WARNING
itt: weird stuff
=>Not a question but I didn't find the "true combos" thread I was looking for: the "spike" part of Dtilt combozz into lots of things when done onstage at low %. Not exactly the most used move at the beginning of a stock and not exactly the easiest part of dtilt to hit with but it's there.
Dtilt>Usmash and Dtilt>reverseFsmash are comboz (according to training mode). Dtilt>reverse jab isn't one however è_e
on to the questions!
Is "ledgedrop, jump on stage, use then cancel WoI while landing" useful?
Same question for jumping from the edge, immediatly using WoI as to cancel your jump momentum and cancelling it with nair (timing is awfuly strict for this one D= )
What do you think of AR out of shield? (I'm trying to use it by short hopping OoS) I don't know the frame data on it so it was really a wild guess X]
What exactly can be the uses of using WoI directly onstage? I know it can cancel some projectiles without lag, but iirc, it can also clank with some physical moves, doesn't it?
And still about OoS options and weird WoI, does WoI have any use out of shield?<=
End of weird stuff.