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The Greatest Falcon Thread Ever Made...... Ever, Ever.

NeighborhoodP

Smash Hero
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I do a+a+z. It's really easy, I can get it to work without the shield coming up about 90% of the time... as long as I hit the opponent, whether it's their shield or not.
 

Tundravalco

Smash Journeyman
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Im going to have to call BS on you g-reg we all know falcons unrelenting knee kills at any % during any combo. jeez everybody knows that
 

JFizzle

Smash Apprentice
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well, i usually grab unexpectedly, so DI is never a problem, but it does work when they DI behind u. a FULL DI away will not work. the point is to not have the necessity to actually run to the opponent, cause that wastes the time that the fool is stunned. anywho, it has NEVER failed me. same with marth.
 

g-regulate

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i havent experimented in that matchup, but i usually do uthrow uair into knee. i dont know the precise percentages
 

Smooth_One

Smash Ace
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Is it better to grab-attack once or twice after a grab, and give the opponent a chance to DI, or occasionally NOT grab-attack so they hopefully won't have the time to DI properly?
 

Overswarm

is laughing at you
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I'm pretty sure you can up throw, knee link at about 80-90% with any DI.
You can also up-throw to tech chase raptor boost very easily at low %, which can lead to an easy nair/uair to knee combo. All it takes (from about 15% or so) is one u-throw to get them high enough for a knockout knee, as long as you can follow him for a raptor boost.
 

JFizzle

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i just verified that any percentage between 80%-90% will do the job.

anywho, does anyone know any good combos for doc? got 3 stocked earlier today :(.

all i know for doc is u-throw to knee at 70% w/o DI. i would like some opinions on this combo as well.
 

Duke

it's just duke. nothing to get worried about.
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At 25% you can do a sweet Dair > Nair > Uair > Knee combo as long as there is no DI on the Dair and no foward DI on the Nair. Also, at about 70% you can do a raptor boost > double jump knee. You can also chainthrow doc a few times at early percentages and you can D-throw> knee at a bunch of early percents. You can usually follow up D-throw >Knee with Uair at about 20%, I like that combo.
 

JFizzle

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thx for the help. i was playing around and at 16%, u can Dair, Nair, Uair, Nair, Knee w/o DI. im so bored lol.

anyways, back to the topic. u can Uthrow ganon to a full jumped knee anywhere between 80%-95% w/o DI, if he happens to survives that long.
 

Duke

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I think the doc would be able to pull out a nair before you had the time to do a Nair out of a Dair at 16%. Who did you do it on? Was it a human or computer?
 

Duke

it's just duke. nothing to get worried about.
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I love late night discussion.

With Peach, you can D-throw > Knee at low percentages.
When you get to higher mid percentages you do D-throw > Nair > Knee
Even higher D-throw > Nair > Uair > Knee.

I guess I could go figure out the actually percentage right now but I really don't want to.
 

technomancer

Smash Champion
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She can't nair out of those early knees?

Ed- Ooh, how about Uthrow->uair juggles->mindgames->grab->Knee?
 

Cups

Smash Ace
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I was watching G-reg videos on Youtube when this guy that has never played before comes in and asks, "So what is this guy ridiculously good or something." I immediately came here and showed him G-reg's title thing.
 

JBM falcon08

Smash Master
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for those who want help on the gentlemen, as long as you hit the person all 3 times, a, a, a, then holding on the last one is much better because you don't have to worry about your shield coming up.

i've experimented with it alot, although if you are in the situation where you think you will need to shield i'd say use z on the last one. although isai did say that a a z is 100%, it seems hard to believe that in some of his matchups he prevents his shield coming up, o well though isai is too good.
 

technomancer

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Edit - The mindgame is basically a dashdance dodge of whatever aerial she counter with, usually fair or Bair, and then grabbing her out of the landlag, or if she rolls, grabbing out of that. I do it alot, it's pretty effective.
 

JFizzle

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u can Uthrow DK to full jumped knee at 80%, but wont be a guaranted kill until about 95%. this throw to knee combo wont work with samus, will it? i tried, and couldn't find any %, too floaty. i guess we'll have to stick with Nairs and Uairs, or am i wrong?

i think g-reg needs to update the list on these combos.
 

The Mad Hatter

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This will be easy for some of you.

When doing some combos with the stomp, I find myself using the A button. This often results to me only doing Nair instead of the knee. My question is should I drop the A button exc. for Nairs? My only problem is when doing Uairs. I dont seem to get it fast enough.
 

NeighborhoodP

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I c-stick everything with Falcon and with every character except characters' forward air. (The one exception is Falcon; I always c-stick the knee.) It's easy and the most convenient.
 

Smooth_One

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What are some chainthrow percentages Duke?
All I know of is you can CT basically any lightweight characters (Marth, GaW, YLink, Zelda, etc.) with dthrow starting at 0%, and uthrow Falcon around 45-60%.
 

Vall3y

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about the chainthrow, take note that most of falcon's chaingrabs are very very limited and most of them work only on bad di, so i dont like using them. you cant chaingrab any fast faller if they di away for example.

Greg, suppose I want to get laid on the first date. Would a G-Reg combo work in this instance?
she has to be on the right %, or she could double jump before you connect.
 

dReAMCloUd - Assault K 40

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LOL dont be silly, I knew about these combos well before I even knew how to shffl, wavedash, moonwalk, ledge-waveland, or any other host of tricks or techs. In fact I actually got worst for a long time because of all the tech and ignoring the important aspects of winning the game. Oh yah.....and TAPION > G-REG, not necessarily cuz hes better, hes just cooler, however gotta see a ditto for the final verdict on skill. For both Darkrain and Tapion, in the recent past...not some bull**** from a long time ago.
 

cF=)

Smash Lord
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LOL dont be silly, I knew about these combos well before I even knew how to shffl, wavedash, moonwalk, ledge-waveland, or any other host of tricks or techs. In fact I actually got worst for a long time because of all the tech and ignoring the important aspects of winning the game. Oh yah.....and TAPION > G-REG, not necessarily cuz hes better, hes just cooler, however gotta see a ditto for the final verdict on skill. For both Darkrain and Tapion, in the recent past...not some bull**** from a long time ago.
Who are you anyway ?

I'm suspicious, 1 post and it's about "Tapion > G-reg"... :confused:
 

Duke

it's just duke. nothing to get worried about.
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LOL dont be silly, I knew about these combos well before I even knew how to shffl, wavedash, moonwalk, ledge-waveland, or any other host of tricks or techs. In fact I actually got worst for a long time because of all the tech and ignoring the important aspects of winning the game. Oh yah.....and DARKRAIN > G-REG, not necessarily cuz hes better, hes just cooler, however gotta see a ditto for the final verdict on skill.

You forgot to put "G-Reg >" before every time you post Darkrain in this thread, it was one of the original rules.

What it should read is,
wEirDcaPitAliZaTiONClouD said:
G-Reg > DARKRAIN > G-REG

You can u-throw fast fallers at about 70% with little worry about DI until 85%. When you get to 85% you can actually d-tilt to regrab if there is no smash DI. Make sure you grab punch him to get him to 90% and then you can u-throw to foward smash FTW. I have pulled this on a few of my friends. The d-tilt is a little risky and it won't reach if they hardcore DI away.

You can chainthrow (d-throw) Y. Link across final destination at 0%.

All floaties that can be chain grab can also be d-throw > knee at those percentages. I worked out a general forumula for throw > short hop knee and throw > full jump knee. To do a d-throw > full jump knee you will want to add 100% to the highest percentage that you will be able to do a d-throw > short hop knee. For up-throw > full jump knee you will want to add 70% to thee lowest percent you can u-throw > short hop knee.

Example:

Fox you will be able to do a u-throw > short hop knee at 95% at the lowest and about 115-120% at the highest. So you will do a up-throw > full jump knee at 95% + 60 = 165%. Maybe not the most useful against fox because I'd hope he will never get that high of a percent but it is hard to combo fox at high percents so this should help. This is actually more useful against roy and sheik.

Example 2:

You can d-throw > short hop knee marth at 15% so add 100% that you will be able to do a d-throw > full jump knee at about 115%
 

g-regulate

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about the chainthrow, take note that most of falcon's chaingrabs are very very limited and most of them work only on bad di, so i dont like using them. you cant chaingrab any fast faller if they di away for example.
@ valley, the trick is to grab and dthrow/uthrow really fast and unexpected. catching them off guard with a throw will make them screw up their DI. just because most people can DI out of falcons moves, doesnt mean that someone will do it perfect everytime. i often kill space animals with fsmash and dsmash now, just catch them offguard with a bad DI on the uthrow and they are toast. if they do DI properly (away from uthrow), then they still have to land, in which case you just tech chase another grab, or a knee. grabs, throws, and abusing peoples DI has become a larger part of my game as of late.
 

Vall3y

Smash Lord
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oh yes, i agree. what i was saying is that i dont like falcon's chainthrows in general and abusing bad di with grabs, as they'll for sure DI the next throw away, and its not as rewarding as other stuff you can do at any bad DIed grab.
 
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