Too late. That said, I still think it's a very good game.
I agree. The only reason why people hate it is because its not Melee 2.0.
On the offhand, I want to say that the biggest hype fail in my life was the Nintendo 64. I'm going to rant for a bit so prepare for a wall of text.
I'm going to start this off by saying I did not grow up with a Nintendo 64. Nor did I play it extensively when it first came out. My only experiences with it were with Mario 64, Ocarina of Time, F-Zero X and Yoshi's story which I played with my cousin only to stop playing them once he got PlayStation 1. I soon followed and got my own PlayStation 1 the same year for Christmas. Instead of Banjo, Zelda and Mario Kart I played Spyro, Final Fantasy, and Crash Team Racing. The point of that story is that I have little to no nostalgia for the Nintendo 64.
So fast forward many years to around 2008. Everyone on the internet and everyone I know is saying that I really missed out on the best games of all time by getting a PlayStation 1 over a Nintendo 64. So I figured "hey, you can get a Nintendo 64 and a handful of games for cheap. Why not just go and do that?" So I went online, jotted down a list of what was considered the best Nintendo 64 games, and most of them fell flat on their faces.
Mario 64? To my surprise, it has a lot of sound ideas but good god is it loaded with fake difficulty and camera issues. The game drags itself out by just dropping you into a level and gives you nothing more than a vague title to hint at what you're supposed to be doing. Do you know what the difference between running around until you figure it out as opposed to the game just showing you where to go and leaving it up to use to be skillful enough to get there is? About two hours.
Banjo Kazooie also had similar problems. In this case the game worked around you collecting puzzles pieces to enter new levels. The way the game is designed though is that every time you reenter a level ALL OF THE ****ING PUZZLE PIECES RESPAWN. And they don't count if you've already collected them and there's no goddamned indication on if you've collected said pieces or not. Another game that used a similar system where you had to collect items to proceed into new levels was Spyro 2. In that game? The items you've already collected don't spawn. So the game didn't shove so much fake game play lengthening time down your throat.
And next up is the almighty Mario Kart 64, what some would consider the magnum opus of the Mario Kart franchise. The most amazing Mario Kart ever with its bland, forgettable courses, its draw distance of two feet and awkward controls. Man, **** that game. If wrestling with the controls didn't make it challenging not know what was coming up next or where your green shell would hit due to every map being covered in six layers of fog did.
And the final game I'm going to ***** about is what some people stupidly consider the crown jewel of the FPS genre, Goldeneye. Wow. Talk about a directionless mess with god awful controls, boring game play and terrible level design. I mean, Christ. You're dropped into levels with objectives but usual with hardly any clue what they're talking about or what direction they want you to go. And whoever thinks that game controls well needs a slap to the face because **** that. The controls are stiff, aiming is a *****, everything about this ****ing game is just WRONG.
In the end, I found with no nostalgia to back the N64 its pretty unremarkable and for someone who didn't play much of it during its initial run it really shows how poorly 3D games from that era aged (yes, this includes PlayStation 1 games). Oh, and the Nintendo 64 had the most uncomfortable controller with the most uncomfortable control sick ever.