelty come to mind.
The history of character differentiation has gone through an evolution. In 64, the goal was to put in icons and make movesets that feel like them worth various references to the source material. This was able to work for Melee too, due to the roster still not being crazy big. They still managed to put unique characters like Ice Climbers and Zelda/Sheik in though. It all changed with Brawl. Brawl had some basic movesets, but it also had characters that completely stood out and played like no one else (Snake, Pokemon Trainer, Sonic, ZSS, Olimar, etc.). They started putting in characters that could do things no other character could do. Whether that be stats, unique moves, or even unique properties that made them, unlike anything we've ever seen.
Sm4sh brought this on hard. They introduced many unique fighters, and all of them felt completely unique. Villagers pocket and traps, Mega Man's almost projectile only moveset, Wii Fit Trainers unique hitboxes, need I go on? Every character brought something new to the table. All of them (except Shulk) also managed to stay true to their games, whilst also having completely unique movesets.
The reason I bring this all up is that Ultimate has set a new baseline. All the newcomers (bar Isabelle) are very unique and all play differently.
The Inklings have rechargeable ink that makes you keep track of resources. Ridley brings a very cruel playstyle to the table, with hard punishes that hurt bad. Belmont's have the longest reach on their normal attacks with their whips as well as many different projectiles, lending well to zoning and spacing. King K Rool has super armor everywhere alongside breakable armor, leading to a very reckless playstyle with lots of damage trades. Incineroar is the definition of a grappler with crazy strong grabs, while also being the slowest character, leading to a very anti approach fighting style.
The DLC is at an even higher level of uniqueness. It's to the point where I'm giving each their own paragraph.
Piranha Plant feels like the source enemy. He has a very careful zoning playstyle while also feeling like a land shark who takes control of the stage. He feels very defensive until he pops out for heavy damage. This not only reflective of the original enemy but also fills the archetype of land shark, something we had surprisingly not seen yet.
Joker is also crazy unique. The obvious thing to point to is his persona, which makes him a terrifying threat that can do anything he wants basically. That aside, even base Joker is unique. He does vaguely feel like Sheik or Greninja, but he separates himself with his specials. He is also fairly stylish and has a great punish game, just like the characters from Persona 5.
Hero is also very unique. His magic meter gives him the same resource management as Inkling, but are only for his specials. His specials alone make him a fairly unique, with many different spells all with different properties. He lends well to any situation and looks to have a great advantage state. His normal moves are very Linkish and Marthish, which may at first seem derivative, but his specials put a whole new twist on it. Link and Marth use their swords for a careful offense, while Hero uses it to space and carefully use specials.
The only exception SO FAR is Banjo. He looks unfinished and hasn’t had everything showed off yet, so I’m going to wait until the formal reveal before calling him boring or derivative.
The reason I write all of this is that I don’t think everyone really knows how important it is to have a unique character. It adds so much more to a roster having completely original fighters instead of a character with generic punches and hits.
A lot can be done to make a character different. The most obvious ways is to give a solid mechanic. Olimar's pikmin, Shulk's arts, and Jokers persona come to mind. You can also give them properties that no one else has. Sonic's speed, ZSS's stunning properties, and the Belmont's long-range whips. There are even characters that just bring new styles of play through personality alone. Bowsers fast kaiju-ish fear factor, Captain Falcon's stylish moves, and Ridley's cruelty come to mind.
The history of character differentiation has gone through an evolution. In 64, the goal was to put in icons and make movesets that feel like them worth various references to the source material. This was able to work for Melee too, due to the roster still not being crazy big. They still managed to put unique characters like Ice Climbers and Zelda/Sheik in though. It all changed with Brawl. Brawl had some basic movesets, but it also had characters that completely stood out and played like no one else (Snake, Pokemon Trainer, Sonic, ZSS, Olimar, etc.). They started putting in characters that could do things no other character could do. Whether that be stats, unique moves, or even unique properties that made them, unlike anything we've ever seen.
Sm4sh brought this on hard. They introduced many unique fighters, and all of them felt completely unique. Villagers pocket and traps, Mega Man's almost projectile only moveset, Wii Fit Trainers unique hitboxes, need I go on? Every character brought something new to the table. All of them (except Shulk) also managed to stay true to their games, whilst also having completely unique movesets.
The reason I bring this all up is that Ultimate has set a new baseline. All the newcomers (bar Isabelle) are very unique and all play differently.
The Inklings have rechargeable ink that makes you keep track of resources. Ridley brings a very cruel playstyle to the table, with hard punishes that hurt bad. Belmont's have the longest reach on their normal attacks with their whips as well as many different projectiles, lending well to zoning and spacing. King K Rool has super armor everywhere alongside breakable armor, leading to a very reckless playstyle with lots of damage trades. Incineroar is the definition of a grappler with crazy strong grabs, while also being the slowest character, leading to a very anti approach fighting style.
The DLC is at an even higher level of uniqueness. It's to the point where I'm giving each their own paragraph.
Piranha Plant feels like the source enemy. He has a very careful zoning playstyle while also feeling like a land shark who takes control of the stage. He feels very defensive until he pops out for heavy damage. This not only reflective of the original enemy but also fills the archetype of land shark, something we had surprisingly not seen yet.
Joker is also crazy unique. The obvious thing to point to is his persona, which makes him a terrifying threat that can do anything he wants basically. That aside, even base Joker is unique. He does vaguely feel like Sheik or Greninja, but he separates himself with his specials. He is also fairly stylish and has a great punish game, just like the characters from Persona 5.
Hero is also very unique. His magic meter gives him the same resource management as Inkling, but are only for his specials. His specials alone make him a fairly unique, with many different spells all with different properties. He lends well to any situation and looks to have a great advantage state. His normal moves are very Linkish and Marthish, which may at first seem derivative, but his specials put a whole new twist on it. Link and Marth use their swords for a careful offense, while Hero uses it to space and carefully use specials.
The only exception SO FAR is Banjo. He looks unfinished and hasn’t had everything showed off yet, so I’m going to wait until the formal reveal before calling him boring or derivative.
The reason I write all of this is that I don’t think everyone really knows how important it is to have a unique character. It adds so much more to a roster having completely original fighters instead of a character with generic punches and hits.